+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/angband-sdl-4.2.5nb1/work.log + su pbulk -c '"$@"' make /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/angband-sdl-4.2.5nb1/work.log ===> Building for angband-sdl-4.2.5nb1 Entering directory src. Compiling cave.c... Compiling cave-square.c... Compiling cave-map.c... Successfully compiled cave.c. Compiling cave-view.c... Successfully compiled cave-map.c. Compiling cmd-cave.c... Successfully compiled cave-square.c. Compiling cmd-core.c... Successfully compiled cave-view.c. Compiling cmd-misc.c... Successfully compiled cmd-cave.c. Compiling cmd-obj.c... Successfully compiled cmd-misc.c. Successfully compiled cmd-core.c. Compiling cmd-pickup.c... Compiling cmd-spoil.c... Successfully compiled cmd-spoil.c. Compiling cmd-wizard.c... Successfully compiled cmd-pickup.c. Compiling datafile.c... Successfully compiled cmd-obj.c. Compiling debug.c... Successfully compiled debug.c. Compiling effect-handler-attack.c... Successfully compiled datafile.c. Compiling effect-handler-general.c... Successfully compiled cmd-wizard.c. Compiling effects.c... Successfully compiled effect-handler-attack.c. Compiling effects-info.c... Successfully compiled effects.c. Compiling game-event.c... Successfully compiled effect-handler-general.c. Successfully compiled game-event.c. Compiling game-input.c... Compiling game-world.c... Successfully compiled effects-info.c. Compiling generate.c... Successfully compiled game-input.c. Compiling gen-cave.c... Successfully compiled game-world.c. Compiling gen-chunk.c... Successfully compiled generate.c. Compiling gen-monster.c... Successfully compiled gen-chunk.c. Compiling gen-room.c... Successfully compiled gen-monster.c. Compiling gen-util.c... Successfully compiled gen-cave.c. Compiling grafmode.c... Successfully compiled grafmode.c. Compiling guid.c... Successfully compiled gen-util.c. Compiling init.c... Successfully compiled guid.c. Compiling load.c... Successfully compiled gen-room.c. Compiling message.c... Successfully compiled message.c. Compiling mon-attack.c... Successfully compiled load.c. Compiling mon-blows.c... Successfully compiled mon-attack.c. Compiling mon-desc.c... Successfully compiled mon-blows.c. Compiling mon-group.c... Successfully compiled init.c. Compiling mon-init.c... Successfully compiled mon-desc.c. Compiling mon-list.c... Successfully compiled mon-group.c. Compiling mon-lore.c... Successfully compiled mon-list.c. Compiling mon-make.c... Successfully compiled mon-lore.c. Compiling mon-move.c... Successfully compiled mon-init.c. Successfully compiled mon-make.c. Compiling mon-msg.c... Compiling mon-predicate.c... Successfully compiled mon-predicate.c. Compiling mon-spell.c... Successfully compiled mon-msg.c. Compiling mon-summon.c... Successfully compiled mon-move.c. Compiling mon-timed.c... Successfully compiled mon-summon.c. Compiling mon-util.c... Successfully compiled mon-timed.c. Compiling obj-chest.c... Successfully compiled mon-spell.c. Compiling obj-curse.c... Successfully compiled obj-curse.c. Successfully compiled obj-chest.c. Compiling obj-desc.c... Compiling obj-gear.c... Successfully compiled mon-util.c. Compiling obj-ignore.c... Successfully compiled obj-desc.c. Compiling obj-info.c... Successfully compiled obj-ignore.c. Compiling obj-init.c... Successfully compiled obj-gear.c. Compiling obj-knowledge.c... Successfully compiled obj-info.c. Compiling obj-list.c... Successfully compiled obj-knowledge.c. Compiling obj-make.c... Successfully compiled obj-list.c. Compiling obj-pile.c... Successfully compiled obj-init.c. Compiling obj-power.c... Successfully compiled obj-make.c. Compiling