+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/maelstrom-sdl-3.0.6nb1/work.log + su pbulk -c '"$@"' make /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/maelstrom-sdl-3.0.6nb1/work.log => Bootstrap dependency digest>=20211023: found digest-20220214 ===> Building for maelstrom-sdl-3.0.6nb1 --- all-recursive --- Making all in netlogic --- about.o --- --- blit.o --- --- game.o --- --- logic.o --- --- make.o --- --- netplay.o --- --- object.o --- --- objects.o --- --- about.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c about.cpp --- blit.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c blit.cpp --- game.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c game.cpp --- logic.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c logic.cpp --- make.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c make.cpp --- netplay.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c netplay.cpp --- object.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c object.cpp --- objects.o --- g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"Maelstrom\" -DVERSION=\"3.0.6\" -I. -I. -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -DMAELSTROM_SCOREDIR=\"/var/opt/pkg/games\" -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/pkg/include/SDL -I/opt/pkg/include -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I.. -I../netlogic -I../screenlib -I../maclib -DLIBDIR=\"/opt/pkg/share/Maelstrom\" -c objects.cpp --- about.o --- In file included from about.cpp:4: ../load.h:45:2: error: #error Unspecified platform! 45 | #error Unspecified platform! | ^~~~~ ../load.h: In static member function 'static void LibPath::SetExePath(const char*)': ../load.h:67:20: error: 'DIR_SEP' was not declared in this scope 67 | if ( (*exep == *DIR_SEP) || (*exep == '\\') ) { | ^~~~~~~ ../load.h:74:20: error: 'CUR_DIR' was not declared in this scope 74 | strcpy(exepath, CUR_DIR); | ^~~~~~~ ../load.h: In member function 'const char* LibPath::Path(const char*)': : warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] : note: in definition of macro 'LIBDIR' In file included from about.cpp:4: ../load.h:97:27: error: 'F_OK' was not declared in this scope 97 | if ( access(directory, F_OK) < 0 ) { | ^~~~ ../load.h:97:9: error: 'access' was not declared in this scope 97 | if ( access(directory, F_OK) < 0 ) { | ^~~~~~ --- game.o --- In file included from game.cpp:7: ../load.h:45:2: error: #error Unspecified platform! 45 | #error Unspecified platform! | ^~~~~ --- about.o --- ../load.h:106:26: error: 'DIR_SEP' was not declared in this scope 106 | if ( strcmp(directory, DIR_SEP) == 0 ) { | ^~~~~~~ ../load.h:107:25: error: expected ')' before string constant 107 | sprintf(path, DIR_SEP"%s", filename); | ~ ^~~~ | ) ../load.h:109:22: error: expected ')' before 'DIR_SEP' 109 | sprintf(path, "%s"DIR_SEP"%s", directory, filename); | ~ ^~~~~~~ | ) about.cpp: In function 'void DoAbout()': about.cpp:101:5: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 101 | "Can't load 'about' title! (ID=%d)\n", idOn); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ about.cpp:182:5: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 182 | "Can't use New York(18) font! -- Exiting.\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- logic.o --- logic.cpp: In function 'void LogicUsage()': logic.cpp:12:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 12 | " -player N[@host][:port] # Designate player N (at host and/or port)\n" | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13 | " -server N@host[:port] # Play with N players using server at host\n" | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14 | " -deathmatch [N] # Play deathmatch to N frags (default = 8)\n" | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ logic.cpp: In function 'int LogicParseArgs(char***, int*)': logic.cpp:39:4: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 39 | "The '-player' option requires an argument!\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ logic.cpp:52:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 52 | error("The '-server' option requires an argument!\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- about.o --- *** [about.o] Error code 1 bmake[1]: stopped in /home/pbulk/build/games/maelstrom-sdl/work/Maelstrom-3.0.6/netlogic --- blit.o --- blit.cpp: In function 'int RunFrame()': blit.cpp:26:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 26 | error("Game aborted!\n"); | ^~~~~~~~~~~~~~~~~ --- netplay.o --- netplay.cpp: In function 'int InitNetData()': netplay.cpp:61:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 61 | error("NetLogic: Couldn't initialize networking!\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:70:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 70 | error("Out of memory (creating network buffers)\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp: In function 'int AddPlayer(char*)': netplay.cpp:118:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 118 | "Argument to '-player' must be in integer between 1 and %d inclusive.