+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /usr/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/openarena-0.8.8nb1/work.log + su pbulk -c '"$@"' make /usr/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/openarena-0.8.8nb1/work.log => Bootstrap dependency digest>=20211023: found digest-20220214 ===> Building for openarena-0.8.8nb1 Package sdl was not found in the pkg-config search path. Perhaps you should add the directory containing `sdl.pc' to the PKG_CONFIG_PATH environment variable Package 'sdl', required by 'virtual:world', not found /usr/bin/which: no sdl-config in (/home/pbulk/build/games/openarena/work/.cwrapper/bin:/home/pbulk/build/games/openarena/work/.buildlink/bin:/home/pbulk/build/games/openarena/work/.gcc/bin:/home/pbulk/build/games/openarena/work/.tools/bin:/usr/pkg/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/bin) Package sdl was not found in the pkg-config search path. Perhaps you should add the directory containing `sdl.pc' to the PKG_CONFIG_PATH environment variable Package 'sdl', required by 'virtual:world', not found gmake[1]: Entering directory '/home/pbulk/build/games/openarena/work/oa-0.8.8' Package sdl was not found in the pkg-config search path. Perhaps you should add the directory containing `sdl.pc' to the PKG_CONFIG_PATH environment variable Package 'sdl', required by 'virtual:world', not found /usr/bin/which: no sdl-config in (/home/pbulk/build/games/openarena/work/.cwrapper/bin:/home/pbulk/build/games/openarena/work/.buildlink/bin:/home/pbulk/build/games/openarena/work/.gcc/bin:/home/pbulk/build/games/openarena/work/.tools/bin:/usr/pkg/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/bin) Package sdl was not found in the pkg-config search path. Perhaps you should add the directory containing `sdl.pc' to the PKG_CONFIG_PATH environment variable Package 'sdl', required by 'virtual:world', not found Building ioquake3 in build/release-linux-x86_64: PLATFORM: linux ARCH: x86_64 VERSION: 1.36 COMPILE_PLATFORM: linux COMPILE_ARCH: x86_64 CC: cc CFLAGS: -pipe -O2 -DARCH_STRING=x86_64 -MMD -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON -DUSE_OPENAL -DUSE_CURL -DUSE_CURL_DLOPEN -Icode/SDL12/include -DUSE_MUMBLE -DUSE_VOIP -DFLOATING_POINT -DUSE_ALLOCA -Icode/libspeex/include -DUSE_LOCAL_HEADERS -DSTANDALONE -DPRODUCT_VERSION="1.36" -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce LDFLAGS: -Wl,-zrelro -Wl,-R/usr/pkg/lib LIBS: -ldl -lm CLIENT_LIBS: -lGL -lopenal -lrt Output: build/release-linux-x86_64/baseq3/cgamex86_64.so build/release-linux-x86_64/baseq3/qagamex86_64.so build/release-linux-x86_64/baseq3/uix86_64.so build/release-linux-x86_64/missionpack/cgamex86_64.so build/release-linux-x86_64/missionpack/qagamex86_64.so build/release-linux-x86_64/missionpack/uix86_64.so build/release-linux-x86_64/baseq3/vm/cgame.qvm build/release-linux-x86_64/baseq3/vm/qagame.qvm build/release-linux-x86_64/baseq3/vm/ui.qvm build/release-linux-x86_64/missionpack/vm/qagame.qvm build/release-linux-x86_64/missionpack/vm/cgame.qvm build/release-linux-x86_64/missionpack/vm/ui.qvm gmake[2]: Entering directory '/home/pbulk/build/games/openarena/work/oa-0.8.8' Package sdl was not found in the pkg-config search path. Perhaps you should add the directory containing `sdl.pc' to the PKG_CONFIG_PATH environment variable Package 'sdl', required by 'virtual:world', not found /usr/bin/which: no sdl-config in (/home/pbulk/build/games/openarena/work/.cwrapper/bin:/home/pbulk/build/games/openarena/work/.buildlink/bin:/home/pbulk/build/games/openarena/work/.gcc/bin:/home/pbulk/build/games/openarena/work/.tools/bin:/usr/pkg/bin:/sbin:/bin:/usr/sbin:/usr/bin:/usr/pkg/bin:/usr/pkg/bin) CGAME_CC code/cgame/cg_main.c GAME_CC code/game/bg_misc.c GAME_CC code/game/bg_lib.c GAME_CC code/game/bg_pmove.c GAME_CC code/game/bg_slidemove.c code/game/bg_pmove.c: In function 'PM_Weapon': code/game/bg_pmove.c:1717:3: warning: this 'else' clause does not guard... [-Wmisleading-indentation] else ^~~~ code/game/bg_pmove.c:1722:2: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' pm->ps->weaponTime += addTime; ^~ code/game/bg_slidemove.c: In function 'PM_StepSlideMove': code/game/bg_slidemove.c:235:18: warning: variable 'down_v' set but not used [-Wunused-but-set-variable] vec3_t down_o, down_v; ^~~~~~ code/game/bg_slidemove.c:235:10: warning: variable 'down_o' set but not used [-Wunused-but-set-variable] vec3_t down_o, down_v; ^~~~~~ CGAME_CC code/cgame/cg_challenges.c CGAME_CC code/cgame/cg_consolecmds.c CGAME_CC code/cgame/cg_draw.c CGAME_CC code/cgame/cg_drawtools.c code/cgame/cg_draw.c: In function 'CG_DrawEliminationTimer': code/cgame/cg_draw.c:1076:8: warning: variable 'scale' set but not used [-Wunused-but-set-variable] float scale; ^~~~~ code/cgame/cg_draw.c: In function 'CG_DrawCenterDDString': code/cgame/cg_draw.c:2389:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(cgs.gametype != GT_DOUBLE_D) ^~ code/cgame/cg_draw.c:2392:6: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' statusA = cgs.redflag; ^~~~~~~ code/cgame/cg_draw.c: In function 'CG_DrawWarmup': code/cgame/cg_draw.c:3099:8: