+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/liquidwar-5.6.5/work.log + su pbulk -c '"$@"' make /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/liquidwar-5.6.5/work.log ===> Building for liquidwar-5.6.5 make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/utils' Compiling liquidwarcol.c make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/doc' make[1]: Nothing to be done for 'all'. make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/doc' make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/src' Compiling about.c (cpu=default, debug=no, asm=no) Compiling advanced.c (cpu=default, debug=no, asm=no) Compiling alleg2.c (cpu=default, debug=no, asm=no) Compiling area.c (cpu=default, debug=no, asm=no) Compiling liquidwarmap.c Compiling army.c (cpu=default, debug=no, asm=no) liquidwarmap.c: In function 'update_system_name': liquidwarmap.c:371:3: warning: 'strncpy' specified bound 16 equals destination size [-Wstringop-truncation] 371 | strncpy (SYSTEM_NAME, str, sizeof (SYSTEM_NAME)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ liquidwarmap.c: In function 'update_readable_name': liquidwarmap.c:416:7: warning: 'strncpy' specified bound 32 equals destination size [-Wstringop-truncation] 416 | strncpy (READABLE_NAME, str, sizeof (READABLE_NAME)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Compiling liquidwartex.c Compiling asm.c (cpu=default, debug=no, asm=no) Compiling autoplay.c (cpu=default, debug=no, asm=no) liquidwartex.c: In function 'update_system_name': liquidwartex.c:289:3: warning: 'strncpy' specified bound 16 equals destination size [-Wstringop-truncation] 289 | strncpy (SYSTEM_NAME, str, sizeof (SYSTEM_NAME)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Building liquidwarcol Compiling back.c (cpu=default, debug=no, asm=no) Building liquidwarmap Compiling basicopt.c (cpu=default, debug=no, asm=no) Building liquidwartex Compiling bigdata.c (cpu=default, debug=no, asm=no) Compiling capture.c (cpu=default, debug=no, asm=no) make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/utils' make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data' make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back' Converting lw5back.pcx to lw5back.converted.pcx Compiling chat.c (cpu=default, debug=no, asm=no) Compiling checksum.c (cpu=default, debug=no, asm=no) Creating back.dat back.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/lw5back.converted.pcx -> LW5BACK_CONVERTED_PCX Writing back.dat Reading back.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/palette.pcx -> PALETTE_PCX Writing back.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back' Compiling code.c (cpu=default, debug=no, asm=no) make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font' Creating font.dat Compiling config.c (cpu=default, debug=no, asm=no) font.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/degrad10.pcx -> DEGRAD10_PCX Writing font.dat Reading font.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/degrad20.pcx -> DEGRAD20_PCX Writing font.dat Reading font.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/mouse20.pcx -> MOUSE20_PCX Writing font.dat Reading font.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/mouse40.pcx -> MOUSE40_PCX Writing font.dat Reading font.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/palette.pcx -> PALETTE_PCX Writing font.dat Compiling connect.c (cpu=default, debug=no, asm=no) Reading font.dat Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/void1.pcx -> VOID1_PCX Writing font.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font' make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map' Converting 007.pcx to 007.map Compiling controls.c (cpu=default, debug=no, asm=no) Converting 2d.bmp to 2d.map Converting 213.pcx to 213.map Compiling cursor.c (cpu=default, debug=no, asm=no) Compiling decal.c (cpu=default, debug=no, asm=no) Converting 3d.bmp to 3d.map Converting 3x3.bmp to 3x3.map Converting 4zones.pcx to 4zones.map Compiling dialog.c (cpu=default, debug=no, asm=no) Compiling disk.c (cpu=default, debug=no, asm=no) Converting 666.pcx to 666.map Converting 8.bmp to 8.map Compiling disp.c (cpu=default, debug=no, asm=no) Converting ac.bmp to ac.map Converting alstar1.pcx to alstar1.map Compiling distor.c (cpu=default, debug=no, asm=no) Compiling dnsutil.c (cpu=default, debug=no, asm=no) Converting anaglyph1.bmp to anaglyph1.map Compiling error.c (cpu=default, debug=no, asm=no) Converting anaglyph2.bmp to anaglyph2.map Compiling exec2.c (cpu=default, debug=no, asm=no) Converting aquarium.pcx to aquarium.map Compiling exit.c (cpu=default, debug=no, asm=no) Compiling fighter.c (cpu=default, debug=no, asm=no) Converting around.bmp to around.map Converting bestiole.pcx to bestiole.map Compiling game.c (cpu=default, debug=no, asm=no) Converting biere.pcx to biere.map Compiling gfxmode.c (cpu=default, debug=no, asm=no) Converting big.bmp to big.map Compiling grad.c (cpu=default, debug=no, asm=no) Converting blemmya.bmp to blemmya.map Compiling graphics.c (cpu=default, debug=no, asm=no) Compiling help.c (cpu=default, debug=no, asm=no) Converting boa.pcx to boa.map Converting bored.bmp to bored.map Compiling httputil.c (cpu=default, debug=no, asm=no) Compiling info.c (cpu=default, debug=no, asm=no) Converting bonoball.pcx to bonoball.map Converting bubbles.bmp to bubbles.map Compiling init.c (cpu=default, debug=no, asm=no) Converting card.bmp to card.map Converting carreaux.pcx to carreaux.map Compiling internet.c (cpu=default, debug=no, asm=no) Compiling joystick.c (cpu=default, debug=no, asm=no) Converting carres.pcx to carres.map internet.c: In function 'internet_find': internet.c:137:13: warning: storing the address of local variable 'size' in 'list_size' [-Wdangling-pointer=] 137 | list_size = &size; | ~~~~~~~~~~^~~~~~~ internet.c:127:7: note: 'size' declared here 127 | int size; | ^~~~ internet.c:90:13: note: 'list_size' declared here 90 | static int *list_size = NULL; | ^~~~~~~~~ internet.c:136:13: warning: storing the address of local variable 'data' in 'list_data' [-Wdangling-pointer=] 