\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:125:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 125 | error("Player %d specified multiple times!\r\n", playernum+1); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:137:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 137 | error("Couldn't resolve host name for %s\r\n", host); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:143:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 143 | "More than one local player! (players %d and %d specified as local players)\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- ../load.h: In static member function 'static void LibPath::SetExePath(const char*)': ../load.h:67:20: error: 'DIR_SEP' was not declared in this scope 67 | if ( (*exep == *DIR_SEP) || (*exep == '\\') ) { | ^~~~~~~ --- netplay.o --- netplay.cpp: In function 'int SetServer(char*)': netplay.cpp:166:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 166 | "Server host must be specified in the -server option.\r\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:177:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 177 | "The number of players must be an integer between 1 and %d inclusive.\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:190:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 190 | error("Couldn't resolve host name for %s\r\n", host); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp: In function 'int CheckPlayers()': netplay.cpp:213:14: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 213 | AddPlayer("1"); | ^~~ netplay.cpp:220:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 220 | "Player %d not specified! Use the -player option for all players.\r\n", i+1); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:226:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 226 | error("Which player are you? (Use the -player N option)\r\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:230:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 230 | error("You cannot be player %d in a %d player game.\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:235:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 235 | error("Warning: No deathmatch in a single player game!\r\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:243:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 243 | error("Couldn't create bound network socket"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:248:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 248 | error("Couldn't create socket watch set"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- ../load.h:74:20: error: 'CUR_DIR' was not declared in this scope 74 | strcpy(exepath, CUR_DIR); | ^~~~~~~ ../load.h: In member function 'const char* LibPath::Path(const char*)': : warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] : note: in definition of macro 'LIBDIR' --- netplay.o --- netplay.cpp: In function 'int SyncNetwork()': netplay.cpp:323:7: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 323 | error("Timed out waiting for frame %ld\r\n", NextFrame); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:337:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 337 | error("Network error: SDLNet_UDP_Recv()"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:353:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 353 | error("Unknown packet: 0x%x\n", buf[0]); | ^~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:357:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 357 | error("Packet from unknown source\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:373:7: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 373 | error("Transmitting packet for old frame (%lu)\r\n", frame); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:376:7: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 376 | error("Received packet for next frame! (%lu, current = %lu)\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- In file included from game.cpp:7: ../load.h:97:27: error: 'F_OK' was not declared in this scope 97 | if ( access(directory, F_OK) < 0 ) { | ^~~~ --- netplay.o --- netplay.cpp:388:7: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 388 | error("Warning! Received packet for really old frame! (%lu, current = %lu)\r\n", | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:400:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 400 | "Warning!! \a Frame consistency error with player %d!! (corrected)\r\n", index+1); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- ../load.h:97:9: error: 'access' was not declared in this scope 97 | if ( access(directory, F_OK) < 0 ) { | ^~~~~~ --- netplay.o --- netplay.cpp: In function 'int AlertServer(int*, int*, int*)': netplay.cpp:509:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 