+ local run_cmd + run_cmd=run_direct + shift + run_direct /usr/pkg/bin/bmake stage-package-create BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/quakespasm-0.94.4nb2/work.log + /usr/pkg/bin/bmake stage-package-create BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/quakespasm-0.94.4nb2/work.log => Creating binary package /home/pbulk/build/games/quakespasm/work/.packages/quakespasm-0.95.1.tgz => Signing binary package /home/pbulk/build/games/quakespasm/work/.packages/quakespasm-0.95.1.tgz (GPG) + PKG_PATH=/nfs/packages/NetBSD/trunk/x86_64/All /usr/tools/sbin/pkg_add -K /usr/pkg/pkgdb /home/pbulk/build/games/quakespasm/work/.packages/quakespasm-0.95.1.tgz =========================================================================== $NetBSD: MESSAGE,v 1.1.1.1 2010/03/08 22:00:31 snj Exp $ To use QuakeSpasm, you must have a set of data files. One possible source is pkgsrc/games/quakedata/. Once you have obtained a set of data files, run quakespasm from the directory containing the "id1" directory. ===========================================================================