+ case "${usergroup_phase}" in
+ local run_cmd
+ run_cmd=run_su
+ shift
+ run_su /usr/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/liquidwar-5.6.5/work.log
+ su pbulk -c '"$@"' make /usr/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/liquidwar-5.6.5/work.log
=> Bootstrap dependency digest>=20211023: found digest-20220214
===> Building for liquidwar-5.6.5
make[1]: warning: jobserver unavailable: using -j1.  Add '+' to parent make rule.
make[1]: warning: jobserver unavailable: using -j1.  Add '+' to parent make rule.
make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/utils'
Compiling liquidwarcol.c
make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/src'
Compiling about.c (cpu=default, debug=no, asm=no)
Compiling advanced.c (cpu=default, debug=no, asm=no)
Building liquidwarcol
Compiling liquidwarmap.c
Compiling alleg2.c (cpu=default, debug=no, asm=no)
liquidwarmap.c: In function 'update_readable_name':
liquidwarmap.c:395:7: warning: ignoring return value of 'fread' declared with attribute 'warn_unused_result' [-Wunused-result]
  395 |       fread (READABLE_NAME, sizeof (READABLE_NAME), 1, f);
      |       ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from /usr/include/string.h:519,
                 from liquidwarmap.c:63:
In function 'strncpy',
    inlined from 'update_system_name' at liquidwarmap.c:371:3:
/usr/include/bits/string_fortified.h:95:10: warning: '__builtin_strncpy' specified bound 16 equals destination size [-Wstringop-truncation]
   95 |   return __builtin___strncpy_chk (__dest, __src, __len,
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   96 |                                   __glibc_objsize (__dest));
      |                                   ~~~~~~~~~~~~~~~~~~~~~~~~~
In function 'strncpy',
    inlined from 'update_readable_name' at liquidwarmap.c:416:7:
/usr/include/bits/string_fortified.h:95:10: warning: '__builtin_strncpy' specified bound 32 equals destination size [-Wstringop-truncation]
   95 |   return __builtin___strncpy_chk (__dest, __src, __len,
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   96 |                                   __glibc_objsize (__dest));
      |                                   ~~~~~~~~~~~~~~~~~~~~~~~~~
Building liquidwarmap
Compiling liquidwartex.c
In file included from /usr/include/string.h:519,
                 from liquidwartex.c:63:
In function 'strncpy',
    inlined from 'update_system_name' at liquidwartex.c:289:3:
/usr/include/bits/string_fortified.h:95:10: warning: '__builtin_strncpy' specified bound 16 equals destination size [-Wstringop-truncation]
   95 |   return __builtin___strncpy_chk (__dest, __src, __len,
      |          ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   96 |                                   __glibc_objsize (__dest));
      |                                   ~~~~~~~~~~~~~~~~~~~~~~~~~
Building liquidwartex
make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/utils'
make[1]: warning: jobserver unavailable: using -j1.  Add '+' to parent make rule.
make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back'
Converting lw5back.pcx to lw5back.converted.pcx
Creating back.dat
back.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/lw5back.converted.pcx -> LW5BACK_CONVERTED_PCX
Writing back.dat
Reading back.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/palette.pcx -> PALETTE_PCX
Writing back.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font'
Compiling area.c (cpu=default, debug=no, asm=no)
Creating font.dat
font.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/degrad10.pcx -> DEGRAD10_PCX
Writing font.dat
Reading font.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/degrad20.pcx -> DEGRAD20_PCX
Writing font.dat
Reading font.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/mouse20.pcx -> MOUSE20_PCX
Writing font.dat
Reading font.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/mouse40.pcx -> MOUSE40_PCX
Writing font.dat
Reading font.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/palette.pcx -> PALETTE_PCX
Writing font.dat
Reading font.dat
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/void1.pcx -> VOID1_PCX
Writing font.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map'
Converting 007.pcx to 007.map
Converting 2d.bmp to 2d.map
Converting 213.pcx to 213.map
Converting 3d.bmp to 3d.map
Compiling army.c (cpu=default, debug=no, asm=no)
Converting 3x3.bmp to 3x3.map
Converting 4zones.pcx to 4zones.map
Converting 666.pcx to 666.map
Converting 8.bmp to 8.map
Converting ac.bmp to ac.map
Converting alstar1.pcx to alstar1.map
Converting anaglyph1.bmp to anaglyph1.map
Converting anaglyph2.bmp to anaglyph2.map
Converting aquarium.pcx to aquarium.map
Converting around.bmp to around.map
Converting bestiole.pcx to bestiole.map
Converting biere.pcx to biere.map
Converting big.bmp to big.map
Converting blemmya.bmp to blemmya.map
Converting boa.pcx to boa.map
Converting bored.bmp to bored.map
Converting bonoball.pcx to bonoball.map
Converting bubbles.bmp to bubbles.map
Converting card.bmp to card.map
Converting carreaux.pcx to carreaux.map
Converting carres.pcx to carres.map
Converting centrik.pcx to centrik.map
Converting charming.bmp to charming.map
Converting chenille.pcx to chenille.map
Compiling asm.c (cpu=default, debug=no, asm=no)
Converting chess.bmp to chess.map
Converting chinois.pcx to chinois.map
Converting circle.bmp to circle.map
Converting circlus.bmp to circlus.map
Converting clean.bmp to clean.map
Converting clown.pcx to clown.map
Converting coccinel.pcx to coccinel.map
Compiling autoplay.c (cpu=default, debug=no, asm=no)
Converting coeurs.pcx to coeurs.map
Converting confuse.bmp to confuse.map
Converting cornet3b.pcx to cornet3b.map
Converting crown.pcx to crown.map
Converting darkone1.bmp to darkone1.map