136 | list_data = data; | ~~~~~~~~~~^~~~~~ internet.c:126:18: note: 'data' declared here 126 | LW_WWWCLI_DATA data[LW_INTERNET_LIST_SIZE]; | ^~~~ internet.c:89:24: note: 'list_data' declared here 89 | static LW_WWWCLI_DATA *list_data = NULL; | ^~~~~~~~~ Converting centrik.pcx to centrik.map Compiling keyboard.c (cpu=default, debug=no, asm=no) Compiling keyexch.c (cpu=default, debug=no, asm=no) Converting charming.bmp to charming.map Converting chenille.pcx to chenille.map Compiling lang.c (cpu=default, debug=no, asm=no) Converting chess.bmp to chess.map Converting chinois.pcx to chinois.map Compiling langde.c (cpu=default, debug=no, asm=no) Converting circle.bmp to circle.map Converting circlus.bmp to circlus.map Converting clean.bmp to clean.map Compiling langdk.c (cpu=default, debug=no, asm=no) Converting clown.pcx to clown.map make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx' Creating sfx.dat sfx.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/clock1.wav -> CLOCK1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/crowd1.wav -> CROWD1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/cuckoo.wav -> CUCKOO_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/foghorn.wav -> FOGHORN_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/splash1.wav -> SPLASH1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/war.wav -> WAR_WAV Writing sfx.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx' make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture' Converting amethyst.gimp.pcx to amethyst.pcx Converting coccinel.pcx to coccinel.map Compiling langen.c (cpu=default, debug=no, asm=no) Converting bricks.gimp.pcx to bricks.pcx Converting coeurs.pcx to coeurs.map Converting crash1.gimp.pcx to crash1.pcx Converting confuse.bmp to confuse.map Compiling langfr.c (cpu=default, debug=no, asm=no) Converting electricblue.gimp.pcx to electricblue.pcx Converting cornet3b.pcx to cornet3b.map Converting granite2.gimp.pcx to granite2.pcx Converting crown.pcx to crown.map Compiling langpl.c (cpu=default, debug=no, asm=no) Converting greenmess.gimp.pcx to greenmess.pcx Converting darkone1.bmp to darkone1.map Compiling language.c (cpu=default, debug=no, asm=no) Converting darkone2.bmp to darkone2.map Converting lumps.gimp.pcx to lumps.pcx Converting darkone3.bmp to darkone3.map Converting marble3.gimp.pcx to marble3.pcx Compiling level.c (cpu=default, debug=no, asm=no) Converting darkone4.bmp to darkone4.map Converting pebbles.gimp.pcx to pebbles.pcx Converting derivsol.pcx to derivsol.map Converting pine.gimp.pcx to pine.pcx Converting dirt.bmp to dirt.map Converting poolbottom.gimp.pcx to poolbottom.pcx Converting donuts.pcx to donuts.map Converting echange.pcx to echange.map Compiling logcli.c (cpu=default, debug=no, asm=no) Converting qbert.gimp.pcx to qbert.pcx Compiling lw6.c (cpu=default, debug=no, asm=no) Converting echlune.pcx to echlune.map Converting redcubes.gimp.pcx to redcubes.pcx Compiling main.c (cpu=default, debug=no, asm=no) Converting smallsquares.gimp.pcx to smallsquares.pcx Converting terra.gimp.pcx to terra.pcx Compiling map.c (cpu=default, debug=no, asm=no) Converting wood2.gimp.pcx to wood2.pcx Converting amethyst.pcx to amethyst.tex Converting egg.bmp to egg.map Converting bricks.pcx to bricks.tex Converting etoile.pcx to etoile.map Converting crash1.pcx to crash1.tex Converting eyes.bmp to eyes.map Compiling maptex.c (cpu=default, debug=no, asm=no) Converting electricblue.pcx to electricblue.tex Converting feuille.pcx to feuille.map Converting granite2.pcx to granite2.tex Converting fille.pcx to fille.map Compiling menu.c (cpu=default, debug=no, asm=no) Converting fils.pcx to fils.map Converting greenmess.pcx to greenmess.tex Converting flo1.pcx to flo1.map Compiling mesh.c (cpu=default, debug=no, asm=no) Converting lumps.pcx to lumps.tex Converting garcon.pcx to garcon.map Converting marble3.pcx to marble3.tex Converting pebbles.pcx to pebbles.tex Converting garden.bmp to garden.map Converting pine.pcx to pine.tex Converting glasses.pcx to glasses.map Converting poolbottom.pcx to poolbottom.tex Converting h.bmp to h.map Compiling message.c (cpu=default, debug=no, asm=no) Converting qbert.pcx to qbert.tex Converting haricot.pcx to haricot.map Converting redcubes.pcx to redcubes.tex Compiling mouse.c (cpu=default, debug=no, asm=no) Converting smallsquares.pcx to smallsquares.tex Converting hi.bmp to hi.map Converting terra.pcx to terra.tex Converting honey.bmp to honey.map Compiling move.c (cpu=default, debug=no, asm=no) Converting wood2.pcx to wood2.tex Converting honeymoon.bmp to honeymoon.map Creating texture.dat Converting jabberwocky.bmp to jabberwocky.map texture.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/amethyst.tex -> AMETHYST_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/bricks.tex -> BRICKS_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/crash1.tex -> CRASH1_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/electricblue.tex -> ELECTRICBLUE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/granite2.tex -> GRANITE2_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/greenmess.tex -> GREENMESS_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/lumps.tex -> LUMPS_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/marble3.tex -> MARBLE3_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/pebbles.tex -> PEBBLES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/pine.tex -> PINE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/poolbottom.tex -> POOLBOTTOM_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/qbert.tex -> QBERT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/redcubes.tex -> REDCUBES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/smallsquares.tex -> SMALLSQUARES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/terra.tex -> TERRA_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/wood2.tex -> WOOD2_TEX Writing texture.