+ case "${usergroup_phase}" in
+ local run_cmd
+ run_cmd=run_su
+ shift
+ run_su /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/fallingtime-1.0.2nb5/work.log
+ su pbulk -c '"$@"' make /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/fallingtime-1.0.2nb5/work.log
=> Bootstrap dependency digest>=20211023: found digest-20220214
===> Building for fallingtime-1.0.2nb5
[  1%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/chipmunk.c.o
[  3%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpArbiter.c.o
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[ 43%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpace.c.o
[ 45%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceComponent.c.o
[ 47%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceDebug.c.o
[ 49%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceHash.c.o
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[ 56%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSweep1D.c.o
[ 58%] Linking C static library libchipmunk.a
[ 58%] Built target chipmunk_static
[ 60%] Building C object CMakeFiles/falling_time.dir/animation.c.o
[ 62%] Building C object CMakeFiles/falling_time.dir/bg.c.o
[ 64%] Building C object CMakeFiles/falling_time.dir/box.c.o
[ 66%] Building C object CMakeFiles/falling_time.dir/c_array.c.o
[ 68%] Building C object CMakeFiles/falling_time.dir/camera.c.o
[ 70%] Building C object CMakeFiles/falling_time.dir/draw.c.o
[ 72%] Building C object CMakeFiles/falling_time.dir/game.c.o
[ 74%] Building C object CMakeFiles/falling_time.dir/gap.c.o
[ 76%] Building C object CMakeFiles/falling_time.dir/high_score.c.o
In file included from /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:30:
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:61:2: error: #error cfgpath.h functions have not been implemented for your platform! Please send patches.
   61 | #error cfgpath.h functions have not been implemented for your platform!  Please send patches.
      |  ^~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h: In function 'get_user_config_file':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:89:47: warning: unused parameter 'out' [-Wunused-parameter]
   89 | static inline void get_user_config_file(char *out, unsigned int maxlen, const char *appname)
      |                                         ~~~~~~^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:89:65: warning: unused parameter 'maxlen' [-Wunused-parameter]
   89 | static inline void get_user_config_file(char *out, unsigned int maxlen, const char *appname)
      |                                                    ~~~~~~~~~~~~~^~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:89:85: warning: unused parameter 'appname' [-Wunused-parameter]
   89 | static inline void get_user_config_file(char *out, unsigned int maxlen, const char *appname)
      |                                                                         ~~~~~~~~~~~~^~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h: In function 'get_user_config_folder':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:195:49: warning: unused parameter 'out' [-Wunused-parameter]
  195 | static inline void get_user_config_folder(char *out, unsigned int maxlen, const char *appname)
      |                                           ~~~~~~^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:195:67: warning: unused parameter 'maxlen' [-Wunused-parameter]
  195 | static inline void get_user_config_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                      ~~~~~~~~~~~~~^~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:195:87: warning: unused parameter 'appname' [-Wunused-parameter]
  195 | static inline void get_user_config_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                                           ~~~~~~~~~~~~^~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h: In function 'get_user_data_folder':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:312:47: warning: unused parameter 'out' [-Wunused-parameter]
  312 | static inline void get_user_data_folder(char *out, unsigned int maxlen, const char *appname)
      |                                         ~~~~~~^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:312:65: warning: unused parameter 'maxlen' [-Wunused-parameter]
  312 | static inline void get_user_data_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                    ~~~~~~~~~~~~~^~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:312:85: warning: unused parameter 'appname' [-Wunused-parameter]
  312 | static inline void get_user_data_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                                         ~~~~~~~~~~~~^~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h: In function 'get_user_cache_folder':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:397:48: warning: unused parameter 'out' [-Wunused-parameter]
  397 | static inline void get_user_cache_folder(char *out, unsigned int maxlen, const char *appname)
      |                                          ~~~~~~^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:397:66: warning: unused parameter 'maxlen' [-Wunused-parameter]
  397 | static inline void get_user_cache_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                     ~~~~~~~~~~~~~^~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/cfgpath.h:397:86: warning: unused parameter 'appname' [-Wunused-parameter]
  397 | static inline void get_user_cache_folder(char *out, unsigned int maxlen, const char *appname)
      |                                                                          ~~~~~~~~~~~~^~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c: In function 'HighScoresInit':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:45:11: error: 'MAX_PATH' undeclared (first use in this function)
   45 |  char buf[MAX_PATH];
      |           ^~~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:45:11: note: each undeclared identifier is reported only once for each function it appears in
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:45:7: warning: unused variable 'buf' [-Wunused-variable]
   45 |  char buf[MAX_PATH];
      |       ^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c: In function 'HighScoresAdd':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:103:11: error: 'MAX_PATH' undeclared (first use in this function)
  103 |  char buf[MAX_PATH];
      |           ^~~~~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:103:7: warning: unused variable 'buf' [-Wunused-variable]
  103 |  char buf[MAX_PATH];
      |       ^~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c: In function 'HighScoreDisplayDraw':
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:174:33: warning: '%s' directive writing up to 255 bytes into a region of size between 223 and 243 [-Wformat-overflow=]
  174 |   sprintf(lbuf, "#%d        %d (%s)\n", i + 1, hs->Score, tbuf);
      |                                 ^~                        ~~~~
/home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:174:3: note: 'sprintf' output between 16 and 291 bytes into a destination of size 256
  174 |   sprintf(lbuf, "#%d        %d (%s)\n", i + 1, hs->Score, tbuf);
      |   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*** [CMakeFiles/falling_time.dir/high_score.c.o] Error code 1

bmake[2]: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
1 error

bmake[2]: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
*** [CMakeFiles/falling_time.dir/all] Error code 2

bmake[1]: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
1 error

bmake[1]: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
*** [all] Error code 2

bmake: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
1 error

bmake: stopped in /home/pbulk/build/games/fallingtime/work/FallingTime-1.0.2
*** Error code 2

Stop.
bmake[1]: stopped in /data/jenkins/workspace/pkgsrc-upstream-trunk/games/fallingtime
*** Error code 1

Stop.
bmake: stopped in /data/jenkins/workspace/pkgsrc-upstream-trunk/games/fallingtime