warning: variable 'scale' set but not used [-Wunused-but-set-variable] float scale; ^~~~~ CGAME_CC code/cgame/cg_effects.c CGAME_CC code/cgame/cg_ents.c code/cgame/cg_ents.c: In function 'CG_AdjustPositionForMover': code/cgame/cg_ents.c:663:28: warning: variable 'deltaAngles' set but not used [-Wunused-but-set-variable] vec3_t oldAngles, angles, deltaAngles; ^~~~~~~~~~~ CGAME_CC code/cgame/cg_event.c code/cgame/cg_event.c: In function 'CG_EntityEvent': code/cgame/cg_event.c:711:19: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ CGAME_CC code/cgame/cg_info.c CGAME_CC code/cgame/cg_localents.c CGAME_CC code/cgame/cg_marks.c code/cgame/cg_marks.c: In function 'CG_AddParticles': code/cgame/cg_marks.c:1096:9: warning: variable 'type' set but not used [-Wunused-but-set-variable] int type; ^~~~ code/cgame/cg_marks.c:1094:9: warning: variable 'color' set but not used [-Wunused-but-set-variable] int color; ^~~~~ CGAME_CC code/cgame/cg_players.c code/cgame/cg_players.c: In function 'CG_DustTrail': code/cgame/cg_players.c:1568:17: warning: variable 'dust' set but not used [-Wunused-but-set-variable] localEntity_t *dust; ^~~~ CGAME_CC code/cgame/cg_playerstate.c code/cgame/cg_playerstate.c: In function 'CG_CheckLocalSounds': code/cgame/cg_playerstate.c:299:27: warning: variable 'armor' set but not used [-Wunused-but-set-variable] int highScore, health, armor, reward; ^~~~~ code/cgame/cg_playerstate.c:299:19: warning: variable 'health' set but not used [-Wunused-but-set-variable] int highScore, health, armor, reward; ^~~~~~ CGAME_CC code/cgame/cg_predict.c CGAME_CC code/cgame/cg_scoreboard.c CGAME_CC code/cgame/cg_servercmds.c code/cgame/cg_servercmds.c:47:18: warning: 'numValidOrders' defined but not used [-Wunused-const-variable=] static const int numValidOrders = sizeof(validOrders) / sizeof(orderTask_t); ^~~~~~~~~~~~~~ CGAME_CC code/cgame/cg_snapshot.c CGAME_CC code/cgame/cg_unlagged.c CGAME_CC code/cgame/cg_view.c CGAME_CC code/cgame/cg_weapons.c code/cgame/cg_weapons.c: In function 'CG_RailTrail': code/cgame/cg_weapons.c:218:32: warning: variable 'next_move' set but not used [-Wunused-but-set-variable] vec3_t axis[36], move, move2, next_move, vec, temp; ^~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_LeiSmokeTrail': code/cgame/cg_weapons.c:411:7: warning: variable 'theradio' set but not used [-Wunused-but-set-variable] int theradio; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_LeiPlasmaTrail': code/cgame/cg_weapons.c:470:7: warning: variable 'lastContents' set but not used [-Wunused-but-set-variable] int lastContents; ^~~~~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_OldPlasmaTrail': code/cgame/cg_weapons.c:600:9: warning: variable 't' set but not used [-Wunused-but-set-variable] int t, startTime, step; ^ code/cgame/cg_weapons.c: In function 'CG_LightningBolt': code/cgame/cg_weapons.c:1167:10: warning: variable 'viewangles' set but not used [-Wunused-but-set-variable] vec3_t viewangles; ^~~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar0': code/cgame/cg_weapons.c:1759:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:1761:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar1': code/cgame/cg_weapons.c:1825:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:1827:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar3': code/cgame/cg_weapons.c:2012:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2014:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar4': code/cgame/cg_weapons.c:2118:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2120:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar5': code/cgame/cg_weapons.c:2212:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2214:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar6': code/cgame/cg_weapons.c:2299:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2301:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar7': code/cgame/cg_weapons.c:2404:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2406:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_ShotgunPellet': code/cgame/cg_weapons.c:3184:17: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ code/cgame/cg_weapons.c: In function 'CG_Bullet': code/cgame/cg_weapons.c:3522:17: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ SHLIB_CC code/qcommon/q_math.c SHLIB_CC code/qcommon/q_shared.c CGAME_CC code/cgame/cg_syscalls.c GAME_CC code/game/g_main.c GAME_CC code/game/ai_chat.c code/game/ai_chat.c: In function 'BotChatTime': code/game/ai_chat.c:952:6: warning: variable 'cpm' set but not used [-Wunused-but-set-variable] int cpm; ^~~ code/game/g_main.c: In function 'G_RunFrame': code/game/g_main.c:2728:12: warning: variable 'end' set but not used [-Wunused-but-set-variable] int start, end; ^~~ code/game/g_main.c:2728:5: warning: variable 'start' set but not used [-Wunused-but-set-variable] int start, end; ^~~~~ code/game/g_main.c:2727:8: warning: variable 'msec' set but not used [-Wunused-but-set-variable] int msec; ^~~~ GAME_CC code/game/ai_cmd.c GAME_CC code/game/ai_dmnet.c GAME_CC code/game/ai_dmq3.c code/game/ai_dmq3.c: In