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture' make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex' Converting 2d.orig.bmp to 2d.bmp Converting lapin.pcx to lapin.map Converting 3d.orig.bmp to 3d.bmp Converting labyrint.bmp to labyrint.map Converting 3x3.orig.bmp to 3x3.bmp Compiling music.c (cpu=default, debug=no, asm=no) Converting liqwar.pcx to liqwar.map Converting ac.orig.bmp to ac.bmp Compiling mutxunix.c (cpu=default, debug=no, asm=no) Converting logo.bmp to logo.map Converting anaglyph1.orig.bmp to anaglyph1.bmp Converting lost.bmp to lost.map Compiling netconf.c (cpu=default, debug=no, asm=no) Converting lw.bmp to lw.map Converting anaglyph2.orig.bmp to anaglyph2.bmp Compiling netgame.c (cpu=default, debug=no, asm=no) Converting lwtab002.pcx to lwtab002.map Converting around.orig.bmp to around.bmp Converting lwtab003.pcx to lwtab003.map Compiling netkey.c (cpu=default, debug=no, asm=no) Converting lwtab004.pcx to lwtab004.map Converting big.orig.bmp to big.bmp Compiling netmap.c (cpu=default, debug=no, asm=no) Converting lwtab005.pcx to lwtab005.map Converting blemmya.orig.bmp to blemmya.bmp Converting lwtab006.pcx to lwtab006.map Converting bored.orig.bmp to bored.bmp Converting lwtab008.pcx to lwtab008.map Compiling netmess.c (cpu=default, debug=no, asm=no) Converting card.orig.bmp to card.bmp Converting lwtab009.pcx to lwtab009.map Converting lwtabbar.pcx to lwtabbar.map Converting charming.orig.bmp to charming.bmp Converting chess.orig.bmp to chess.bmp Converting lwtabdrt.pcx to lwtabdrt.map Converting circle.orig.bmp to circle.bmp Compiling netplay.c (cpu=default, debug=no, asm=no) Converting lwtabgen.pcx to lwtabgen.map In function 'connect_on_server_start', inlined from 'netplay_sequence' at netplay.c:131:7: netplay.c:182:3: warning: 'strncpy' output may be truncated copying 15 bytes from a string of length 50 [-Wstringop-truncation] 182 | strncpy (connect_data->address, address, sizeof (connect_data->address)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Converting circlus.orig.bmp to circlus.bmp Converting lwtabmic.pcx to lwtabmic.map Compiling network.c (cpu=default, debug=no, asm=no) Converting clean.orig.bmp to clean.bmp Converting lwtabrec.pcx to lwtabrec.map Converting confuse.orig.bmp to confuse.bmp Converting lwtabses.pcx to lwtabses.map Converting lwtabto2.pcx to lwtabto2.map Compiling options.c (cpu=default, debug=no, asm=no) Converting dirt.orig.bmp to dirt.bmp Converting lwtabto4.pcx to lwtabto4.map Converting lwtabtom.pcx to lwtabtom.map Compiling palette.c (cpu=default, debug=no, asm=no) Converting egg.orig.bmp to egg.bmp Converting lwtabtru.pcx to lwtabtru.map Converting eyes.orig.bmp to eyes.bmp Converting lwtabvid.pcx to lwtabvid.map Converting garden.orig.bmp to garden.bmp Converting marionet.pcx to marionet.map Converting metation.bmp to metation.map Converting honey.orig.bmp to honey.bmp Compiling parser.c (cpu=default, debug=no, asm=no) Converting mouse1.bmp to mouse1.map Converting honeymoon.orig.bmp to honeymoon.bmp Converting muehle.bmp to muehle.map Compiling path.c (cpu=default, debug=no, asm=no) Converting jabberwocky.orig.bmp to jabberwocky.bmp Converting musique.pcx to musique.map Converting labyrint.orig.bmp to labyrint.bmp Compiling ping.c (cpu=default, debug=no, asm=no) Converting logo.orig.bmp to logo.bmp Converting net1.pcx to net1.map Compiling pion.c (cpu=default, debug=no, asm=no) Converting lost.orig.bmp to lost.bmp Converting net2.pcx to net2.map Converting lw.orig.bmp to lw.bmp Converting ordino.pcx to ordino.map Converting metation.orig.bmp to metation.bmp Compiling play.c (cpu=default, debug=no, asm=no) Converting paper.bmp to paper.map Converting paper.orig.bmp to paper.bmp Converting papercut.bmp to papercut.map Compiling profile.c (cpu=default, debug=no, asm=no) Converting papercut.orig.bmp to papercut.bmp Converting papillon.pcx to papillon.map Converting pastel.orig.bmp to pastel.bmp Compiling protocol.c (cpu=default, debug=no, asm=no) Converting pastel.bmp to pastel.map protocol.c: In function 'lw_protocol_ask_who': protocol.c:287:32: warning: this statement may fall through [-Wimplicit-fallthrough=] 287 | who->network = 1; | ~~~~~~~~~~~~~^~~ protocol.c:293:17: note: here 293 | case LW_NETMESS_CODE_LOCAL: | ^~~~ Converting place.orig.bmp to place.bmp Converting place.bmp to place.map Converting psyforcegeometry.orig.bmp to psyforcegeometry.bmp Converting penta.pcx to penta.map Compiling random.c (cpu=default, debug=no, asm=no) Converting peur.pcx to peur.map Compiling rules.c (cpu=default, debug=no, asm=no) Converting pieuvre.pcx to pieuvre.map Converting psyforcemultiroom.orig.bmp to psyforcemultiroom.bmp Converting pigface.pcx to pigface.map Converting psyforcespheralcube.orig.bmp to psyforcespheralcube.bmp Converting platform.pcx to platform.map Compiling score.c (cpu=default, debug=no, asm=no) Converting psyforcesquares.orig.bmp to psyforcesquares.bmp Converting poisson.pcx to poisson.map Converting policier.pcx to policier.map Converting psyforceultramultiroom.orig.bmp to psyforceultramultiroom.bmp Converting portable.pcx to portable.map Compiling serial.c (cpu=default, debug=no, asm=no) Converting puckman.orig.bmp to puckman.bmp Converting psyforcegeometry.bmp to psyforcegeometry.map Converting rect.orig.bmp to rect.bmp Converting psyforcemultiroom.bmp to psyforcemultiroom.map Compiling sock2cli.c (cpu=default, debug=no, asm=no) Compiling sockex.c (cpu=default, debug=no, asm=no) Converting rectangle.orig.bmp to rectangle.bmp Converting psyforcespheralcube.bmp to psyforcespheralcube.map Converting rough.orig.bmp to rough.bmp In file included from sockex.c:74: sockex.c: In function 'lw_sock_send_buffer_ex': macro.h:70:110: warning: writing 2 bytes into a region of size 0 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ~~~~~~~~~~~~~~~^~~~~ sockex.c:558:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 558 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:488:8: note: at offset [-2147483648, -1] into destination object 'trace' of size 1000 488 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ macro.h:70:42: warning: 'memset' specified size between 18446744071562067968 and 18446744073709551615 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ^~~~~~~~~~~~~~~~~~~~~~ sockex.c:558:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 558 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:488:8: note: destination object allocated here 488 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ macro.h:70:66: warning: 'strncpy' specified size between 18446744071562067968 and 0 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ sockex.c:558:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 558 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:488:8: note: destination object allocated here 488 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ Converting psyforcesquares.bmp to psyforcesquares.map sockex.c: In function 'lw_sock_recv_buffer_ex': macro.h:70:110: warning: writing 2 bytes into a region of size 0 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ~~~~~~~~~~~~~~~^~~~~ sockex.c:672:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 672 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:600:8: note: at offset [-2147483648, -1] into destination object 'trace' of size 1000 600 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ macro.h:70:42: warning: 'memset' specified size between 18446744071562067968 and 18446744073709551615 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ^~~~~~~~~~~~~~~~~~~~~~ sockex.c:672:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 672 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:600:8: note: destination object allocated here 600 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ macro.h:70:66: warning: 'strncpy' specified size between 18446744071562067968 and 0 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 70 | #define LW_MACRO_STRNCPY(DST,SRC,SIZE) { memset((DST),0,(SIZE)); strncpy((DST),(SRC),(SIZE)); (DST)[(SIZE)-1]='\0'; } | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ sockex.c:672:19: note: in expansion of macro 'LW_MACRO_STRNCPY' 672 | LW_MACRO_STRNCPY (trace, buffer, len); | ^~~~~~~~~~~~~~~~ sockex.c:600:8: note: destination object allocated here 600 | char trace[LW_SOCK_MESSAGE_SIZE]; | ^~~~~ Converting skullbig.orig.bmp to skullbig.bmp Converting psyforceultramultiroom.bmp to psyforceultramultiroom.map Compiling sockunix.c (cpu=default, debug=no, asm=no) Converting skull.orig.bmp to skull.bmp Converting puckman.bmp to puckman.map Converting quaders.bmp to quaders.map Converting slimy.orig.bmp to slimy.bmp Compiling sound.c (cpu=default, debug=no, asm=no) Converting rect.bmp to rect.map Converting smile.orig.bmp to smile.bmp Converting rectangle.bmp to rectangle.map Compiling speeds.c (cpu=default, debug=no, asm=no) Converting solsystembyn.orig.bmp to solsystembyn.bmp Converting rene02.bmp to rene02.map Converting rene03.bmp to rene03.map Converting sonnesystem.orig.bmp to sonnesystem.bmp Converting rene04.bmp to rene04.map Compiling startinf.c (cpu=default, debug=no, asm=no) Converting tiles.orig.bmp to tiles.bmp Compiling startup.c (cpu=default, debug=no, asm=no) Converting underground.orig.bmp to underground.bmp Converting rolz.bmp to rolz.map Converting watch.orig.bmp to watch.bmp Compiling team.c (cpu=default, debug=no, asm=no) Converting rough.bmp to rough.map Converting lwtab002.orig.pcx to lwtab002.pcx Converting sgdb.pcx to sgdb.map Converting lwtab003.orig.pcx to lwtab003.pcx Converting skull.bmp to skull.map Compiling texture.c (cpu=default, debug=no, asm=no) Converting lwtab004.orig.pcx to lwtab004.pcx Converting skullbig.bmp to skullbig.map Converting lwtab006.orig.pcx to lwtab006.pcx Converting slimy.bmp to slimy.map Converting lwtab008.orig.pcx to lwtab008.pcx Converting smile.bmp to smile.map Converting sol.pcx to sol.map Converting lwtab009.orig.pcx to lwtab009.pcx Compiling thrdunix.c (cpu=default, debug=no, asm=no) Converting lwtabbar.orig.pcx to lwtabbar.pcx thrdunix.c: In function 'lw_thread_start': thrdunix.c:84:38: warning: cast between incompatible function types from 'void (*)(void *)' to 'void * (*)(void *)' [-Wcast-function-type] 84 | if (pthread_create (&thread, NULL, (void *(*)(void *)) func, args) == 0) | ^ Converting solsystembyn.bmp to solsystembyn.map Compiling ticker.c (cpu=default, debug=no, asm=no) Converting lwtabdrt.orig.pcx to lwtabdrt.pcx Converting sonnesystem.bmp to sonnesystem.map Converting lwtabmic.orig.pcx to lwtabmic.pcx Compiling time.c (cpu=default, debug=no, asm=no) Converting lwtabrec.orig.pcx to lwtabrec.pcx Converting spagueti.pcx to spagueti.map Compiling viewport.c (cpu=default, debug=no, asm=no) Converting strike.pcx to strike.map Converting lwtabses.orig.pcx to lwtabses.pcx Converting tag.bmp to tag.map Converting lwtabto2.orig.pcx to lwtabto2.pcx Compiling volume.c (cpu=default, debug=no, asm=no) Converting tuyaux.pcx to tuyaux.map Converting lwtabto4.orig.pcx to lwtabto4.pcx Converting tiles.bmp to tiles.map Converting tilt.pcx to tilt.map Converting lwtabtom.orig.pcx to lwtabtom.pcx Compiling watchdog.c (cpu=default, debug=no, asm=no) Converting tipi.pcx to tipi.map Converting lwtabtru.orig.pcx to lwtabtru.pcx Converting titanic.pcx to titanic.map Converting trumpet.pcx to trumpet.map Converting 2d.bmp to 2d.tex Compiling wave.c (cpu=default, debug=no, asm=no) Converting tulipes.pcx to tulipes.map Converting 3d.bmp to 3d.tex Converting underground.bmp to underground.map Converting 3x3.bmp to 3x3.tex Converting velo.pcx to velo.map Converting ac.bmp to ac.tex Compiling wwwcli.c (cpu=default, debug=no, asm=no) Converting village.pcx to village.map Converting anaglyph1.bmp to anaglyph1.tex Converting void.pcx to void.map Converting anaglyph2.bmp to anaglyph2.tex Converting volet.pcx to volet.map Compiling x11icon.c (cpu=default, debug=no, asm=no) Converting around.bmp to around.tex Converting watch.bmp to watch.map Converting big.bmp to big.tex Converting world1.bmp to world1.map Compiling execunix.c (cpu=default, debug=no, asm=no) Converting blemmya.bmp to blemmya.tex Compiling logsrv.c (cpu=default, debug=no, asm=no) Converting world2.bmp to world2.map Converting bored.bmp to bored.tex Converting world3.bmp to world3.map Converting card.bmp to card.tex Compiling server.c (cpu=default, debug=no, asm=no) Converting world4.bmp to world4.map Converting z.pcx to z.map Converting charming.bmp to charming.tex Compiling sock2srv.c (cpu=default, debug=no, asm=no) Creating map.dat Converting chess.bmp to chess.tex Compiling srvchan.c (cpu=default, debug=no, asm=no) map.