obj-properties.c... Successfully compiled obj-power.c. Compiling obj-randart.c... Successfully compiled obj-pile.c. Successfully compiled obj-properties.c. Compiling obj-slays.c... Compiling obj-tval.c... Successfully compiled obj-tval.c. Compiling obj-util.c... Successfully compiled obj-slays.c. Compiling option.c... Successfully compiled option.c. Compiling parser.c... Successfully compiled obj-randart.c. Compiling randname.c... Successfully compiled obj-util.c. Compiling player-attack.c... Successfully compiled parser.c. Compiling player-birth.c... Successfully compiled randname.c. Compiling player-calcs.c... Successfully compiled player-attack.c. Compiling player-class.c... Successfully compiled player-birth.c. Compiling player-history.c... Successfully compiled player-calcs.c. Compiling player-path.c... Successfully compiled player-class.c. Compiling player-properties.c... Successfully compiled player-history.c. Compiling player-quest.c... Successfully compiled player-properties.c. Compiling player-race.c... Successfully compiled player-path.c. Compiling player-spell.c... Successfully compiled player-race.c. Successfully compiled player-quest.c. Compiling player-timed.c... Compiling player-util.c... Successfully compiled player-spell.c. Compiling player.c... Successfully compiled player-timed.c. Compiling project.c... Successfully compiled player-util.c. Compiling project-feat.c... Successfully compiled player.c. Compiling project-mon.c... Successfully compiled project.c. Compiling project-obj.c... Successfully compiled project-feat.c. Compiling project-player.c... Successfully compiled project-obj.c. Compiling score.c... Successfully compiled project-mon.c. Compiling save.c... Successfully compiled project-player.c. Compiling savefile.c... Successfully compiled score.c. Compiling save-charoutput.c... Successfully compiled save.c. Compiling sound-core.c... Successfully compiled save-charoutput.c. Compiling source.c... Successfully compiled savefile.c. Compiling store.c... Successfully compiled source.c. Compiling target.c... Successfully compiled sound-core.c. Compiling trap.c... Successfully compiled target.c. Compiling ui-birth.c... Successfully compiled store.c. Compiling ui-command.c... Successfully compiled trap.c. Compiling ui-context.c... Successfully compiled ui-command.c. Compiling ui-curse.c... Successfully compiled ui-birth.c. Compiling ui-death.c... Successfully compiled ui-context.c. Compiling ui-display.c... Successfully compiled ui-curse.c. Compiling ui-effect.c... Successfully compiled ui-death.c. Compiling ui-entry.c... Successfully compiled ui-effect.c. Compiling ui-entry-combiner.c... Successfully compiled ui-entry-combiner.c. Compiling ui-entry-renderers.c... Successfully compiled ui-entry.c. Compiling ui-equip-cmp.c... Successfully compiled ui-display.c. Compiling ui-event.c... Successfully compiled ui-event.c. Compiling ui-game.c... Successfully compiled ui-entry-renderers.c. Compiling ui-help.c... Successfully compiled ui-equip-cmp.c. Compiling ui-history.c... Successfully compiled ui-help.c. Compiling ui-init.c... Successfully compiled ui-game.c. Compiling ui-input.c... Successfully compiled ui-history.c. Compiling ui-keymap.c... Successfully compiled ui-init.c. Compiling ui-knowledge.c... Successfully compiled ui-keymap.c. Compiling ui-map.c... Successfully compiled ui-input.c. Compiling ui-menu.c... Successfully compiled ui-map.c. Compiling ui-mon-list.c... Successfully compiled ui-menu.c. Compiling ui-mon-lore.c... Successfully compiled ui-mon-list.c. Compiling ui-obj-list.c... Successfully compiled ui-knowledge.c. Successfully compiled ui-mon-lore.c. Compiling ui-object.c... Compiling