=> Bootstrap dependency digest>=20211023: found digest-20220214
===> Building for yquake2-8.20nb6
Build configuration
============================
YQ2_ARCH = x86_64 COMPILER = clang
WITH_CURL = yes
WITH_OPENAL = yes
WITH_RPATH = yes
WITH_SYSTEMWIDE = yes
WITH_SYSTEMDIR = /opt/pkg/share/yquake2
============================

===> Building quake2
/opt/pkg/bin/gmake release/quake2
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/backends/generic/misc.c
===> CC src/client/cl_cin.c
===> CC src/client/cl_console.c
===> CC src/client/cl_download.c
===> CC src/client/cl_effects.c
===> CC src/client/cl_entities.c
===> CC src/client/cl_input.c
===> CC src/client/cl_inventory.c
===> CC src/client/cl_keyboard.c
===> CC src/client/cl_lights.c
===> CC src/client/cl_main.c
===> CC src/client/cl_network.c
===> CC src/client/cl_parse.c
===> CC src/client/cl_particles.c
===> CC src/client/cl_prediction.c
===> CC src/client/cl_screen.c
===> CC src/client/cl_tempentities.c
===> CC src/client/cl_view.c
===> CC src/client/curl/download.c
===> CC src/client/curl/qcurl.c
===> CC src/client/input/sdl.c
===> CC src/client/menu/menu.c
===> CC src/client/menu/qmenu.c
===> CC src/client/menu/videomenu.c
===> CC src/client/sound/sdl.c
===> CC src/client/sound/ogg.c
===> CC src/client/sound/openal.c
===> CC src/client/sound/qal.c
===> CC src/client/sound/sound.c
===> CC src/client/sound/wave.c
===> CC src/client/vid/glimp_sdl.c
===> CC src/client/vid/vid.c
===> CC src/common/argproc.c
===> CC src/common/clientserver.c
===> CC src/common/collision.c
===> CC src/common/crc.c
===> CC src/common/cmdparser.c
===> CC src/common/cvar.c
===> CC src/common/filesystem.c
===> CC src/common/glob.c
===> CC src/common/md4.c
===> CC src/common/movemsg.c
===> CC src/common/frame.c
===> CC src/common/netchan.c
===> CC src/common/pmove.c
===> CC src/common/szone.c
===> CC src/common/zone.c
===> CC src/common/shared/flash.c
===> CC src/common/shared/rand.c
===> CC src/common/shared/shared.c
===> CC src/common/unzip/ioapi.c
===> CC src/common/unzip/miniz.c
===> CC src/common/unzip/unzip.c
===> CC src/server/sv_cmd.c
===> CC src/server/sv_conless.c
===> CC src/server/sv_entities.c
===> CC src/server/sv_game.c
===> CC src/server/sv_init.c
===> CC src/server/sv_main.c
===> CC src/server/sv_save.c
===> CC src/server/sv_send.c
===> CC src/server/sv_user.c
===> CC src/server/sv_world.c
===> CC src/backends/unix/main.c
===> CC src/backends/unix/network.c
===> CC src/backends/unix/signalhandler.c
===> CC src/backends/unix/system.c
===> CC src/backends/unix/shared/hunk.c
===> LD release/quake2
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building q2ded
/opt/pkg/bin/gmake release/q2ded
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/backends/generic/misc.c
===> CC src/common/argproc.c
===> CC src/common/clientserver.c
===> CC src/common/collision.c
===> CC src/common/crc.c
===> CC src/common/cmdparser.c
===> CC src/common/cvar.c
===> CC src/common/filesystem.c
===> CC src/common/glob.c
===> CC src/common/md4.c
===> CC src/common/frame.c
===> CC src/common/movemsg.c
===> CC src/common/netchan.c
===> CC src/common/pmove.c
===> CC src/common/szone.c
===> CC src/common/zone.c
===> CC src/common/shared/rand.c
===> CC src/common/shared/shared.c
===> CC src/common/unzip/ioapi.c
===> CC src/common/unzip/miniz.c
===> CC src/common/unzip/unzip.c
===> CC src/server/sv_cmd.c
