+ local run_cmd + run_cmd=run_direct + shift + run_direct /usr/pkg/bin/bmake stage-package-create BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/maelstrom-sdl-3.0.6nb1/work.log + /usr/pkg/bin/bmake stage-package-create BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/maelstrom-sdl-3.0.6nb1/work.log => Creating binary package /home/pbulk/build/games/maelstrom-sdl/work/.packages/maelstrom-sdl-3.0.6nb1.tgz => Signing binary package /home/pbulk/build/games/maelstrom-sdl/work/.packages/maelstrom-sdl-3.0.6nb1.tgz (GPG) + PKG_PATH=/nfs/packages/Linux/el7/trunk/x86_64/All + /opt/tools/sbin/pkg_add -K /usr/pkg/.pkgdb /home/pbulk/build/games/maelstrom-sdl/work/.packages/maelstrom-sdl-3.0.6nb1.tgz maelstrom-sdl-3.0.6nb1: copying /usr/pkg/share/Maelstrom/Maelstrom-Scores to /var/games/Maelstrom-Scores =========================================================================== $NetBSD: MESSAGE,v 1.2 2002/09/24 12:30:04 wiz Exp $ If you wish the screen resolution to be changed to 640x480 when Maelstrom is run, make sure that 640x480 is a valid mode for your X server, and run Maelstrom like so: Maelstrom -fullscreen If you want faster frame-rates, you can do so (for a small security trade-off) using X11's DGA. Make the Maelstrom executable setuid root and set the SDL_VIDEODRIVER environment variable to "dga" before running Maelstrom. If you don't know how to do this, don't worry about it; Maelstrom is plenty fast on most hardware. ===========================================================================