function 'BotAIBlocked': code/game/ai_dmq3.c:4537:35: warning: variable 'maxs' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~~ code/game/ai_dmq3.c:4537:29: warning: variable 'mins' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~~ code/game/ai_dmq3.c:4537:24: warning: variable 'end' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~ GAME_CC code/game/ai_main.c GAME_CC code/game/ai_team.c code/game/ai_team.c: In function 'BotCTFOrders_FlagNotAtBase': code/game/ai_team.c:504:11: warning: variable 'weAreAttacking' set but not used [-Wunused-but-set-variable] qboolean weAreAttacking; ^~~~~~~~~~~~~~ GAME_CC code/game/ai_vcmd.c code/game/ai_vcmd.c: In function 'BotVoiceChatCommand': code/game/ai_vcmd.c:497:31: warning: variable 'color' set but not used [-Wunused-but-set-variable] int i, voiceOnly, clientNum, color; ^~~~~ code/game/ai_vcmd.c:497:9: warning: variable 'voiceOnly' set but not used [-Wunused-but-set-variable] int i, voiceOnly, clientNum, color; ^~~~~~~~~ GAME_CC code/game/g_active.c code/game/g_active.c: In function 'ClientEvents': code/game/g_active.c:553:9: warning: variable 'dir' set but not used [-Wunused-but-set-variable] vec3_t dir; ^~~ code/game/g_active.c: In function 'ClientEndFrame': code/game/g_active.c:1252:22: warning: variable 'pers' set but not used [-Wunused-but-set-variable] clientPersistant_t *pers; ^~~~ GAME_CC code/game/g_arenas.c GAME_CC code/game/g_admin.c code/game/g_admin.c: In function 'G_admin_namelog_update': code/game/g_admin.c:1035:29: warning: argument to 'sizeof' in 'memset' call is the same expression as the destination; did you mean to dereference it? [-Wsizeof-pointer-memaccess] memset( namelog, 0, sizeof( namelog ) ); ^ code/game/g_admin.c: In function 'G_admin_listplayers': code/game/g_admin.c:2314:5: warning: this 'for' clause does not guard... [-Wmisleading-indentation] for( j = 0; j < 8; j++ ) ^~~ code/game/g_admin.c:2316:9: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for' guid_stub[ j ] = '\0'; ^~~~~~~~~ GAME_CC code/game/g_bot.c GAME_CC code/game/g_client.c code/game/g_client.c: In function 'ClientRespawn': code/game/g_client.c:559:2: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if((g_gametype.integer==GT_ELIMINATION || g_gametype.integer==GT_CTF_ELIMINATION || g_gametype.integer==GT_LMS) ^~ code/game/g_client.c:562:3: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' ClientSpawn(ent); ^~~~~~~~~~~ code/game/g_client.c: In function 'ClientConnect': code/game/g_client.c:1477:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if( !strcmp( client->pers.ip, "localhost" ) ) ^~ code/game/g_client.c:1479:9: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' client->pers.adminLevel = G_admin_level( ent ); ^~~~~~ GAME_CC code/game/g_cmds.c code/game/g_cmds.c: In function 'ClientCommand': code/game/g_cmds.c:2249:9: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if( !G_admin_cmd_check( ent, qfalse ) ) ^~ code/game/g_cmds.c:2252:13: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' return; ^~~~~~ GAME_CC code/game/g_cmds_ext.c GAME_CC code/game/g_combat.c GAME_CC code/game/g_items.c GAME_CC code/game/bg_alloc.c GAME_CC code/game/g_fileops.c GAME_CC code/game/g_killspree.c code/game/g_killspree.c: In function 'G_checkForMultiKill': code/game/g_killspree.c:471:17: warning: variable 'clientNum' set but not used [-Wunused-but-set-variable] int clientNum; ^~~~~~~~~ GAME_CC code/game/g_misc.c GAME_CC code/game/g_missile.c GAME_CC code/game/g_mover.c GAME_CC code/game/g_playerstore.c GAME_CC code/game/g_session.c GAME_CC code/game/g_spawn.c GAME_CC code/game/g_svcmds.c GAME_CC code/game/g_svcmds_ext.c GAME_CC code/game/g_target.c GAME_CC code/game/g_team.c GAME_CC code/game/g_trigger.c GAME_CC code/game/g_unlagged.c code/game/g_unlagged.c: In function 'G_StoreHistory': code/game/g_unlagged.c:57:13: warning: variable 'frametime' set but not used [-Wunused-but-set-variable] int head, frametime; ^~~~~~~~~ code/game/g_unlagged.c: In function 'G_PredictPlayerStepSlideMove': code/game/g_unlagged.c:560:35: warning: variable 'down_v' set but not used [-Wunused-but-set-variable] vec3_t start_o, start_v, down_o, down_v; ^~~~~~ code/game/g_unlagged.c:560:27: warning: variable 'down_o' set but not used [-Wunused-but-set-variable] vec3_t start_o, start_v, down_o, down_v; ^~~~~~ GAME_CC code/game/g_utils.c GAME_CC code/game/g_vote.c GAME_CC code/game/g_weapon.c GAME_CC code/game/g_syscalls.c code/game/g_weapon.c: In function 'ShotgunPattern': code/game/g_weapon.c:390:8: warning: variable 'oldScore' set but not used [-Wunused-but-set-variable] int oldScore; ^~~~~~~~ UI_CC code/q3_ui/ui_main.c UI_CC code/q3_ui/ui_addbots.c UI_CC code/q3_ui/ui_atoms.c UI_CC code/q3_ui/ui_cdkey.c UI_CC code/q3_ui/ui_challenges.c UI_CC code/q3_ui/ui_cinematics.c UI_CC code/q3_ui/ui_confirm.c UI_CC code/q3_ui/ui_connect.c UI_CC code/q3_ui/ui_controls2.c UI_CC code/q3_ui/ui_credits.c UI_CC code/q3_ui/ui_demo2.c code/q3_ui/ui_demo2.c: In function 'UI_DemosMenu_Key': code/q3_ui/ui_demo2.c:119:16: warning: variable 'item' set but not used [-Wunused-but-set-variable] menucommon_s *item; ^~~~ UI_CC code/q3_ui/ui_display.c UI_CC code/q3_ui/ui_firstconnect.c UI_CC code/q3_ui/ui_gameinfo.c UI_CC code/q3_ui/ui_ingame.c UI_CC code/q3_ui/ui_loadconfig.c UI_CC code/q3_ui/ui_menu.c UI_CC code/q3_ui/ui_mfield.c code/q3_ui/ui_menu.c: In function 'Main_MenuEvent': code/q3_ui/ui_menu.c:109:13: warning: this 'else' clause does not guard... [-Wmisleading-indentation] else ^~~~ code/q3_ui/ui_menu.c:111:3: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' break; ^~~~~ code/q3_ui/ui_mfield.c: In function 'MenuField_Draw': code/q3_ui/ui_mfield.c:337:7: warning: variable 'h' set but not used [-Wunused-but-set-variable] int h; ^ UI_CC code/q3_ui/ui_mods.c UI_CC code/q3_ui/ui_network.c code/q3_ui/ui_mods.c: In function 'UI_ModsMenu_Key': code/q3_ui/ui_mods.c:188:16: warning: variable 'item' set but not used [-Wunused-but-set-variable] menucommon_s *item; ^~~~ UI_CC code/q3_ui/ui_options.c UI_CC code/q3_ui/ui_password.c UI_CC code/q3_ui/ui_playermodel.c UI_CC code/q3_ui/ui_players.c UI_CC code/q3_ui/ui_playersettings.c code/q3_ui/ui_playersettings.c: In function 'PlayerSettings_DrawEffects2': code/q3_ui/ui_playersettings.c:238:12: warning: variable 'focus' set but not used [-Wunused-but-set-variable] qboolean focus; ^~~~~ UI_CC code/q3_ui/ui_preferences.c UI_CC code/q3_ui/ui_qmenu.c UI_CC code/q3_ui/ui_removebots.c UI_CC code/q3_ui/ui_saveconfig.c UI_CC code/q3_ui/ui_serverinfo.c UI_CC code/q3_ui/ui_servers2.c UI_CC code/q3_ui/ui_setup.c code/q3_ui/ui_servers2.c: In function 'ArenaServers_LoadFavorites': code/q3_ui/ui_servers2.c:937:9: warning: variable 'emptyinfo' set but not used [-Wunused-but-set-variable] char emptyinfo[MAX_INFO_STRING]; ^~~~~~~~~ UI_CC code/q3_ui/ui_sound.c UI_CC code/q3_ui/ui_sparena.c UI_CC code/q3_ui/ui_specifyserver.c UI_CC code/q3_ui/ui_splevel.c UI_CC code/q3_ui/ui_sppostgame.c UI_CC code/q3_ui/ui_spskill.c UI_CC code/q3_ui/ui_startserver.c UI_CC code/q3_ui/ui_team.c UI_CC code/q3_ui/ui_teamorders.c UI_CC code/q3_ui/ui_video.c UI_CC code/q3_ui/ui_votemenu.c UI_CC code/q3_ui/ui_votemenu_fraglimit.c UI_CC code/q3_ui/ui_votemenu_timelimit.c UI_CC code/q3_ui/ui_votemenu_gametype.c UI_CC code/q3_ui/ui_votemenu_kick.c UI_CC code/q3_ui/ui_votemenu_map.c UI_CC code/q3_ui/ui_votemenu_custom.c UI_CC_MISSIONPACK code/ui/ui_syscalls.c CGAME_CC_MISSIONPACK code/cgame/cg_main.c GAME_CC_MISSIONPACK code/game/bg_misc.c GAME_CC_MISSIONPACK code/game/bg_lib.c GAME_CC_MISSIONPACK code/game/bg_pmove.c code/game/bg_pmove.c: In function 'PM_Weapon': code/game/bg_pmove.c:1717:3: warning: this 'else' clause does not guard... [-Wmisleading-indentation] else ^~~~ code/game/bg_pmove.c:1722:2: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' pm->ps->weaponTime += addTime; ^~ GAME_CC_MISSIONPACK code/game/bg_slidemove.c code/game/bg_slidemove.c: In function 'PM_StepSlideMove': code/game/bg_slidemove.c:235:18: warning: variable 'down_v' set but not used [-Wunused-but-set-variable] vec3_t down_o, down_v; ^~~~~~ code/game/bg_slidemove.c:235:10: warning: variable 'down_o' set but not used [-Wunused-but-set-variable] vec3_t down_o, down_v; ^~~~~~ CGAME_CC_MISSIONPACK code/cgame/cg_challenges.c CGAME_CC_MISSIONPACK code/cgame/cg_consolecmds.c CGAME_CC_MISSIONPACK code/cgame/cg_newdraw.c CGAME_CC_MISSIONPACK code/cgame/cg_draw.c code/cgame/cg_newdraw.c: In function 'CG_DrawPlayerArmorIcon': code/cgame/cg_newdraw.c:164:17: warning: variable 'ps' set but not used [-Wunused-but-set-variable] playerState_t *ps; ^~ code/cgame/cg_newdraw.c:163:13: warning: variable 'cent' set but not used [-Wunused-but-set-variable] centity_t *cent; ^~~~ code/cgame/cg_newdraw.c: In function 'CG_DrawPlayerArmorValue': code/cgame/cg_newdraw.c:192:13: warning: variable 'cent' set but not used [-Wunused-but-set-variable] centity_t *cent; ^~~~ code/cgame/cg_newdraw.c: In function 'CG_DrawPlayerAmmoIcon': code/cgame/cg_newdraw.c:224:17: warning: variable 'ps' set but not used [-Wunused-but-set-variable] playerState_t *ps; ^~ code/cgame/cg_draw.c: In function 'CG_DrawEliminationTimer': code/cgame/cg_draw.c:1077:6: warning: variable 'cw' set but not used [-Wunused-but-set-variable] int cw; ^~ code/cgame/cg_draw.c:1076:8: warning: variable 'scale' set but not used [-Wunused-but-set-variable] float scale; ^~~~~ code/cgame/cg_draw.c:1075:14: warning: variable 'st' set but not used [-Wunused-but-set-variable] const char *st; ^~ code/cgame/cg_draw.c: In function 'CG_DrawScoreboard': code/cgame/cg_draw.c:2842:8: warning: variable 'fade' set but not used [-Wunused-but-set-variable] float fade, *fadeColor; ^~~~ code/cgame/cg_draw.c: In function 'CG_DrawWarmup': code/cgame/cg_draw.c:3101:8: warning: variable 'cw' set but not used [-Wunused-but-set-variable] int cw; ^~ CGAME_CC_MISSIONPACK code/cgame/cg_drawtools.c CGAME_CC_MISSIONPACK code/cgame/cg_effects.c CGAME_CC_MISSIONPACK code/cgame/cg_ents.c code/cgame/cg_ents.c: In function 'CG_AdjustPositionForMover': code/cgame/cg_ents.c:663:28: warning: variable 'deltaAngles' set but not used [-Wunused-but-set-variable] vec3_t oldAngles, angles, deltaAngles; ^~~~~~~~~~~ CGAME_CC_MISSIONPACK code/cgame/cg_event.c