===> CC src/server/sv_conless.c
===> CC src/server/sv_entities.c
===> CC src/server/sv_game.c
===> CC src/server/sv_init.c
===> CC src/server/sv_main.c
===> CC src/server/sv_save.c
===> CC src/server/sv_send.c
===> CC src/server/sv_user.c
===> CC src/server/sv_world.c
===> CC src/backends/unix/main.c
===> CC src/backends/unix/network.c
===> CC src/backends/unix/signalhandler.c
===> CC src/backends/unix/system.c
===> CC src/backends/unix/shared/hunk.c
===> LD release/q2ded
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building baseq2/game.dylib
/opt/pkg/bin/gmake release/baseq2/game.dylib
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/common/shared/flash.c
===> CC src/common/shared/rand.c
===> CC src/common/shared/shared.c
===> CC src/game/g_ai.c
===> CC src/game/g_chase.c
===> CC src/game/g_cmds.c
===> CC src/game/g_combat.c
===> CC src/game/g_func.c
===> CC src/game/g_items.c
===> CC src/game/g_main.c
===> CC src/game/g_misc.c
===> CC src/game/g_monster.c
===> CC src/game/g_phys.c
===> CC src/game/g_spawn.c
===> CC src/game/g_svcmds.c
===> CC src/game/g_target.c
===> CC src/game/g_trigger.c
===> CC src/game/g_turret.c
===> CC src/game/g_utils.c
===> CC src/game/g_weapon.c
===> CC src/game/monster/berserker/berserker.c
===> CC src/game/monster/boss2/boss2.c
===> CC src/game/monster/boss3/boss3.c
===> CC src/game/monster/boss3/boss31.c
===> CC src/game/monster/boss3/boss32.c
===> CC src/game/monster/brain/brain.c
===> CC src/game/monster/chick/chick.c
===> CC src/game/monster/flipper/flipper.c
===> CC src/game/monster/float/float.c
===> CC src/game/monster/flyer/flyer.c
===> CC src/game/monster/gladiator/gladiator.c
===> CC src/game/monster/gunner/gunner.c
===> CC src/game/monster/hover/hover.c
===> CC src/game/monster/infantry/infantry.c
===> CC src/game/monster/insane/insane.c
===> CC src/game/monster/medic/medic.c
===> CC src/game/monster/misc/move.c
===> CC src/game/monster/mutant/mutant.c
===> CC src/game/monster/parasite/parasite.c
===> CC src/game/monster/soldier/soldier.c
===> CC src/game/monster/supertank/supertank.c
===> CC src/game/monster/tank/tank.c
===> CC src/game/player/client.c
===> CC src/game/player/hud.c
===> CC src/game/player/trail.c
===> CC src/game/player/view.c
===> CC src/game/player/weapon.c
===> CC src/game/savegame/savegame.c
===> LD release/baseq2/game.dylib
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building ref_gl1.dylib
/opt/pkg/bin/gmake release/ref_gl1.dylib
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/client/refresh/gl1/qgl.c
===> CC src/client/refresh/gl1/gl1_draw.c
===> CC src/client/refresh/gl1/gl1_image.c
===> CC src/client/refresh/gl1/gl1_light.c
===> CC src/client/refresh/gl1/gl1_lightmap.c
===> CC src/client/refresh/gl1/gl1_main.c
===> CC src/client/refresh/gl1/gl1_mesh.c
===> CC src/client/refresh/gl1/gl1_misc.c
===> CC src/client/refresh/gl1/gl1_model.c
===> CC src/client/refresh/gl1/gl1_scrap.c
===> CC src/client/refresh/gl1/gl1_surf.c
===> CC src/client/refresh/gl1/gl1_warp.c
===> CC src/client/refresh/gl1/gl1_sdl.c
===> CC src/client/refresh/files/models.c
===> CC src/client/refresh/files/pcx.c
===> CC src/client/refresh/files/stb.c
===> CC src/client/refresh/files/wal.c
===> CC src/client/refresh/files/pvs.c
===> CC src/common/shared/shared.c
===> CC src/common/md4.c
===> CC src/backends/unix/shared/hunk.c
===> LD release/ref_gl1.dylib