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/007.map -> 007_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/2d.map -> 2D_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/213.map -> 213_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/3d.map -> 3D_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/3x3.map -> 3X3_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/4zones.map -> 4ZONES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/666.map -> 666_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/8.map -> 8_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/ac.map -> AC_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/alstar1.map -> ALSTAR1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/anaglyph1.map -> ANAGLYPH1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/anaglyph2.map -> ANAGLYPH2_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/aquarium.map -> AQUARIUM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/around.map -> AROUND_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bestiole.map -> BESTIOLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/biere.map -> BIERE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/big.map -> BIG_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/blemmya.map -> BLEMMYA_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/boa.map -> BOA_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bored.map -> BORED_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bonoball.map -> BONOBALL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bubbles.map -> BUBBLES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/card.map -> CARD_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/carreaux.map -> CARREAUX_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/carres.map -> CARRES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/centrik.map -> CENTRIK_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/charming.map -> CHARMING_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chenille.map -> CHENILLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chess.map -> CHESS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chinois.map -> CHINOIS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/circle.map -> CIRCLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/circlus.map -> CIRCLUS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/clean.map -> CLEAN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/clown.map -> CLOWN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/coccinel.map -> COCCINEL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/coeurs.map -> COEURS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/confuse.map -> CONFUSE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/cornet3b.map -> CORNET3B_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/crown.map -> CROWN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone1.map -> DARKONE1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone2.map -> DARKONE2_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone3.map -> DARKONE3_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone4.map -> DARKONE4_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/derivsol.map -> DERIVSOL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/dirt.map -> DIRT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/donuts.map -> DONUTS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/echange.map -> ECHANGE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/echlune.map -> ECHLUNE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/egg.map -> EGG_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/etoile.map -> ETOILE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/eyes.map -> EYES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/feuille.map -> FEUILLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/fille.map -> FILLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/fils.map -> FILS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/flo1.map -> FLO1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/garcon.map -> GARCON_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/garden.map -> GARDEN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/glasses.map -> GLASSES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/h.map -> H_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/haricot.map -> HARICOT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/hi.map -> HI_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/honey.map -> HONEY_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/honeymoon.map -> HONEYMOON_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/jabberwocky.map -> JABBERWOCKY_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lapin.map -> LAPIN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/labyrint.map -> LABYRINT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/liqwar.map -> LIQWAR_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/logo.map -> LOGO_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lost.map -> LOST_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lw.map -> LW_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab002.map -> LWTAB002_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab003.map -> LWTAB003_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab004.map -> LWTAB004_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab005.map -> LWTAB005_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab006.map -> LWTAB006_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab008.map -> LWTAB008_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab009.map -> LWTAB009_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabbar.map -> LWTABBAR_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabdrt.map -> LWTABDRT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabgen.map -> LWTABGEN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabmic.map -> LWTABMIC_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabrec.map -> LWTABREC_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabses.map -> LWTABSES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabto2.map -> LWTABTO2_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabto4.map -> LWTABTO4_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabtom.map -> LWTABTOM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabtru.map -> LWTABTRU_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabvid.map -> LWTABVID_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/marionet.map -> MARIONET_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/metation.map -> METATION_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/mouse1.map -> MOUSE1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/muehle.map -> MUEHLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/musique.map -> MUSIQUE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/net1.map -> NET1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/net2.map -> NET2_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/ordino.map -> ORDINO_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/paper.map -> PAPER_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/papercut.map -> PAPERCUT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/papillon.map -> PAPILLON_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pastel.map -> PASTEL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/place.map -> PLACE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/penta.map -> PENTA_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/peur.map -> PEUR_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pieuvre.map -> PIEUVRE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pigface.map -> PIGFACE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/platform.map -> PLATFORM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/poisson.map -> POISSON_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/policier.map -> POLICIER_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/portable.map -> PORTABLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcegeometry.map -> PSYFORCEGEOMETRY_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcemultiroom.map -> PSYFORCEMULTIROOM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcespheralcube.map -> PSYFORCESPHERALCUBE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcesquares.map -> PSYFORCESQUARES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforceultramultiroom.map -> PSYFORCEULTRAMULTIROOM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/puckman.map -> PUCKMAN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/quaders.map -> QUADERS_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rect.map -> RECT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rectangle.map -> RECTANGLE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene02.map -> RENE02_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene03.map -> RENE03_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene04.map -> RENE04_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rolz.map -> ROLZ_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rough.map -> ROUGH_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sgdb.map -> SGDB_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/skull.map -> SKULL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/skullbig.map -> SKULLBIG_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/slimy.map -> SLIMY_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/smile.map -> SMILE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sol.map -> SOL_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/solsystembyn.map -> SOLSYSTEMBYN_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sonnesystem.map -> SONNESYSTEM_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/spagueti.map -> SPAGUETI_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/strike.map -> STRIKE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tag.map -> TAG_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tuyaux.map -> TUYAUX_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tiles.map -> TILES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tilt.map -> TILT_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tipi.map -> TIPI_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/titanic.map -> TITANIC_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/trumpet.map -> TRUMPET_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tulipes.map -> TULIPES_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/underground.map -> UNDERGROUND_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/velo.map -> VELO_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/village.map -> VILLAGE_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/void.map -> VOID_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/volet.map -> VOLET_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/watch.map -> WATCH_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world1.map -> WORLD1_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world2.map -> WORLD2_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world3.map -> WORLD3_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world4.map -> WORLD4_MAP Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/z.map -> Z_MAP Writing map.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map' Converting circle.bmp to circle.tex Converting circlus.bmp to circlus.tex Converting clean.bmp to clean.tex Converting confuse.bmp to confuse.tex Converting dirt.bmp to dirt.tex Converting egg.bmp to egg.tex Converting eyes.bmp to eyes.tex Converting garden.bmp to garden.tex Converting honey.bmp to honey.tex make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water' Creating water.dat Compiling srvcont.c (cpu=default, debug=no, asm=no) Converting honeymoon.bmp to honeymoon.tex water.