code/cgame/cg_event.c: In function 'CG_EntityEvent': code/cgame/cg_event.c:711:19: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ CGAME_CC_MISSIONPACK code/cgame/cg_info.c CGAME_CC_MISSIONPACK code/cgame/cg_localents.c CGAME_CC_MISSIONPACK code/cgame/cg_marks.c CGAME_CC_MISSIONPACK code/cgame/cg_players.c code/cgame/cg_marks.c: In function 'CG_AddParticles': code/cgame/cg_marks.c:1096:9: warning: variable 'type' set but not used [-Wunused-but-set-variable] int type; ^~~~ code/cgame/cg_marks.c:1094:9: warning: variable 'color' set but not used [-Wunused-but-set-variable] int color; ^~~~~ code/cgame/cg_players.c: In function 'CG_DustTrail': code/cgame/cg_players.c:1568:17: warning: variable 'dust' set but not used [-Wunused-but-set-variable] localEntity_t *dust; ^~~~ CGAME_CC_MISSIONPACK code/cgame/cg_playerstate.c CGAME_CC_MISSIONPACK code/cgame/cg_predict.c CGAME_CC_MISSIONPACK code/cgame/cg_scoreboard.c CGAME_CC_MISSIONPACK code/cgame/cg_servercmds.c CGAME_CC_MISSIONPACK code/cgame/cg_snapshot.c CGAME_CC_MISSIONPACK code/cgame/cg_unlagged.c CGAME_CC_MISSIONPACK code/cgame/cg_view.c CGAME_CC_MISSIONPACK code/cgame/cg_weapons.c code/cgame/cg_weapons.c: In function 'CG_RailTrail': code/cgame/cg_weapons.c:218:32: warning: variable 'next_move' set but not used [-Wunused-but-set-variable] vec3_t axis[36], move, move2, next_move, vec, temp; ^~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_LeiSmokeTrail': code/cgame/cg_weapons.c:411:7: warning: variable 'theradio' set but not used [-Wunused-but-set-variable] int theradio; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_LeiPlasmaTrail': code/cgame/cg_weapons.c:470:7: warning: variable 'lastContents' set but not used [-Wunused-but-set-variable] int lastContents; ^~~~~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_OldPlasmaTrail': code/cgame/cg_weapons.c:600:9: warning: variable 't' set but not used [-Wunused-but-set-variable] int t, startTime, step; ^ code/cgame/cg_weapons.c: In function 'CG_LightningBolt': code/cgame/cg_weapons.c:1167:10: warning: variable 'viewangles' set but not used [-Wunused-but-set-variable] vec3_t viewangles; ^~~~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar0': code/cgame/cg_weapons.c:1759:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:1761:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar1': code/cgame/cg_weapons.c:1825:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:1827:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar3': code/cgame/cg_weapons.c:2012:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2014:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar4': code/cgame/cg_weapons.c:2118:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2120:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar5': code/cgame/cg_weapons.c:2212:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2214:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar6': code/cgame/cg_weapons.c:2299:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2301:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_DrawWeaponBar7': code/cgame/cg_weapons.c:2404:21: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if(i==10) ^~ code/cgame/cg_weapons.c:2406:4: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' continue; ^~~~~~~~ code/cgame/cg_weapons.c: In function 'CG_ShotgunPellet': code/cgame/cg_weapons.c:3184:17: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ code/cgame/cg_weapons.c: In function 'CG_Bullet': code/cgame/cg_weapons.c:3522:17: warning: variable 'smoke' set but not used [-Wunused-but-set-variable] localEntity_t *smoke; ^~~~~ UI_CC_MISSIONPACK code/ui/ui_shared.c code/ui/ui_shared.c: In function 'Item_ListBox_OverLB': code/ui/ui_shared.c:1533:6: warning: variable 'count' set but not used [-Wunused-but-set-variable] int count; ^~~~~ code/ui/ui_shared.c:1531:16: warning: variable 'listPtr' set but not used [-Wunused-but-set-variable] listBoxDef_t *listPtr; ^~~~~~~ code/ui/ui_shared.c: In function 'Item_Slider_Paint': code/ui/ui_shared.c:3380:14: warning: variable 'value' set but not used [-Wunused-but-set-variable] float x, y, value; ^~~~~ code/ui/ui_shared.c: In function 'Item_OwnerDraw_Paint': code/ui/ui_shared.c:3803:14: warning: variable 'parent' set but not used [-Wunused-but-set-variable] menuDef_t *parent; ^~~~~~ SHLIB_CC_MISSIONPACK code/qcommon/q_math.c SHLIB_CC_MISSIONPACK code/qcommon/q_shared.c CGAME_CC_MISSIONPACK code/cgame/cg_syscalls.c GAME_CC_MISSIONPACK code/game/g_main.c code/game/g_main.c: In function 'G_RunFrame': code/game/g_main.c:2728:12: warning: variable 'end' set but not used [-Wunused-but-set-variable] int start, end; ^~~ code/game/g_main.c:2728:5: warning: variable 'start' set but not used [-Wunused-but-set-variable] int start, end; ^~~~~ code/game/g_main.c:2727:8: warning: variable 'msec' set but not used [-Wunused-but-set-variable] int msec; ^~~~ GAME_CC_MISSIONPACK code/game/ai_chat.c code/game/ai_chat.c: In function 'BotChatTime': code/game/ai_chat.c:952:6: warning: variable 'cpm' set but not used [-Wunused-but-set-variable] int cpm; ^~~ GAME_CC_MISSIONPACK