Converting darkone2.bmp to darkone2.map
Converting darkone3.bmp to darkone3.map
Converting darkone4.bmp to darkone4.map
Converting derivsol.pcx to derivsol.map
Converting dirt.bmp to dirt.map
Converting donuts.pcx to donuts.map
Converting echange.pcx to echange.map
Converting echlune.pcx to echlune.map
Converting egg.bmp to egg.map
Converting etoile.pcx to etoile.map
Converting eyes.bmp to eyes.map
Compiling back.c (cpu=default, debug=no, asm=no)
Converting feuille.pcx to feuille.map
Converting fille.pcx to fille.map
Converting fils.pcx to fils.map
Converting flo1.pcx to flo1.map
Converting garcon.pcx to garcon.map
Converting garden.bmp to garden.map
Converting glasses.pcx to glasses.map
Converting h.bmp to h.map
Converting haricot.pcx to haricot.map
Converting hi.bmp to hi.map
Converting honey.bmp to honey.map
Converting honeymoon.bmp to honeymoon.map
Converting jabberwocky.bmp to jabberwocky.map
Compiling basicopt.c (cpu=default, debug=no, asm=no)
Converting lapin.pcx to lapin.map
Converting labyrint.bmp to labyrint.map
Converting liqwar.pcx to liqwar.map
Converting logo.bmp to logo.map
Converting lost.bmp to lost.map
Converting lw.bmp to lw.map
Converting lwtab002.pcx to lwtab002.map
Compiling bigdata.c (cpu=default, debug=no, asm=no)
Converting lwtab003.pcx to lwtab003.map
Converting lwtab004.pcx to lwtab004.map
Converting lwtab005.pcx to lwtab005.map
Converting lwtab006.pcx to lwtab006.map
Converting lwtab008.pcx to lwtab008.map
Converting lwtab009.pcx to lwtab009.map
Converting lwtabbar.pcx to lwtabbar.map
Converting lwtabdrt.pcx to lwtabdrt.map
Converting lwtabgen.pcx to lwtabgen.map
Converting lwtabmic.pcx to lwtabmic.map
Converting lwtabrec.pcx to lwtabrec.map
Converting lwtabses.pcx to lwtabses.map
Converting lwtabto2.pcx to lwtabto2.map
Converting lwtabto4.pcx to lwtabto4.map
Compiling capture.c (cpu=default, debug=no, asm=no)
Converting lwtabtom.pcx to lwtabtom.map
Converting lwtabtru.pcx to lwtabtru.map
Converting lwtabvid.pcx to lwtabvid.map
Converting marionet.pcx to marionet.map
Compiling chat.c (cpu=default, debug=no, asm=no)
Converting metation.bmp to metation.map
Converting mouse1.bmp to mouse1.map
Converting muehle.bmp to muehle.map
Compiling checksum.c (cpu=default, debug=no, asm=no)
Converting musique.pcx to musique.map
Converting net1.pcx to net1.map
Converting net2.pcx to net2.map
Converting ordino.pcx to ordino.map
Converting paper.bmp to paper.map
Converting papercut.bmp to papercut.map
Converting papillon.pcx to papillon.map
Converting pastel.bmp to pastel.map
Compiling code.c (cpu=default, debug=no, asm=no)
Converting place.bmp to place.map
Converting penta.pcx to penta.map
Converting peur.pcx to peur.map
Converting pieuvre.pcx to pieuvre.map
Converting pigface.pcx to pigface.map
Converting platform.pcx to platform.map
Converting poisson.pcx to poisson.map
Converting policier.pcx to policier.map
Compiling config.c (cpu=default, debug=no, asm=no)
Converting portable.pcx to portable.map
Converting psyforcegeometry.bmp to psyforcegeometry.map
Converting psyforcemultiroom.bmp to psyforcemultiroom.map
Converting psyforcespheralcube.bmp to psyforcespheralcube.map
Compiling connect.c (cpu=default, debug=no, asm=no)
Converting psyforcesquares.bmp to psyforcesquares.map
Converting psyforceultramultiroom.bmp to psyforceultramultiroom.map
Converting puckman.bmp to puckman.map
Converting quaders.bmp to quaders.map
Converting rect.bmp to rect.map
Converting rectangle.bmp to rectangle.map
Converting rene02.bmp to rene02.map
Converting rene03.bmp to rene03.map
Converting rene04.bmp to rene04.map
Compiling controls.c (cpu=default, debug=no, asm=no)
Converting rolz.bmp to rolz.map
Converting rough.bmp to rough.map
Converting sgdb.pcx to sgdb.map
Converting skull.bmp to skull.map
Converting skullbig.bmp to skullbig.map
Converting slimy.bmp to slimy.map
Converting smile.bmp to smile.map
Converting sol.pcx to sol.map
Converting solsystembyn.bmp to solsystembyn.map
Converting sonnesystem.bmp to sonnesystem.map
Compiling cursor.c (cpu=default, debug=no, asm=no)
Converting spagueti.pcx to spagueti.map
Converting strike.pcx to strike.map
Converting tag.bmp to tag.map
Converting tuyaux.pcx to tuyaux.map
Converting tiles.bmp to tiles.map
Converting tilt.pcx to tilt.map
Converting tipi.pcx to tipi.map
Converting titanic.pcx to titanic.map
Converting trumpet.pcx to trumpet.map
Converting tulipes.pcx to tulipes.map
Converting underground.bmp to underground.map
Compiling decal.c (cpu=default, debug=no, asm=no)
Converting velo.pcx to velo.map
Converting village.pcx to village.map
Converting void.pcx to void.map
Converting volet.pcx to volet.map
Converting watch.bmp to watch.map
Converting world1.bmp to world1.map
Converting world2.bmp to world2.map
Converting world3.bmp to world3.map
Converting world4.bmp to world4.map
Converting z.pcx to z.map
Creating map.dat
map.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/007.map -> 007_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/2d.map -> 2D_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/213.map -> 213_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/3d.map -> 3D_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/3x3.map -> 3X3_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/4zones.map -> 4ZONES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/666.map -> 666_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/8.map -> 8_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/ac.map -> AC_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/alstar1.map -> ALSTAR1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/anaglyph1.map -> ANAGLYPH1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/anaglyph2.map -> ANAGLYPH2_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/aquarium.map -> AQUARIUM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/around.map -> AROUND_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bestiole.map -> BESTIOLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/biere.map -> BIERE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/big.map -> BIG_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/blemmya.map -> BLEMMYA_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/boa.map -> BOA_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bored.map -> BORED_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bonoball.map -> BONOBALL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/bubbles.map -> BUBBLES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/card.map -> CARD_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/carreaux.map -> CARREAUX_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/carres.map -> CARRES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/centrik.map -> CENTRIK_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/charming.map -> CHARMING_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chenille.map -> CHENILLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chess.map -> CHESS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/chinois.map -> CHINOIS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/circle.map -> CIRCLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/circlus.map -> CIRCLUS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/clean.map -> CLEAN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/clown.map -> CLOWN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/coccinel.map -> COCCINEL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/coeurs.map -> COEURS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/confuse.map -> CONFUSE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/cornet3b.map -> CORNET3B_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/crown.map -> CROWN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone1.map -> DARKONE1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone2.map -> DARKONE2_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone3.map -> DARKONE3_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/darkone4.map -> DARKONE4_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/derivsol.map -> DERIVSOL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/dirt.map -> DIRT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/donuts.map -> DONUTS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/echange.map -> ECHANGE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/echlune.map -> ECHLUNE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/egg.map -> EGG_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/etoile.map -> ETOILE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/eyes.map -> EYES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/feuille.map -> FEUILLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/fille.map -> FILLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/fils.map -> FILS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/flo1.map -> FLO1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/garcon.map -> GARCON_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/garden.map -> GARDEN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/glasses.map -> GLASSES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/h.map -> H_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/haricot.map -> HARICOT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/hi.map -> HI_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/honey.map -> HONEY_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/honeymoon.map -> HONEYMOON_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/jabberwocky.map -> JABBERWOCKY_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lapin.map -> LAPIN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/labyrint.map -> LABYRINT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/liqwar.map -> LIQWAR_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/logo.map -> LOGO_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lost.map -> LOST_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lw.map -> LW_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab002.map -> LWTAB002_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab003.map -> LWTAB003_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab004.map -> LWTAB004_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab005.map -> LWTAB005_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab006.map -> LWTAB006_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab008.map -> LWTAB008_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtab009.map -> LWTAB009_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabbar.map -> LWTABBAR_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabdrt.map -> LWTABDRT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabgen.map -> LWTABGEN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabmic.map -> LWTABMIC_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabrec.map -> LWTABREC_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabses.map -> LWTABSES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabto2.map -> LWTABTO2_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabto4.map -> LWTABTO4_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabtom.map -> LWTABTOM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabtru.map -> LWTABTRU_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/lwtabvid.map -> LWTABVID_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/marionet.map -> MARIONET_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/metation.map -> METATION_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/mouse1.map -> MOUSE1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/muehle.map -> MUEHLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/musique.map -> MUSIQUE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/net1.map -> NET1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/net2.map -> NET2_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/ordino.map -> ORDINO_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/paper.map -> PAPER_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/papercut.map -> PAPERCUT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/papillon.map -> PAPILLON_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pastel.map -> PASTEL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/place.map -> PLACE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/penta.map -> PENTA_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/peur.map -> PEUR_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pieuvre.map -> PIEUVRE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/pigface.map -> PIGFACE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/platform.map -> PLATFORM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/poisson.map -> POISSON_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/policier.map -> POLICIER_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/portable.map -> PORTABLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcegeometry.map -> PSYFORCEGEOMETRY_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcemultiroom.map -> PSYFORCEMULTIROOM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcespheralcube.map -> PSYFORCESPHERALCUBE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforcesquares.map -> PSYFORCESQUARES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/psyforceultramultiroom.map -> PSYFORCEULTRAMULTIROOM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/puckman.map -> PUCKMAN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/quaders.map -> QUADERS_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rect.map -> RECT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rectangle.map -> RECTANGLE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene02.map -> RENE02_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene03.map -> RENE03_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rene04.map -> RENE04_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rolz.map -> ROLZ_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/rough.map -> ROUGH_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sgdb.map -> SGDB_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/skull.map -> SKULL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/skullbig.map -> SKULLBIG_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/slimy.map -> SLIMY_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/smile.map -> SMILE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sol.map -> SOL_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/solsystembyn.map -> SOLSYSTEMBYN_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/sonnesystem.map -> SONNESYSTEM_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/spagueti.map -> SPAGUETI_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/strike.map -> STRIKE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tag.map -> TAG_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tuyaux.map -> TUYAUX_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tiles.map -> TILES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tilt.map -> TILT_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tipi.map -> TIPI_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/titanic.map -> TITANIC_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/trumpet.map -> TRUMPET_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/tulipes.map -> TULIPES_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/underground.map -> UNDERGROUND_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/velo.map -> VELO_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/village.map -> VILLAGE_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/void.map -> VOID_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/volet.map -> VOLET_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/watch.map -> WATCH_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world1.map -> WORLD1_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world2.map -> WORLD2_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world3.map -> WORLD3_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/world4.map -> WORLD4_MAP
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/z.map -> Z_MAP
Writing map.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx'
Creating sfx.dat
sfx.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/clock1.wav -> CLOCK1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/crowd1.wav -> CROWD1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/cuckoo.wav -> CUCKOO_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/foghorn.wav -> FOGHORN_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/splash1.wav -> SPLASH1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/war.wav -> WAR_WAV
Writing sfx.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture'
Converting amethyst.gimp.pcx to amethyst.pcx
Converting amethyst.pcx to amethyst.tex
Converting bricks.gimp.pcx to bricks.pcx
Converting bricks.pcx to bricks.tex
Converting crash1.gimp.pcx to crash1.pcx
Converting crash1.pcx to crash1.tex
Converting electricblue.gimp.pcx to electricblue.pcx
Converting electricblue.pcx to electricblue.tex
Converting granite2.gimp.pcx to granite2.pcx
Converting granite2.pcx to granite2.tex
Converting greenmess.gimp.pcx to greenmess.pcx
Converting greenmess.pcx to greenmess.tex
Converting lumps.gimp.pcx to lumps.pcx
Converting lumps.pcx to lumps.tex
Converting marble3.gimp.pcx to marble3.pcx