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/amb3.wav -> AMB3_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/amb4.wav -> AMB4_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bath1.wav -> BATH1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bath2.wav -> BATH2_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bubble.wav -> BUBBLE_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/flush.wav -> FLUSH_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/forest1.wav -> FOREST1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/kitch4.wav -> KITCH4_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/lavaflow.wav -> LAVAFLOW_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/niagara.wav -> NIAGARA_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/shower1.wav -> SHOWER1_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/sodapor.wav -> SODAPOR_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/thundr2.wav -> THUNDR2_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/thundr3.wav -> THUNDR3_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/tidal.wav -> TIDAL_WAV Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/water.wav -> WATER_WAV Writing water.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water' Converting jabberwocky.bmp to jabberwocky.tex Converting labyrint.bmp to labyrint.tex Converting logo.bmp to logo.tex Converting lost.bmp to lost.tex Converting lw.bmp to lw.tex Converting metation.bmp to metation.tex Converting paper.bmp to paper.tex Converting papercut.bmp to papercut.tex Compiling srvteam.c (cpu=default, debug=no, asm=no) Converting pastel.bmp to pastel.tex Compiling srvtime.c (cpu=default, debug=no, asm=no) Converting place.bmp to place.tex Converting psyforcegeometry.bmp to psyforcegeometry.tex Converting psyforcemultiroom.bmp to psyforcemultiroom.tex Compiling wwwsrv.c (cpu=default, debug=no, asm=no) Converting psyforcespheralcube.bmp to psyforcespheralcube.tex Converting psyforcesquares.bmp to psyforcesquares.tex Converting psyforceultramultiroom.bmp to psyforceultramultiroom.tex make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music' Creating music.dat Compiling ../utils/lwmapgen/big_quad.c (cpu=default, debug=no, asm=no) Converting puckman.bmp to puckman.tex music.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/clarity.mid -> CLARITY_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/fodder.mid -> FODDER_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/headless.mid -> HEADLESS_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/marauder.mid -> MARAUDER_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/return.mid -> RETURN_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/thmoov.mid -> THMOOV_MID Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/torqued.mid -> TORQUED_MID Writing music.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music' Converting rect.bmp to rect.tex Converting rectangle.bmp to rectangle.tex Converting rough.bmp to rough.tex Compiling ../utils/lwmapgen/boxes.c (cpu=default, debug=no, asm=no) Converting skullbig.bmp to skullbig.tex Converting skull.bmp to skull.tex Converting slimy.bmp to slimy.tex Compiling ../utils/lwmapgen/bubbles.c (cpu=default, debug=no, asm=no) Converting smile.bmp to smile.tex Converting solsystembyn.bmp to solsystembyn.tex Compiling ../utils/lwmapgen/circles.c (cpu=default, debug=no, asm=no) Converting sonnesystem.bmp to sonnesystem.tex Converting tiles.bmp to tiles.tex Converting underground.bmp to underground.tex Converting watch.bmp to watch.tex Converting lwtab002.pcx to lwtab002.tex Compiling ../utils/lwmapgen/circuit.c (cpu=default, debug=no, asm=no) Converting lwtab003.pcx to lwtab003.tex Converting lwtab004.pcx to lwtab004.tex Converting lwtab006.pcx to lwtab006.tex Converting lwtab008.pcx to lwtab008.tex Converting lwtab009.pcx to lwtab009.tex Converting lwtabbar.pcx to lwtabbar.tex Compiling ../utils/lwmapgen/cut.c (cpu=default, debug=no, asm=no) Converting lwtabdrt.pcx to lwtabdrt.tex Converting lwtabmic.pcx to lwtabmic.tex Converting lwtabrec.pcx to lwtabrec.tex Converting lwtabses.pcx to lwtabses.tex Compiling ../utils/lwmapgen/func.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/hole.c (cpu=default, debug=no, asm=no) Converting lwtabto2.pcx to lwtabto2.tex Converting lwtabto4.pcx to lwtabto4.tex Converting lwtabtom.pcx to lwtabtom.tex Converting lwtabtru.pcx to lwtabtru.tex Compiling ../utils/lwmapgen/lines.c (cpu=default, debug=no, asm=no) Creating maptex.dat Compiling ../utils/lwmapgen/main.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/map.c (cpu=default, debug=no, asm=no) maptex.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/2d.tex -> 2D_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/3d.tex -> 3D_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/3x3.tex -> 3X3_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/ac.tex -> AC_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/anaglyph1.tex -> ANAGLYPH1_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/anaglyph2.tex -> ANAGLYPH2_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/around.tex -> AROUND_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/big.tex -> BIG_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/blemmya.tex -> BLEMMYA_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/bored.tex -> BORED_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/card.tex -> CARD_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/charming.tex -> CHARMING_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/chess.tex -> CHESS_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/circle.tex -> CIRCLE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/circlus.tex -> CIRCLUS_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/clean.tex -> CLEAN_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/confuse.tex -> CONFUSE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/dirt.tex -> DIRT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/egg.tex -> EGG_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/eyes.tex -> EYES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/garden.tex -> GARDEN_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/honey.tex -> HONEY_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/honeymoon.tex -> HONEYMOON_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/jabberwocky.tex -> JABBERWOCKY_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/labyrint.tex -> LABYRINT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/logo.tex -> LOGO_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lost.tex -> LOST_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lw.tex -> LW_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/metation.tex -> METATION_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/paper.tex -> PAPER_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/papercut.tex -> PAPERCUT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/pastel.tex -> PASTEL_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/place.tex -> PLACE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcegeometry.tex -> PSYFORCEGEOMETRY_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcemultiroom.tex -> PSYFORCEMULTIROOM_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcespheralcube.tex -> PSYFORCESPHERALCUBE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcesquares.tex -> PSYFORCESQUARES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforceultramultiroom.tex -> PSYFORCEULTRAMULTIROOM_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/puckman.tex -> PUCKMAN_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rect.tex -> RECT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rectangle.tex -> RECTANGLE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rough.tex -> ROUGH_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/skullbig.tex -> SKULLBIG_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/skull.tex -> SKULL_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/slimy.tex -> SLIMY_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/smile.tex -> SMILE_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/solsystembyn.tex -> SOLSYSTEMBYN_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/sonnesystem.tex -> SONNESYSTEM_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/tiles.tex -> TILES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/underground.tex -> UNDERGROUND_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/watch.tex -> WATCH_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab002.tex -> LWTAB002_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab003.tex -> LWTAB003_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab004.tex -> LWTAB004_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab006.tex -> LWTAB006_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab008.tex -> LWTAB008_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab009.tex -> LWTAB009_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabbar.tex -> LWTABBAR_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabdrt.tex -> LWTABDRT_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabmic.tex -> LWTABMIC_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabrec.tex -> LWTABREC_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabses.tex -> LWTABSES_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabto2.tex -> LWTABTO2_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabto4.tex -> LWTABTO4_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabtom.tex -> LWTABTOM_TEX Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabtru.tex -> LWTABTRU_TEX Writing maptex.dat make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex' Creating liquidwar.dat Compiling ../utils/lwmapgen/map_generator.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/misc.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_box.c (cpu=default, debug=no, asm=no) liquidwar.dat not found: creating new datafile Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/back.dat -> BACK_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/font.dat -> FONT_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/map.dat -> MAP_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/sfx.dat -> SFX_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/texture.dat -> TEXTURE_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/maptex.dat -> MAPTEX_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/water.dat -> WATER_DAT Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/music.dat -> MUSIC_DAT Writing liquidwar.dat make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data' Compiling ../utils/lwmapgen/rand_func.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_poly.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/rand_poly_cut.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/street.c (cpu=default, debug=no, asm=no) Compiling ../utils/lwmapgen/worms.c (cpu=default, debug=no, asm=no) Linking liquidwar (host=default, debug=no, static=no, asm=no) Undefined first referenced symbol in file bind sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) recv sockex.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) send sockex.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) accept sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) listen sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) gethostbyname dnsutil.o (symbol belongs to implicit dependency /lib/amd64/libnsl.so.1) socket sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) setsockopt sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) connect sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) shutdown sockunix.o (symbol belongs to implicit dependency /lib/amd64/libsocket.so.1) ld: fatal: symbol referencing errors. No output written to liquidwar collect2: error: ld returned 1 exit status make[1]: *** [Makefile:255: liquidwar] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/src' gmake: *** [Makefile:115: build_bin] Error 2 *** Error code 2 Stop. bmake[1]: stopped making "all" in /data/jenkins/workspace/pkgsrc-trunk-x86_64/games/liquidwar *** Error code 1 Stop. bmake: stopped making "all" in /data/jenkins/workspace/pkgsrc-trunk-x86_64/games/liquidwar