code/game/ai_cmd.c GAME_CC_MISSIONPACK code/game/ai_dmnet.c GAME_CC_MISSIONPACK code/game/ai_dmq3.c code/game/ai_dmq3.c: In function 'BotAIBlocked': code/game/ai_dmq3.c:4537:35: warning: variable 'maxs' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~~ code/game/ai_dmq3.c:4537:29: warning: variable 'mins' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~~ code/game/ai_dmq3.c:4537:24: warning: variable 'end' set but not used [-Wunused-but-set-variable] vec3_t hordir, start, end, mins, maxs, sideward, angles, up = {0, 0, 1}; ^~~ GAME_CC_MISSIONPACK code/game/ai_main.c GAME_CC_MISSIONPACK code/game/ai_team.c code/game/ai_team.c: In function 'BotCTFOrders_FlagNotAtBase': code/game/ai_team.c:504:11: warning: variable 'weAreAttacking' set but not used [-Wunused-but-set-variable] qboolean weAreAttacking; ^~~~~~~~~~~~~~ GAME_CC_MISSIONPACK code/game/ai_vcmd.c code/game/ai_vcmd.c: In function 'BotVoiceChatCommand': code/game/ai_vcmd.c:497:31: warning: variable 'color' set but not used [-Wunused-but-set-variable] int i, voiceOnly, clientNum, color; ^~~~~ code/game/ai_vcmd.c:497:9: warning: variable 'voiceOnly' set but not used [-Wunused-but-set-variable] int i, voiceOnly, clientNum, color; ^~~~~~~~~ GAME_CC_MISSIONPACK code/game/g_active.c code/game/g_active.c: In function 'ClientEvents': code/game/g_active.c:553:9: warning: variable 'dir' set but not used [-Wunused-but-set-variable] vec3_t dir; ^~~ code/game/g_active.c: In function 'ClientEndFrame': code/game/g_active.c:1252:22: warning: variable 'pers' set but not used [-Wunused-but-set-variable] clientPersistant_t *pers; ^~~~ GAME_CC_MISSIONPACK code/game/g_admin.c code/game/g_admin.c: In function 'G_admin_namelog_update': code/game/g_admin.c:1035:29: warning: argument to 'sizeof' in 'memset' call is the same expression as the destination; did you mean to dereference it? [-Wsizeof-pointer-memaccess] memset( namelog, 0, sizeof( namelog ) ); ^ code/game/g_admin.c: In function 'G_admin_listplayers': code/game/g_admin.c:2314:5: warning: this 'for' clause does not guard... [-Wmisleading-indentation] for( j = 0; j < 8; j++ ) ^~~ code/game/g_admin.c:2316:9: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'for' guid_stub[ j ] = '\0'; ^~~~~~~~~ GAME_CC_MISSIONPACK code/game/g_arenas.c GAME_CC_MISSIONPACK code/game/g_bot.c GAME_CC_MISSIONPACK code/game/g_client.c code/game/g_client.c: In function 'ClientRespawn': code/game/g_client.c:559:2: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if((g_gametype.integer==GT_ELIMINATION || g_gametype.integer==GT_CTF_ELIMINATION || g_gametype.integer==GT_LMS) ^~ code/game/g_client.c:562:3: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' ClientSpawn(ent); ^~~~~~~~~~~ code/game/g_client.c: In function 'ClientConnect': code/game/g_client.c:1477:5: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if( !strcmp( client->pers.ip, "localhost" ) ) ^~ code/game/g_client.c:1479:9: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' client->pers.adminLevel = G_admin_level( ent ); ^~~~~~ GAME_CC_MISSIONPACK code/game/g_cmds.c code/game/g_cmds.c: In function 'ClientCommand': code/game/g_cmds.c:2249:9: warning: this 'if' clause does not guard... [-Wmisleading-indentation] if( !G_admin_cmd_check( ent, qfalse ) ) ^~ code/game/g_cmds.c:2252:13: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' return; ^~~~~~ GAME_CC_MISSIONPACK code/game/g_cmds_ext.c GAME_CC_MISSIONPACK code/game/g_combat.c GAME_CC_MISSIONPACK code/game/g_items.c GAME_CC_MISSIONPACK code/game/bg_alloc.c GAME_CC_MISSIONPACK code/game/g_fileops.c GAME_CC_MISSIONPACK code/game/g_killspree.c GAME_CC_MISSIONPACK code/game/g_misc.c code/game/g_killspree.c: In function 'G_checkForMultiKill': code/game/g_killspree.c:471:17: warning: variable 'clientNum' set but not used [-Wunused-but-set-variable] int clientNum; ^~~~~~~~~ GAME_CC_MISSIONPACK code/game/g_missile.c GAME_CC_MISSIONPACK code/game/g_mover.c GAME_CC_MISSIONPACK code/game/g_playerstore.c GAME_CC_MISSIONPACK code/game/g_session.c GAME_CC_MISSIONPACK code/game/g_spawn.c GAME_CC_MISSIONPACK code/game/g_svcmds.c GAME_CC_MISSIONPACK code/game/g_svcmds_ext.c GAME_CC_MISSIONPACK code/game/g_target.c GAME_CC_MISSIONPACK code/game/g_team.c GAME_CC_MISSIONPACK code/game/g_trigger.c GAME_CC_MISSIONPACK code/game/g_unlagged.c code/game/g_unlagged.c: In function 'G_StoreHistory': code/game/g_unlagged.c:57:13: warning: variable 'frametime' set but not used [-Wunused-but-set-variable] int head, frametime; ^~~~~~~~~ code/game/g_unlagged.c: In function 'G_PredictPlayerStepSlideMove': code/game/g_unlagged.c:560:35: warning: variable 'down_v' set but not used [-Wunused-but-set-variable] vec3_t start_o, start_v, down_o, down_v; ^~~~~~ code/game/g_unlagged.c:560:27: warning: variable 'down_o' set but not used [-Wunused-but-set-variable] vec3_t start_o, start_v, down_o, down_v; ^~~~~~ GAME_CC_MISSIONPACK code/game/g_utils.c GAME_CC_MISSIONPACK code/game/g_vote.c GAME_CC_MISSIONPACK code/game/g_weapon.c code/game/g_weapon.c: In function 'ShotgunPattern': code/game/g_weapon.c:390:8: warning: variable 'oldScore' set but not used [-Wunused-but-set-variable] int oldScore; ^~~~~~~~ GAME_CC_MISSIONPACK code/game/g_syscalls.c UI_CC_MISSIONPACK code/ui/ui_main.c code/ui/ui_main.c: In function '_UI_Init': code/ui/ui_main.c:5112:6: warning: variable 'start' set but not used [-Wunused-but-set-variable] int start; ^~~~~ UI_CC_MISSIONPACK code/ui/ui_atoms.c At top level: code/ui/ui_main.c:126:18: warning: 'numSortKeys' defined but not used [-Wunused-const-variable=] static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*); ^~~~~~~~~~~ code/ui/ui_main.c:114:18: warning: 'numTeamArenaGameNames' defined but not used [-Wunused-const-variable=] static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*); ^~~~~~~~~~~~~~~~~~~~~ code/ui/ui_atoms.c: In function 'Com_Error': code/ui/ui_atoms.c:41:1: warning: 'noreturn' function does return } ^ UI_CC_MISSIONPACK code/ui/ui_gameinfo.c UI_CC_MISSIONPACK code/ui/ui_players.c UI_CC_MISSIONPACK code/game/bg_misc.c UI_CC_MISSIONPACK code/game/bg_lib.c TOOLS_CC code/tools/lcc/etc/lcc.c code/tools/lcc/etc/lcc.c: In function 'stringf': code/tools/lcc/etc/lcc.c:760:6: warning: variable 'n' set but not used [-Wunused-but-set-variable] int n; ^ TOOLS_CC code/tools/lcc/etc/bytecode.c TOOLS_CC code/tools/lcc/src/alloc.c TOOLS_CC code/tools/lcc/src/bind.c TOOLS_CC code/tools/lcc/src/bytecode.c code/tools/lcc/src/bytecode.c: In function 'LoadSourceFile': code/tools/lcc/src/bytecode.c:264:10: warning: variable 'size' set but not used [-Wunused-but-set-variable] size_t size; ^~~~ TOOLS_CC code/tools/lcc/src/dag.c code/tools/lcc/src/dag.c: In function 'emitcode': code/tools/lcc/src/dag.c:521:18: warning: this 'if' clause does not guard... [-Wmisleading-indentation] case Label: if (cp->u.forest) ^~ code/tools/lcc/src/dag.c:522:39: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'if' (*IR->emit)(cp->u.forest); break; ^~~~~ TOOLS_CC code/tools/lcc/lburg/lburg.c TOOLS_CC code/tools/lcc/lburg/gram.c TOOLS_CC code/tools/lcc/src/decl.c code/tools/lcc/lburg/gram.c:15:21: warning: 'yysccsid' defined but not used [-Wunused-const-variable=] YYCONST static char yysccsid[] = "@(#)yaccpar 1.8 (Berkeley +Cygnus.28) 01/20/91"; ^~~~~~~~ TOOLS_CC code/tools/lcc/src/enode.c TOOLS_CC code/tools/lcc/src/error.c TOOLS_CC code/tools/lcc/src/event.c TOOLS_CC code/tools/lcc/src/expr.c TOOLS_CC code/tools/lcc/src/gen.c code/tools/lcc/src/expr.c: In function 'unary': code/tools/lcc/src/expr.c:161:9: warning: this 'else' clause does not guard... [-Wmisleading-indentation] else ^~~~ code/tools/lcc/src/expr.c:162:36: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' typeerror(ADD, p, NULL); break; ^~~~~ code/tools/lcc/src/expr.c:172:11: warning: this 'else' clause does not guard... [-Wmisleading-indentation] } else ^~~~ code/tools/lcc/src/expr.c:173:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' typeerror(SUB, p, NULL); break; ^~~~~ code/tools/lcc/src/expr.c:178:11: warning: this 'else' clause does not guard... [-Wmisleading-indentation] } else ^~~~ code/tools/lcc/src/expr.c:179:37: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' typeerror(BCOM, p, NULL); break; ^~~~~ code/tools/lcc/src/expr.c:183:9: warning: this 'else' clause does not guard... [-Wmisleading-indentation] else ^~~~ code/tools/lcc/src/expr.c:184:35: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' typeerror(NOT, p, NULL); break; ^~~~~ code/tools/lcc/src/expr.c: In function 'postfix': code/tools/lcc/src/expr.c:320:10: warning: this 'else' clause does not guard... [-Wmisleading-indentation] } else ^~~~ code/tools/lcc/src/expr.c:321:41: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' error("field name expected\n"); break; ^~~~~ code/tools/lcc/src/expr.c:333:10: warning: this 'else' clause does not guard... [-Wmisleading-indentation] } else ^~~~ code/tools/lcc/src/expr.c:334:41: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' error("field name expected\n"); break; ^~~~~ TOOLS_CC code/tools/lcc/src/init.c TOOLS_CC code/tools/lcc/src/inits.c TOOLS_CC code/tools/lcc/src/input.c TOOLS_CC code/tools/lcc/src/lex.c TOOLS_CC code/tools/lcc/src/list.c TOOLS_CC code/tools/lcc/src/main.c TOOLS_CC code/tools/lcc/src/null.c TOOLS_CC code/tools/lcc/src/output.c TOOLS_CC code/tools/lcc/src/prof.c TOOLS_CC code/tools/lcc/src/profio.c TOOLS_CC code/tools/lcc/src/simp.c TOOLS_CC code/tools/lcc/src/stmt.c code/tools/lcc/src/stmt.c: In function 'statement': code/tools/lcc/src/stmt.c:186:12: warning: this 'else' clause does not guard... [-Wmisleading-indentation] } else ^~~~ code/tools/lcc/src/stmt.c:187:45: note: ...this statement, but the latter is misleadingly indented as if it were guarded by the 'else' error("missing label in goto\n"); expect(';'); ^~~~~~ TOOLS_CC code/tools/lcc/src/string.c TOOLS_CC code/tools/lcc/src/sym.c TOOLS_CC code/tools/lcc/src/symbolic.c TOOLS_CC code/tools/lcc/src/trace.c TOOLS_CC code/tools/lcc/src/tree.c TOOLS_CC code/tools/lcc/src/types.c TOOLS_CC code/tools/lcc/cpp/cpp.c TOOLS_CC code/tools/lcc/cpp/lex.c TOOLS_CC code/tools/lcc/cpp/nlist.c TOOLS_CC code/tools/lcc/cpp/tokens.c code/tools/lcc/cpp/tokens.c: In function 