509 | Message("Connecting to Address Server"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:512:16: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 512 | ErrorMessage("Connection failed"); | ^~~~~~~~~~~~~~~~~~~ netplay.cpp:518:13: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 518 | message = "Couldn't create socket set"; | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:531:13: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 531 | message = "Socket write error"; | ^~~~~~~~~~~~~~~~~~~~ netplay.cpp:535:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 535 | Message("Waiting for other players"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:561:14: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 561 | message = "Error reading player addresses"; | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ netplay.cpp:573:14: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 573 | message = "Error: Short server packet!"; | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- ../load.h:106:26: error: 'DIR_SEP' was not declared in this scope 106 | if ( strcmp(directory, DIR_SEP) == 0 ) { | ^~~~~~~ ../load.h:107:25: error: expected ')' before string constant 107 | sprintf(path, DIR_SEP"%s", filename); | ~ ^~~~ | ) ../load.h:109:22: error: expected ')' before 'DIR_SEP' 109 | sprintf(path, "%s"DIR_SEP"%s", directory, filename); | ~ ^~~~~~~ | ) --- netplay.o --- netplay.cpp: In function 'int Send_NewGame(int*, int*, int*)': netplay.cpp:702:17: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 702 | ErrorMessage("Network error receiving packets"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- game.cpp: In function 'void DrawStatus(Bool, Bool)': game.cpp:203:35: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 203 | i = DrawText(x, gStatusLine+11, "Score:", geneva, STYLE_BOLD, | ^~~~~~~~ game.cpp:206:35: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 206 | i = DrawText(x, gStatusLine+11, "Shield:", geneva, STYLE_BOLD, | ^~~~~~~~~ game.cpp:209:35: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 209 | i = DrawText(x, gStatusLine+11, "Wave:", geneva, STYLE_BOLD, | ^~~~~~~ game.cpp:212:35: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 212 | i = DrawText(x, gStatusLine+11, "Lives:", geneva, STYLE_BOLD, | ^~~~~~~~ game.cpp:215:31: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 215 | DrawText(x, gStatusLine+11, "Bonus:", geneva, STYLE_BOLD, | ^~~~~~~~ --- netplay.o --- netplay.cpp: In function 'int Await_NewGame(int*, int*, int*)': netplay.cpp:758:10: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 758 | Message("Awaiting Player 1 (server)"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- game.cpp:220:36: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 220 | i = DrawText(x, gStatusLine+11, "Frags:", geneva, | ^~~~~~~~ --- netplay.o --- netplay.cpp:779:17: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 779 | ErrorMessage("Network error receiving packets"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- game.o --- game.cpp: In function 'void NewGame()': game.cpp:450:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 450 | error("Can't use Geneva font! -- Exiting.\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ game.cpp: In function 'void DoGameOver()': game.cpp:733:9: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 733 | error("Can't load 'gameover' title!\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ game.cpp:743:31: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 743 | error("Can't use New York font! -- Exiting.\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ game.cpp:791:31: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 791 | error("Can't use New York font! -- Exiting.\n"); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ game.cpp:797:25: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 797 | x += DrawText(x, 300, "Enter your name: ", | ^~~~~~~~~~~~~~~~~~~ game.cpp: In function 'void DoBonus()': game.cpp:909:19: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 909 | DrawText(x, 200, "Bonus Score: ", geneva, STYLE_BOLD, | ^~~~~~~~~~~~~~~~~~~ game.cpp:916:19: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings] 916 | DrawText(x, 220, "Score: ", geneva, STYLE_BOLD, | ^~~~~~~~~~~~~ *** [game.o] Error code 1 bmake[1]: stopped in /home/pbulk/build/games/maelstrom-sdl/work/Maelstrom-3.0.6/netlogic 2 errors bmake[1]: stopped in /home/pbulk/build/games/maelstrom-sdl/work/Maelstrom-3.0.6/netlogic *** [all-recursive] Error code 1 bmake: stopped in /home/pbulk/build/games/maelstrom-sdl/work/Maelstrom-3.0.6 1 error bmake: stopped in /home/pbulk/build/games/maelstrom-sdl/work/Maelstrom-3.0.6 *** Error code 2 Stop. bmake[1]: stopped in /data/jenkins/workspace/pkgsrc-upstream-bulktest/games/maelstrom-sdl *** Error code 1 Stop. bmake: stopped in /data/jenkins/workspace/pkgsrc-upstream-bulktest/games/maelstrom-sdl