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building ref_gl3.dylib
/opt/pkg/bin/gmake release/ref_gl3.dylib
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/client/refresh/gl3/gl3_draw.c
===> CC src/client/refresh/gl3/gl3_image.c
===> CC src/client/refresh/gl3/gl3_light.c
===> CC src/client/refresh/gl3/gl3_lightmap.c
===> CC src/client/refresh/gl3/gl3_main.c
===> CC src/client/refresh/gl3/gl3_mesh.c
===> CC src/client/refresh/gl3/gl3_misc.c
===> CC src/client/refresh/gl3/gl3_model.c
===> CC src/client/refresh/gl3/gl3_sdl.c
===> CC src/client/refresh/gl3/gl3_surf.c
===> CC src/client/refresh/gl3/gl3_warp.c
===> CC src/client/refresh/gl3/gl3_shaders.c
===> CC src/client/refresh/files/models.c
===> CC src/client/refresh/files/pcx.c
===> CC src/client/refresh/files/stb.c
===> CC src/client/refresh/files/wal.c
===> CC src/client/refresh/files/pvs.c
===> CC src/common/shared/shared.c
===> CC src/common/md4.c
===> CC src/backends/unix/shared/hunk.c
===> CC src/client/refresh/gl3/glad/src/glad.c
===> LD release/ref_gl3.dylib
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building ref_gles3.dylib
/opt/pkg/bin/gmake release/ref_gles3.dylib
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/client/refresh/gl3/gl3_draw.c
===> CC src/client/refresh/gl3/gl3_image.c
===> CC src/client/refresh/gl3/gl3_light.c
===> CC src/client/refresh/gl3/gl3_lightmap.c
===> CC src/client/refresh/gl3/gl3_main.c
===> CC src/client/refresh/gl3/gl3_mesh.c
===> CC src/client/refresh/gl3/gl3_misc.c
===> CC src/client/refresh/gl3/gl3_model.c
===> CC src/client/refresh/gl3/gl3_sdl.c
===> CC src/client/refresh/gl3/gl3_surf.c
===> CC src/client/refresh/gl3/gl3_warp.c
===> CC src/client/refresh/gl3/gl3_shaders.c
===> CC src/client/refresh/files/models.c
===> CC src/client/refresh/files/pcx.c
===> CC src/client/refresh/files/stb.c
===> CC src/client/refresh/files/wal.c
===> CC src/client/refresh/files/pvs.c
===> CC src/common/shared/shared.c
===> CC src/common/md4.c
===> CC src/backends/unix/shared/hunk.c
===> CC src/client/refresh/gl3/glad-gles3/src/glad.c
===> LD release/ref_gles3.dylib
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> Building ref_soft.dylib
/opt/pkg/bin/gmake release/ref_soft.dylib
gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'
===> CC src/client/refresh/soft/sw_aclip.c
===> CC src/client/refresh/soft/sw_alias.c
===> CC src/client/refresh/soft/sw_bsp.c
===> CC src/client/refresh/soft/sw_draw.c
===> CC src/client/refresh/soft/sw_edge.c
===> CC src/client/refresh/soft/sw_image.c
===> CC src/client/refresh/soft/sw_light.c
===> CC src/client/refresh/soft/sw_main.c
===> CC src/client/refresh/soft/sw_misc.c
===> CC src/client/refresh/soft/sw_model.c
===> CC src/client/refresh/soft/sw_part.c
===> CC src/client/refresh/soft/sw_poly.c
===> CC src/client/refresh/soft/sw_polyset.c
===> CC src/client/refresh/soft/sw_rast.c
===> CC src/client/refresh/soft/sw_scan.c
===> CC src/client/refresh/soft/sw_sprite.c
===> CC src/client/refresh/soft/sw_surf.c
===> CC src/client/refresh/files/models.c
===> CC src/client/refresh/files/pcx.c
===> CC src/client/refresh/files/stb.c
===> CC src/client/refresh/files/wal.c
===> CC src/client/refresh/files/pvs.c
===> CC src/common/shared/shared.c
===> CC src/common/md4.c
===> CC src/backends/unix/shared/hunk.c
===> LD release/ref_soft.dylib
gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'