Compiling dialog.c (cpu=default, debug=no, asm=no)
Converting marble3.pcx to marble3.tex
Converting pebbles.gimp.pcx to pebbles.pcx
Converting pebbles.pcx to pebbles.tex
Converting pine.gimp.pcx to pine.pcx
Compiling disk.c (cpu=default, debug=no, asm=no)
Converting pine.pcx to pine.tex
Converting poolbottom.gimp.pcx to poolbottom.pcx
Converting poolbottom.pcx to poolbottom.tex
Converting qbert.gimp.pcx to qbert.pcx
Converting qbert.pcx to qbert.tex
Converting redcubes.gimp.pcx to redcubes.pcx
Converting redcubes.pcx to redcubes.tex
Converting smallsquares.gimp.pcx to smallsquares.pcx
Converting smallsquares.pcx to smallsquares.tex
Converting terra.gimp.pcx to terra.pcx
Converting terra.pcx to terra.tex
Converting wood2.gimp.pcx to wood2.pcx
Converting wood2.pcx to wood2.tex
Compiling disp.c (cpu=default, debug=no, asm=no)
Creating texture.dat
texture.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/amethyst.tex -> AMETHYST_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/bricks.tex -> BRICKS_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/crash1.tex -> CRASH1_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/electricblue.tex -> ELECTRICBLUE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/granite2.tex -> GRANITE2_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/greenmess.tex -> GREENMESS_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/lumps.tex -> LUMPS_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/marble3.tex -> MARBLE3_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/pebbles.tex -> PEBBLES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/pine.tex -> PINE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/poolbottom.tex -> POOLBOTTOM_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/qbert.tex -> QBERT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/redcubes.tex -> REDCUBES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/smallsquares.tex -> SMALLSQUARES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/terra.tex -> TERRA_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/wood2.tex -> WOOD2_TEX
Writing texture.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex'
Converting 2d.orig.bmp to 2d.bmp
Converting 2d.bmp to 2d.tex
Converting 3d.orig.bmp to 3d.bmp
Converting 3d.bmp to 3d.tex
Converting 3x3.orig.bmp to 3x3.bmp
Converting 3x3.bmp to 3x3.tex
Converting ac.orig.bmp to ac.bmp
Converting ac.bmp to ac.tex
Converting anaglyph1.orig.bmp to anaglyph1.bmp
Converting anaglyph1.bmp to anaglyph1.tex
Converting anaglyph2.orig.bmp to anaglyph2.bmp
Converting anaglyph2.bmp to anaglyph2.tex
Converting around.orig.bmp to around.bmp
Converting around.bmp to around.tex
Converting big.orig.bmp to big.bmp
Compiling distor.c (cpu=default, debug=no, asm=no)
Converting big.bmp to big.tex
Converting blemmya.orig.bmp to blemmya.bmp
Converting blemmya.bmp to blemmya.tex
Converting bored.orig.bmp to bored.bmp
Converting bored.bmp to bored.tex
Converting card.orig.bmp to card.bmp
Converting card.bmp to card.tex
Converting charming.orig.bmp to charming.bmp
Converting charming.bmp to charming.tex
Converting chess.orig.bmp to chess.bmp
Converting chess.bmp to chess.tex
Converting circle.orig.bmp to circle.bmp
Converting circle.bmp to circle.tex
Converting circlus.orig.bmp to circlus.bmp
Converting circlus.bmp to circlus.tex
Converting clean.orig.bmp to clean.bmp
Converting clean.bmp to clean.tex
Converting confuse.orig.bmp to confuse.bmp
Compiling dnsutil.c (cpu=default, debug=no, asm=no)
Converting confuse.bmp to confuse.tex
Converting dirt.orig.bmp to dirt.bmp
Converting dirt.bmp to dirt.tex
Compiling error.c (cpu=default, debug=no, asm=no)
Converting egg.orig.bmp to egg.bmp
Converting egg.bmp to egg.tex
Converting eyes.orig.bmp to eyes.bmp
Converting eyes.bmp to eyes.tex
Converting garden.orig.bmp to garden.bmp
Converting garden.bmp to garden.tex
Compiling exec2.c (cpu=default, debug=no, asm=no)
Converting honey.orig.bmp to honey.bmp
Converting honey.bmp to honey.tex
Compiling exit.c (cpu=default, debug=no, asm=no)
Converting honeymoon.orig.bmp to honeymoon.bmp
Converting honeymoon.bmp to honeymoon.tex
Converting jabberwocky.orig.bmp to jabberwocky.bmp
Converting jabberwocky.bmp to jabberwocky.tex
Compiling fighter.c (cpu=default, debug=no, asm=no)
Converting labyrint.orig.bmp to labyrint.bmp
Converting labyrint.bmp to labyrint.tex
Converting logo.orig.bmp to logo.bmp
Converting logo.bmp to logo.tex
Converting lost.orig.bmp to lost.bmp
Converting lost.bmp to lost.tex
Converting lw.orig.bmp to lw.bmp
Converting lw.bmp to lw.tex
Converting metation.orig.bmp to metation.bmp
Compiling game.c (cpu=default, debug=no, asm=no)
Converting metation.bmp to metation.tex
Converting paper.orig.bmp to paper.bmp
Converting paper.bmp to paper.tex
Converting papercut.orig.bmp to papercut.bmp
Converting papercut.bmp to papercut.tex
Converting pastel.orig.bmp to pastel.bmp
Compiling gfxmode.c (cpu=default, debug=no, asm=no)
Converting pastel.bmp to pastel.tex
Converting place.orig.bmp to place.bmp
Converting place.bmp to place.tex
Converting psyforcegeometry.orig.bmp to psyforcegeometry.bmp
Compiling grad.c (cpu=default, debug=no, asm=no)
Converting psyforcegeometry.bmp to psyforcegeometry.tex
Converting psyforcemultiroom.orig.bmp to psyforcemultiroom.bmp
Converting psyforcemultiroom.bmp to psyforcemultiroom.tex
Converting psyforcespheralcube.orig.bmp to psyforcespheralcube.bmp
Compiling graphics.c (cpu=default, debug=no, asm=no)
Converting psyforcespheralcube.bmp to psyforcespheralcube.tex
Converting psyforcesquares.orig.bmp to psyforcesquares.bmp
Converting psyforcesquares.bmp to psyforcesquares.tex
Converting psyforceultramultiroom.orig.bmp to psyforceultramultiroom.bmp
Compiling help.c (cpu=default, debug=no, asm=no)
Converting psyforceultramultiroom.bmp to psyforceultramultiroom.tex