'peektokens': code/tools/lcc/cpp/tokens.c:270:32: warning: format '%d' expects argument of type 'int', but argument 3 has type 'long int' [-Wformat=] fprintf(stderr, "(tp offset %d) ", tp-trp->bp); ~^ ~~~~~~~~~~ %ld code/tools/lcc/cpp/tokens.c: In function 'puttokens': code/tools/lcc/cpp/tokens.c:308:5: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1, wbuf, wbp-wbuf); ^~~~~~~~~~~~~~~~~~~~~~~~ code/tools/lcc/cpp/tokens.c:309:4: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1, (char *)p, len); ^~~~~~~~~~~~~~~~~~~~~~~~ code/tools/lcc/cpp/tokens.c:316:4: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1, wbuf, OBS); ^~~~~~~~~~~~~~~~~~~ code/tools/lcc/cpp/tokens.c: In function 'flushout': code/tools/lcc/cpp/tokens.c:331:3: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1, wbuf, wbp-wbuf); ^~~~~~~~~~~~~~~~~~~~~~~~ TOOLS_CC code/tools/lcc/cpp/macro.c TOOLS_CC code/tools/lcc/cpp/eval.c TOOLS_CC code/tools/lcc/cpp/include.c code/tools/lcc/cpp/include.c: In function 'doinclude': code/tools/lcc/cpp/include.c:95:3: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1,objname,strlen(objname)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ code/tools/lcc/cpp/include.c:96:3: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1,iname,strlen(iname)); ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ code/tools/lcc/cpp/include.c:97:3: warning: ignoring return value of 'write', declared with attribute warn_unused_result [-Wunused-result] write(1,"\n",1); ^~~~~~~~~~~~~~~ TOOLS_CC code/tools/lcc/cpp/hideset.c TOOLS_CC code/tools/lcc/cpp/getopt.c TOOLS_CC code/tools/lcc/cpp/unix.c TOOLS_CC code/tools/asm/q3asm.c code/tools/asm/q3asm.c: In function 'TryAssembleENDPROC': code/tools/asm/q3asm.c:949:10: warning: variable 'v2' set but not used [-Wunused-but-set-variable] int v, v2; ^~ code/tools/asm/q3asm.c:949:7: warning: variable 'v' set but not used [-Wunused-but-set-variable] int v, v2; ^ TOOLS_CC code/tools/asm/cmdlib.c code/tools/asm/cmdlib.c: In function 'Q_getwd': code/tools/asm/cmdlib.c:402:4: warning: ignoring return value of 'getcwd', declared with attribute warn_unused_result [-Wunused-result] getcwd (out, 256); ^~~~~~~~~~~~~~~~~ code/tools/asm/q3asm.c: In function 'ParseExpression': code/tools/asm/q3asm.c:603:26: warning: '%i' directive writing between 1 and 11 bytes into a region of size between 0 and 1023 [-Wformat-overflow=] sprintf( expanded, "%s_%i", sym, currentFileIndex ); ^~ In file included from /usr/include/stdio.h:873, from code/tools/asm/cmdlib.h:39, from code/tools/asm/q3asm.c:24: /usr/include/bits/stdio2.h:36:10: note: '__builtin___sprintf_chk' output between 3 and 1036 bytes into a destination of size 1024 return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __glibc_objsize (__s), __fmt, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __va_arg_pack ()); ~~~~~~~~~~~~~~~~~ code/tools/asm/cmdlib.c: In function 'ExpandPathAndArchive': code/tools/asm/cmdlib.c:347:31: warning: '__builtin___sprintf_chk' may write a terminating nul past the end of the destination [-Wformat-overflow=] sprintf (archivename, "%s/%s", archivedir, path); ^ In file included from /usr/include/stdio.h:873, from code/tools/asm/cmdlib.h:39, from code/tools/asm/cmdlib.c:24: /usr/include/bits/stdio2.h:36:10: note: '__builtin___sprintf_chk' output 2 or more bytes (assuming 1025) into a destination of size 1024 return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __glibc_objsize (__s), __fmt, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __va_arg_pack ()); ~~~~~~~~~~~~~~~~~ LD build/release-linux-x86_64/baseq3/cgamex86_64.so LD build/release-linux-x86_64/baseq3/qagamex86_64.so LD build/release-linux-x86_64/baseq3/uix86_64.so LD build/release-linux-x86_64/missionpack/cgamex86_64.so LD build/release-linux-x86_64/missionpack/qagamex86_64.so LD build/release-linux-x86_64/missionpack/uix86_64.so LD build/release-linux-x86_64/tools/lburg/lburg LD build/release-linux-x86_64/tools/q3cpp LD build/release-linux-x86_64/tools/q3asm LBURG code/tools/lcc/src/dagcheck.md TOOLS_CC_DAGCHECK build/release-linux-x86_64/tools/rcc/dagcheck.c LD build/release-linux-x86_64/tools/q3rcc LD build/release-linux-x86_64/tools/q3lcc GAME_Q3LCC code/game/bg_misc.c CGAME_Q3LCC code/cgame/cg_main.c build/release-linux-x86_64/tools/q3lcc: fatal error in build/release-linux-x86_64/tools/q3cpp gmake[2]: *** [Makefile:2040: build/release-linux-x86_64/baseq3/game/bg_misc.asm] Error 1 gmake[2]: *** Waiting for unfinished jobs.... build/release-linux-x86_64/tools/q3lcc: fatal error in build/release-linux-x86_64/tools/q3cpp gmake[2]: *** [Makefile:2021: build/release-linux-x86_64/baseq3/cgame/cg_main.asm] Error 1 gmake[2]: Leaving directory '/home/pbulk/build/games/openarena/work/oa-0.8.8' gmake[1]: *** [Makefile:988: targets] Error 2 gmake[1]: Leaving directory '/home/pbulk/build/games/openarena/work/oa-0.8.8' gmake: *** [Makefile:958: release] Error 2 *** Error code 2 Stop. bmake[1]: stopped in /data/jenkins/workspace/pkgsrc-el8-trunk-x86_64/games/openarena *** Error code 1 Stop. bmake: stopped in /data/jenkins/workspace/pkgsrc-el8-trunk-x86_64/games/openarena