ui-options.c... Successfully compiled ui-obj-list.c. Compiling ui-output.c... Successfully compiled ui-output.c. Compiling ui-player-properties.c... Successfully compiled ui-object.c. Compiling ui-player.c... Successfully compiled ui-options.c. Compiling ui-prefs.c... Successfully compiled ui-player-properties.c. Compiling ui-score.c... Successfully compiled ui-player.c. Compiling ui-signals.c... Successfully compiled ui-score.c. Compiling ui-spell.c... ui-signals.c: In function 'handle_signal_suspend': ui-signals.c:75:15: warning: implicit declaration of function 'kill' [-Wimplicit-function-declaration] 75 | (void)kill(0, SIGSTOP); | ^~~~ ui-signals.c:75:15: warning: nested extern declaration of 'kill' [-Wnested-externs] Successfully compiled ui-prefs.c. Compiling ui-spoil.c... Successfully compiled ui-signals.c. Compiling ui-store.c... Successfully compiled ui-spell.c. Compiling ui-target.c... Successfully compiled ui-spoil.c. Compiling ui-term.c... Successfully compiled ui-store.c. Compiling ui-visuals.c... Successfully compiled ui-target.c. Compiling ui-wizard.c... Successfully compiled ui-term.c. Compiling wiz-debug.c... Successfully compiled ui-visuals.c. Compiling wiz-spoil.c... Successfully compiled ui-wizard.c. Compiling wiz-stats.c... Successfully compiled wiz-debug.c. Compiling borg/borg1.c... Successfully compiled wiz-spoil.c. Compiling borg/borg2.c... Successfully compiled wiz-stats.c. Compiling borg/borg3.c... Successfully compiled borg/borg1.c. Compiling borg/borg4.c... Successfully compiled borg/borg2.c. Compiling borg/borg5.c... Successfully compiled borg/borg3.c. borg/borg4.c: In function 'borg_notice_armour_swap': Compiling borg/borg6.c... borg/borg4.c:2948:17: warning: the comparison will always evaluate as 'true' for the address of 'brands' will never be NULL [-Waddress] 2948 | if (item->brands) | ^~~~ In file included from borg/borg4.c:20: borg/borg3.h:128:13: note: 'brands' declared here 128 | bool brands[254]; /**< Flag absence/presence of each brand */ | ^~~~~~ borg/borg6.c: In function 'borg_best_mult': borg/borg6.c:5355:17: warning: the comparison will always evaluate as 'true' for the address of 'slays' will never be NULL [-Waddress] 5355 | if (!obj->slays || !obj->slays[i]) continue; | ^ In file included from borg/borg6.c:19: borg/borg3.h:130:13: note: 'slays' declared here 130 | int slays[RF_MAX]; /**< power of slays based on race flag */ | ^~~~~ Successfully compiled borg/borg5.c. Compiling borg/borg7.c... Successfully compiled borg/borg7.c. Compiling borg/borg8.c... Successfully compiled borg/borg4.c. Compiling borg/borg9.c... Successfully compiled borg/borg8.c. Installing version.h... Successfully installed version.h. Compiling z-bitflag.c... Successfully compiled z-bitflag.c. Compiling z-color.c... Successfully compiled z-color.c. Compiling z-dice.c... Successfully compiled z-dice.c. Compiling z-expression.c... Successfully compiled borg/borg9.c. Compiling z-file.c... Successfully compiled z-expression.c. Compiling z-form.c... z-file.c: In function 'file_lock': z-file.c:1061:15: warning: implicit declaration of function 'fileno' [-Wimplicit-function-declaration] 1061 | fcntl(fileno(f->fh), F_SETLKW, &lock); | ^~~~~~ z-file.c:1061:15: warning: nested extern declaration of 'fileno' [-Wnested-externs] Successfully compiled z-form.c. Compiling z-quark.c... Successfully compiled z-file.c. Compiling z-queue.c... Successfully compiled z-quark.c. Compiling z-rand.c... Successfully compiled z-queue.c. Compiling z-textblock.c... Successfully compiled z-rand.c. Compiling z-type.c... Successfully compiled z-textblock.c. Compiling z-util.c... Successfully compiled z-type.c. Compiling