Converting puckman.orig.bmp to puckman.bmp
Converting puckman.bmp to puckman.tex
Converting rect.orig.bmp to rect.bmp
Compiling httputil.c (cpu=default, debug=no, asm=no)
Converting rect.bmp to rect.tex
Converting rectangle.orig.bmp to rectangle.bmp
Converting rectangle.bmp to rectangle.tex
Converting rough.orig.bmp to rough.bmp
Converting rough.bmp to rough.tex
Compiling info.c (cpu=default, debug=no, asm=no)
Converting skullbig.orig.bmp to skullbig.bmp
Converting skullbig.bmp to skullbig.tex
Converting skull.orig.bmp to skull.bmp
Converting skull.bmp to skull.tex
Converting slimy.orig.bmp to slimy.bmp
Converting slimy.bmp to slimy.tex
Converting smile.orig.bmp to smile.bmp
Converting smile.bmp to smile.tex
Converting solsystembyn.orig.bmp to solsystembyn.bmp
Compiling init.c (cpu=default, debug=no, asm=no)
Converting solsystembyn.bmp to solsystembyn.tex
Converting sonnesystem.orig.bmp to sonnesystem.bmp
Converting sonnesystem.bmp to sonnesystem.tex
Converting tiles.orig.bmp to tiles.bmp
Compiling internet.c (cpu=default, debug=no, asm=no)
Converting tiles.bmp to tiles.tex
Converting underground.orig.bmp to underground.bmp
Converting underground.bmp to underground.tex
Converting watch.orig.bmp to watch.bmp
Compiling joystick.c (cpu=default, debug=no, asm=no)
Converting watch.bmp to watch.tex
Converting lwtab002.orig.pcx to lwtab002.pcx
Converting lwtab002.pcx to lwtab002.tex
Converting lwtab003.orig.pcx to lwtab003.pcx
Compiling keyboard.c (cpu=default, debug=no, asm=no)
Converting lwtab003.pcx to lwtab003.tex
Converting lwtab004.orig.pcx to lwtab004.pcx
Converting lwtab004.pcx to lwtab004.tex
Converting lwtab006.orig.pcx to lwtab006.pcx
Converting lwtab006.pcx to lwtab006.tex
Converting lwtab008.orig.pcx to lwtab008.pcx
Converting lwtab008.pcx to lwtab008.tex
Compiling keyexch.c (cpu=default, debug=no, asm=no)
Converting lwtab009.orig.pcx to lwtab009.pcx
Converting lwtab009.pcx to lwtab009.tex
Converting lwtabbar.orig.pcx to lwtabbar.pcx
Compiling lang.c (cpu=default, debug=no, asm=no)
Converting lwtabbar.pcx to lwtabbar.tex
Converting lwtabdrt.orig.pcx to lwtabdrt.pcx
Converting lwtabdrt.pcx to lwtabdrt.tex
Converting lwtabmic.orig.pcx to lwtabmic.pcx
Converting lwtabmic.pcx to lwtabmic.tex
Converting lwtabrec.orig.pcx to lwtabrec.pcx
Compiling langde.c (cpu=default, debug=no, asm=no)
Converting lwtabrec.pcx to lwtabrec.tex
Converting lwtabses.orig.pcx to lwtabses.pcx
Converting lwtabses.pcx to lwtabses.tex
Converting lwtabto2.orig.pcx to lwtabto2.pcx
Converting lwtabto2.pcx to lwtabto2.tex
Converting lwtabto4.orig.pcx to lwtabto4.pcx
Converting lwtabto4.pcx to lwtabto4.tex
Converting lwtabtom.orig.pcx to lwtabtom.pcx
Converting lwtabtom.pcx to lwtabtom.tex
Converting lwtabtru.orig.pcx to lwtabtru.pcx
Converting lwtabtru.pcx to lwtabtru.tex
Creating maptex.dat
Compiling langdk.c (cpu=default, debug=no, asm=no)
maptex.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/2d.tex -> 2D_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/3d.tex -> 3D_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/3x3.tex -> 3X3_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/ac.tex -> AC_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/anaglyph1.tex -> ANAGLYPH1_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/anaglyph2.tex -> ANAGLYPH2_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/around.tex -> AROUND_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/big.tex -> BIG_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/blemmya.tex -> BLEMMYA_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/bored.tex -> BORED_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/card.tex -> CARD_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/charming.tex -> CHARMING_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/chess.tex -> CHESS_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/circle.tex -> CIRCLE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/circlus.tex -> CIRCLUS_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/clean.tex -> CLEAN_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/confuse.tex -> CONFUSE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/dirt.tex -> DIRT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/egg.tex -> EGG_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/eyes.tex -> EYES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/garden.tex -> GARDEN_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/honey.tex -> HONEY_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/honeymoon.tex -> HONEYMOON_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/jabberwocky.tex -> JABBERWOCKY_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/labyrint.tex -> LABYRINT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/logo.tex -> LOGO_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lost.tex -> LOST_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lw.tex -> LW_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/metation.tex -> METATION_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/paper.tex -> PAPER_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/papercut.tex -> PAPERCUT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/pastel.tex -> PASTEL_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/place.tex -> PLACE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcegeometry.tex -> PSYFORCEGEOMETRY_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcemultiroom.tex -> PSYFORCEMULTIROOM_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcespheralcube.tex -> PSYFORCESPHERALCUBE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforcesquares.tex -> PSYFORCESQUARES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/psyforceultramultiroom.tex -> PSYFORCEULTRAMULTIROOM_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/puckman.tex -> PUCKMAN_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rect.tex -> RECT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rectangle.tex -> RECTANGLE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/rough.tex -> ROUGH_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/skullbig.tex -> SKULLBIG_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/skull.tex -> SKULL_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/slimy.tex -> SLIMY_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/smile.tex -> SMILE_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/solsystembyn.tex -> SOLSYSTEMBYN_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/sonnesystem.tex -> SONNESYSTEM_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/tiles.tex -> TILES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/underground.tex -> UNDERGROUND_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/watch.tex -> WATCH_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab002.tex -> LWTAB002_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab003.tex -> LWTAB003_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab004.tex -> LWTAB004_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab006.tex -> LWTAB006_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab008.tex -> LWTAB008_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtab009.tex -> LWTAB009_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabbar.tex -> LWTABBAR_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabdrt.tex -> LWTABDRT_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabmic.tex -> LWTABMIC_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabrec.tex -> LWTABREC_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabses.tex -> LWTABSES_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabto2.tex -> LWTABTO2_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabto4.tex -> LWTABTO4_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabtom.tex -> LWTABTOM_TEX
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/lwtabtru.tex -> LWTABTRU_TEX
Writing maptex.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water'
Creating water.dat
water.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/amb3.wav -> AMB3_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/amb4.wav -> AMB4_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bath1.wav -> BATH1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bath2.wav -> BATH2_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/bubble.wav -> BUBBLE_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/flush.wav -> FLUSH_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/forest1.wav -> FOREST1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/kitch4.wav -> KITCH4_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/lavaflow.wav -> LAVAFLOW_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/niagara.wav -> NIAGARA_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/shower1.wav -> SHOWER1_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/sodapor.wav -> SODAPOR_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/thundr2.wav -> THUNDR2_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/thundr3.wav -> THUNDR3_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/tidal.wav -> TIDAL_WAV
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/water.wav -> WATER_WAV
Writing water.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water'
make[2]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music'
Creating music.dat
Compiling langen.c (cpu=default, debug=no, asm=no)
music.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/clarity.mid -> CLARITY_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/fodder.mid -> FODDER_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/headless.mid -> HEADLESS_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/marauder.mid -> MARAUDER_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/return.mid -> RETURN_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/thmoov.mid -> THMOOV_MID
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/torqued.mid -> TORQUED_MID
Writing music.dat
make[2]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music'
Creating liquidwar.dat
Compiling langfr.c (cpu=default, debug=no, asm=no)
liquidwar.dat not found: creating new datafile
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/back/back.dat -> BACK_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/font/font.dat -> FONT_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/map/map.dat -> MAP_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/sfx/sfx.dat -> SFX_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/texture/texture.dat -> TEXTURE_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/maptex/maptex.dat -> MAPTEX_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/water/water.dat -> WATER_DAT
Inserting /home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data/music/music.dat -> MUSIC_DAT
Writing liquidwar.dat
make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/data'
make[1]: warning: jobserver unavailable: using -j1.  Add '+' to parent make rule.
make[1]: Entering directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/doc'
Creating txt/rules.txt from xml/rules.xml
Compiling langpl.c (cpu=default, debug=no, asm=no)
Traceback (most recent call last):
  File "<string>", line 1, in <module>
  File "/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/doc/makedoc.py", line 369
    result=format_email_and_url(result)
TabError: inconsistent use of tabs and spaces in indentation
make[1]: *** [Makefile:129: txt/rules.txt] Error 1
make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/doc'
make: *** [Makefile:122: build_doc] Error 2
make: *** Waiting for unfinished jobs....
Compiling language.c (cpu=default, debug=no, asm=no)
Compiling level.c (cpu=default, debug=no, asm=no)
Compiling logcli.c (cpu=default, debug=no, asm=no)
Compiling lw6.c (cpu=default, debug=no, asm=no)
Compiling main.c (cpu=default, debug=no, asm=no)
Compiling map.c (cpu=default, debug=no, asm=no)
Compiling maptex.c (cpu=default, debug=no, asm=no)
Compiling menu.c (cpu=default, debug=no, asm=no)
Compiling mesh.c (cpu=default, debug=no, asm=no)
Compiling message.c (cpu=default, debug=no, asm=no)
Compiling mouse.c (cpu=default, debug=no, asm=no)
Compiling move.c (cpu=default, debug=no, asm=no)
Compiling music.c (cpu=default, debug=no, asm=no)
Compiling mutxunix.c (cpu=default, debug=no, asm=no)
Compiling netconf.c (cpu=default, debug=no, asm=no)
Compiling netgame.c (cpu=default, debug=no, asm=no)
Compiling netkey.c (cpu=default, debug=no, asm=no)
Compiling netmap.c (cpu=default, debug=no, asm=no)
Compiling netmess.c (cpu=default, debug=no, asm=no)
Compiling netplay.c (cpu=default, debug=no, asm=no)
Compiling network.c (cpu=default, debug=no, asm=no)
Compiling options.c (cpu=default, debug=no, asm=no)
Compiling palette.c (cpu=default, debug=no, asm=no)
Compiling parser.c (cpu=default, debug=no, asm=no)
Compiling path.c (cpu=default, debug=no, asm=no)
Compiling ping.c (cpu=default, debug=no, asm=no)
Compiling pion.c (cpu=default, debug=no, asm=no)
Compiling play.c (cpu=default, debug=no, asm=no)
Compiling profile.c (cpu=default, debug=no, asm=no)
Compiling protocol.c (cpu=default, debug=no, asm=no)
protocol.c: In function 'lw_protocol_ask_who':
protocol.c:287:32: warning: this statement may fall through [-Wimplicit-fallthrough=]
  287 |                   who->network = 1;
      |                   ~~~~~~~~~~~~~^~~
protocol.c:293:17: note: here
  293 |                 case LW_NETMESS_CODE_LOCAL:
      |                 ^~~~
Compiling random.c (cpu=default, debug=no, asm=no)
Compiling rules.c (cpu=default, debug=no, asm=no)
Compiling score.c (cpu=default, debug=no, asm=no)
Compiling serial.c (cpu=default, debug=no, asm=no)
Compiling sock2cli.c (cpu=default, debug=no, asm=no)
Compiling sockex.c (cpu=default, debug=no, asm=no)
Compiling sockunix.c (cpu=default, debug=no, asm=no)
Compiling sound.c (cpu=default, debug=no, asm=no)
Compiling speeds.c (cpu=default, debug=no, asm=no)
Compiling startinf.c (cpu=default, debug=no, asm=no)
Compiling startup.c (cpu=default, debug=no, asm=no)
Compiling team.c (cpu=default, debug=no, asm=no)
Compiling texture.c (cpu=default, debug=no, asm=no)
Compiling thrdunix.c (cpu=default, debug=no, asm=no)
thrdunix.c: In function 'lw_thread_start':
thrdunix.c:84:38: warning: cast between incompatible function types from 'void (*)(void *)' to 'void * (*)(void *)' [-Wcast-function-type]
   84 |   if (pthread_create (&thread, NULL, (void *(*)(void *)) func, args) == 0)
      |                                      ^
Compiling ticker.c (cpu=default, debug=no, asm=no)
Compiling time.c (cpu=default, debug=no, asm=no)
Compiling viewport.c (cpu=default, debug=no, asm=no)
Compiling volume.c (cpu=default, debug=no, asm=no)
Compiling watchdog.c (cpu=default, debug=no, asm=no)
Compiling wave.c (cpu=default, debug=no, asm=no)
Compiling wwwcli.c (cpu=default, debug=no, asm=no)
Compiling x11icon.c (cpu=default, debug=no, asm=no)
Linking liquidwar (host=default, debug=no, static=no, asm=no)
/bin/ld: random.o: in function `lw_random_generate_map':
random.c:(.text+0x34): warning: the use of `tmpnam' is dangerous, better use `mkstemp'
Compiling execunix.c (cpu=default, debug=no, asm=no)
Compiling logsrv.c (cpu=default, debug=no, asm=no)
Compiling server.c (cpu=default, debug=no, asm=no)
Compiling sock2srv.c (cpu=default, debug=no, asm=no)
Compiling srvchan.c (cpu=default, debug=no, asm=no)
Compiling srvcont.c (cpu=default, debug=no, asm=no)
Compiling srvteam.c (cpu=default, debug=no, asm=no)
Compiling srvtime.c (cpu=default, debug=no, asm=no)
Compiling wwwsrv.c (cpu=default, debug=no, asm=no)
Linking liquidwar-server (host=default, debug=no, static=no)
Compiling ../utils/lwmapgen/big_quad.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/boxes.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/bubbles.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/circles.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/circuit.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/cut.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/func.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/hole.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/lines.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/main.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/map.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/map_generator.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/misc.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/rand_box.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/rand_func.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/rand_poly.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/rand_poly_cut.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/street.c (cpu=default, debug=no, asm=no)
Compiling ../utils/lwmapgen/worms.c (cpu=default, debug=no, asm=no)
Linking liquidwar-mapgen (host=default, debug=no, static=no)
make[1]: Leaving directory '/home/pbulk/build/games/liquidwar/work/liquidwar-5.6.5/src'
*** Error code 2

Stop.
bmake[1]: stopped in /data/jenkins/workspace/pkgsrc-el9-trunk-x86_64/games/liquidwar
*** Error code 1

Stop.
bmake: stopped in /data/jenkins/workspace/pkgsrc-el9-trunk-x86_64/games/liquidwar