z-virt.c... Successfully compiled borg/borg6.c. Compiling main.c... Successfully compiled z-virt.c. Compiling main-gcu.c... Successfully compiled main.c. Successfully compiled z-util.c. Compiling main-sdl.c... Compiling snd-sdl.c... main-gcu.c: In function 'Term_xtra_gcu': main-gcu.c:1083:50: warning: implicit declaration of function 'usleep'; did you mean 'sleep'? [-Wimplicit-function-declaration] 1083 | case TERM_XTRA_DELAY: if (v > 0) usleep(1000 * v); return 0; | ^~~~~~ | sleep main-gcu.c:1083:50: warning: nested extern declaration of 'usleep' [-Wnested-externs] main-gcu.c: In function 'init_gcu': main-gcu.c:1312:17: warning: implicit declaration of function 'putenv'; did you mean 'getenv'? [-Wimplicit-function-declaration] 1312 | putenv(escdelbuf); | ^~~~~~ | getenv main-gcu.c:1312:17: warning: nested extern declaration of 'putenv' [-Wnested-externs] main-sdl.c:175:46: warning: initialization discards 'const' qualifier from pointer target type [-Wdiscarded-qualifiers] 175 | static const term_font default_term_font = { "6x10x.fon", 0, true, true }; | ^~~~~~~~~~~ main-sdl.c:277:1: warning: missing initializer for field 'unused' of 'SDL_Color' [-Wmissing-field-initializers] 277 | SDL_Color DefaultCapColour = { 0, 0, 0 }; | ^~~~~~~~~ In file included from /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_mouse.h:32, from /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_events.h:35, from /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL.h:37, from main-sdl.c:124: /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_video.h:59:15: note: 'unused' declared here 59 | Uint8 unused; | ^~~~~~ main-sdl.c:392:1: warning: missing initializer for field 'unused' of 'SDL_Color' [-Wmissing-field-initializers] 392 | static SDL_Color AltUnselColour = { 160, 60, 60 }; | ^~~~~~ /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_video.h:59:15: note: 'unused' declared here 59 | Uint8 unused; | ^~~~~~ main-sdl.c:396:1: warning: missing initializer for field 'unused' of 'SDL_Color' [-Wmissing-field-initializers] 396 | SDL_Color AltSelColour = { 210, 110, 110 }; | ^~~~~~~~~ /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_video.h:59:15: note: 'unused' declared here 59 | Uint8 unused; | ^~~~~~ main-sdl.c:401:1: warning: missing initializer for field 'unused' of 'SDL_Color' [-Wmissing-field-initializers] 401 | SDL_Color AltCapColour = { 95, 95, 195 }; | ^~~~~~~~~ /home/pbulk/build/games/angband-sdl/work/.buildlink/include/SDL/SDL_video.h:59:15: note: 'unused' declared here 59 | Uint8 unused; | ^~~~~~ Successfully compiled main-gcu.c. Compiling main-spoil.c... Successfully compiled snd-sdl.c. Compiling buildid.c... main-sdl.c: In function 'Term_xtra_sdl_event': main-sdl.c:4674:25: warning: implicit declaration of function 'usleep'; did you mean 'sleep'? [-Wimplicit-function-declaration] 4674 | usleep(20000); | ^~~~~~ | sleep main-sdl.c:4674:25: warning: nested extern declaration of 'usleep' [-Wnested-externs] Successfully compiled buildid.c. ld: fatal: library -lumem: not found ld: fatal: file processing errors. No output written to angband.o collect2: error: ld returned 1 exit status Successfully compiled main-spoil.c. gmake[3]: *** [Makefile:34: angband.o] Error 1 gmake[3]: *** Waiting for unfinished jobs.... Successfully compiled main-sdl.c. gmake[2]: *** [../mk/buildsys.mk:137: all] Error 2 gmake[1]: *** [mk/buildsys.mk:144: subdirs] Error 2 gmake: *** [mk/buildsys.mk:135: all] Error 2 *** Error code 2 Stop. bmake[1]: stopped making "all" in /data/jenkins/workspace/pkgsrc-trunk-x86_64/games/angband-sdl *** Error code 1 Stop. bmake: stopped making "all" in /data/jenkins/workspace/pkgsrc-trunk-x86_64/games/angband-sdl