=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Building for yquake2-8.20nb6 Build configuration ============================ YQ2_ARCH = arm64 COMPILER = clang WITH_CURL = yes WITH_OPENAL = yes WITH_RPATH = yes WITH_SYSTEMWIDE = yes WITH_SYSTEMDIR = /opt/pkg/share/yquake2 ============================ ===> Building quake2 /opt/pkg/bin/gmake release/quake2 gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/backends/generic/misc.c ===> CC src/client/cl_cin.c ===> CC src/client/cl_console.c ===> CC src/client/cl_download.c ===> CC src/client/cl_effects.c ===> CC src/client/cl_entities.c ===> CC src/client/cl_input.c ===> CC src/client/cl_inventory.c ===> CC src/client/cl_keyboard.c ===> CC src/client/cl_lights.c ===> CC src/client/cl_main.c ===> CC src/client/cl_network.c ===> CC src/client/cl_parse.c ===> CC src/client/cl_particles.c ===> CC src/client/cl_prediction.c ===> CC src/client/cl_screen.c ===> CC src/client/cl_tempentities.c ===> CC src/client/cl_view.c ===> CC src/client/curl/download.c ===> CC src/client/curl/qcurl.c ===> CC src/client/input/sdl.c ===> CC src/client/menu/menu.c ===> CC src/client/menu/qmenu.c ===> CC src/client/menu/videomenu.c ===> CC src/client/sound/sdl.c ===> CC src/client/sound/ogg.c ===> CC src/client/sound/openal.c ===> CC src/client/sound/qal.c ===> CC src/client/sound/sound.c ===> CC src/client/sound/wave.c ===> CC src/client/vid/glimp_sdl.c ===> CC src/client/vid/vid.c ===> CC src/common/argproc.c ===> CC src/common/clientserver.c ===> CC src/common/collision.c ===> CC src/common/crc.c ===> CC src/common/cmdparser.c ===> CC src/common/cvar.c ===> CC src/common/filesystem.c ===> CC src/common/glob.c ===> CC src/common/md4.c ===> CC src/common/movemsg.c ===> CC src/common/frame.c ===> CC src/common/netchan.c ===> CC src/common/pmove.c ===> CC src/common/szone.c ===> CC src/common/zone.c ===> CC src/common/shared/flash.c ===> CC src/common/shared/rand.c ===> CC src/common/shared/shared.c ===> CC src/common/unzip/ioapi.c ===> CC src/common/unzip/miniz.c ===> CC src/common/unzip/unzip.c ===> CC src/server/sv_cmd.c ===> CC src/server/sv_conless.c ===> CC src/server/sv_entities.c ===> CC src/server/sv_game.c ===> CC src/server/sv_init.c ===> CC src/server/sv_main.c ===> CC src/server/sv_save.c ===> CC src/server/sv_send.c ===> CC src/server/sv_user.c ===> CC src/server/sv_world.c ===> CC src/backends/unix/main.c ===> CC src/backends/unix/network.c ===> CC src/backends/unix/signalhandler.c ===> CC src/backends/unix/system.c ===> CC src/backends/unix/shared/hunk.c ===> LD release/quake2 gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building q2ded /opt/pkg/bin/gmake release/q2ded gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/backends/generic/misc.c ===> CC src/common/argproc.c ===> CC src/common/clientserver.c ===> CC src/common/collision.c ===> CC src/common/crc.c ===> CC src/common/cmdparser.c ===> CC src/common/cvar.c ===> CC src/common/filesystem.c ===> CC src/common/glob.c ===> CC src/common/md4.c ===> CC src/common/frame.c ===> CC src/common/movemsg.c ===> CC src/common/netchan.c ===> CC src/common/pmove.c ===> CC src/common/szone.c ===> CC src/common/zone.c ===> CC src/common/shared/rand.c ===> CC src/common/shared/shared.c ===> CC src/common/unzip/ioapi.c ===> CC src/common/unzip/miniz.c ===> CC src/common/unzip/unzip.c ===> CC src/server/sv_cmd.c ===> CC src/server/sv_conless.c ===> CC src/server/sv_entities.c ===> CC src/server/sv_game.c ===> CC src/server/sv_init.c ===> CC src/server/sv_main.c ===> CC src/server/sv_save.c ===> CC src/server/sv_send.c ===> CC src/server/sv_user.c ===> CC src/server/sv_world.c ===> CC src/backends/unix/main.c ===> CC src/backends/unix/network.c ===> CC src/backends/unix/signalhandler.c ===> CC src/backends/unix/system.c ===> CC src/backends/unix/shared/hunk.c ===> LD release/q2ded gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building baseq2/game.dylib /opt/pkg/bin/gmake release/baseq2/game.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/common/shared/flash.c ===> CC src/common/shared/rand.c ===> CC src/common/shared/shared.c ===> CC src/game/g_ai.c ===> CC src/game/g_chase.c ===> CC src/game/g_cmds.c ===> CC src/game/g_combat.c ===> CC src/game/g_func.c ===> CC src/game/g_items.c ===> CC src/game/g_main.c ===> CC src/game/g_misc.c ===> CC src/game/g_monster.c ===> CC src/game/g_phys.c ===> CC src/game/g_spawn.c ===> CC src/game/g_svcmds.c ===> CC src/game/g_target.c ===> CC src/game/g_trigger.c ===> CC src/game/g_turret.c ===> CC src/game/g_utils.c ===> CC src/game/g_weapon.c ===> CC src/game/monster/berserker/berserker.c ===> CC src/game/monster/boss2/boss2.c ===> CC src/game/monster/boss3/boss3.c ===> CC src/game/monster/boss3/boss31.c ===> CC src/game/monster/boss3/boss32.c ===> CC src/game/monster/brain/brain.c ===> CC src/game/monster/chick/chick.c ===> CC src/game/monster/flipper/flipper.c ===> CC src/game/monster/float/float.c ===> CC src/game/monster/flyer/flyer.c ===> CC src/game/monster/gladiator/gladiator.c ===> CC src/game/monster/gunner/gunner.c ===> CC src/game/monster/hover/hover.c ===> CC src/game/monster/infantry/infantry.c ===> CC src/game/monster/insane/insane.c ===> CC src/game/monster/medic/medic.c ===> CC src/game/monster/misc/move.c ===> CC src/game/monster/mutant/mutant.c ===> CC src/game/monster/parasite/parasite.c ===> CC src/game/monster/soldier/soldier.c ===> CC src/game/monster/supertank/supertank.c ===> CC src/game/monster/tank/tank.c ===> CC src/game/player/client.c ===> CC src/game/player/hud.c ===> CC src/game/player/trail.c ===> CC src/game/player/view.c ===> CC src/game/player/weapon.c ===> CC src/game/savegame/savegame.c ===> LD release/baseq2/game.dylib gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building ref_gl1.dylib /opt/pkg/bin/gmake release/ref_gl1.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/client/refresh/gl1/qgl.c ===> CC src/client/refresh/gl1/gl1_draw.c ===> CC src/client/refresh/gl1/gl1_image.c ===> CC src/client/refresh/gl1/gl1_light.c ===> CC src/client/refresh/gl1/gl1_lightmap.c ===> CC src/client/refresh/gl1/gl1_main.c ===> CC src/client/refresh/gl1/gl1_mesh.c ===> CC src/client/refresh/gl1/gl1_misc.c ===> CC src/client/refresh/gl1/gl1_model.c ===> CC src/client/refresh/gl1/gl1_scrap.c ===> CC src/client/refresh/gl1/gl1_surf.c ===> CC src/client/refresh/gl1/gl1_warp.c ===> CC src/client/refresh/gl1/gl1_sdl.c ===> CC src/client/refresh/files/models.c ===> CC src/client/refresh/files/pcx.c ===> CC src/client/refresh/files/stb.c ===> CC src/client/refresh/files/wal.c ===> CC src/client/refresh/files/pvs.c ===> CC src/common/shared/shared.c ===> CC src/common/md4.c ===> CC src/backends/unix/shared/hunk.c ===> LD release/ref_gl1.dylib gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building ref_gl3.dylib /opt/pkg/bin/gmake release/ref_gl3.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/client/refresh/gl3/gl3_draw.c ===> CC src/client/refresh/gl3/gl3_image.c ===> CC src/client/refresh/gl3/gl3_light.c ===> CC src/client/refresh/gl3/gl3_lightmap.c ===> CC src/client/refresh/gl3/gl3_main.c ===> CC src/client/refresh/gl3/gl3_mesh.c ===> CC src/client/refresh/gl3/gl3_misc.c ===> CC src/client/refresh/gl3/gl3_model.c ===> CC src/client/refresh/gl3/gl3_sdl.c ===> CC src/client/refresh/gl3/gl3_surf.c ===> CC src/client/refresh/gl3/gl3_warp.c ===> CC src/client/refresh/gl3/gl3_shaders.c ===> CC src/client/refresh/files/models.c ===> CC src/client/refresh/files/pcx.c ===> CC src/client/refresh/files/stb.c ===> CC src/client/refresh/files/wal.c ===> CC src/client/refresh/files/pvs.c ===> CC src/common/shared/shared.c ===> CC src/common/md4.c ===> CC src/backends/unix/shared/hunk.c ===> CC src/client/refresh/gl3/glad/src/glad.c ===> LD release/ref_gl3.dylib gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building ref_gles3.dylib /opt/pkg/bin/gmake release/ref_gles3.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/client/refresh/gl3/gl3_draw.c ===> CC src/client/refresh/gl3/gl3_image.c ===> CC src/client/refresh/gl3/gl3_light.c ===> CC src/client/refresh/gl3/gl3_lightmap.c ===> CC src/client/refresh/gl3/gl3_main.c ===> CC src/client/refresh/gl3/gl3_mesh.c ===> CC src/client/refresh/gl3/gl3_misc.c ===> CC src/client/refresh/gl3/gl3_model.c ===> CC src/client/refresh/gl3/gl3_sdl.c ===> CC src/client/refresh/gl3/gl3_surf.c ===> CC src/client/refresh/gl3/gl3_warp.c ===> CC src/client/refresh/gl3/gl3_shaders.c ===> CC src/client/refresh/files/models.c ===> CC src/client/refresh/files/pcx.c ===> CC src/client/refresh/files/stb.c ===> CC src/client/refresh/files/wal.c ===> CC src/client/refresh/files/pvs.c ===> CC src/common/shared/shared.c ===> CC src/common/md4.c ===> CC src/backends/unix/shared/hunk.c ===> CC src/client/refresh/gl3/glad-gles3/src/glad.c ===> LD release/ref_gles3.dylib gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> Building ref_soft.dylib /opt/pkg/bin/gmake release/ref_soft.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20' ===> CC src/client/refresh/soft/sw_aclip.c ===> CC src/client/refresh/soft/sw_alias.c ===> CC src/client/refresh/soft/sw_bsp.c ===> CC src/client/refresh/soft/sw_draw.c ===> CC src/client/refresh/soft/sw_edge.c ===> CC src/client/refresh/soft/sw_image.c ===> CC src/client/refresh/soft/sw_light.c ===> CC src/client/refresh/soft/sw_main.c ===> CC src/client/refresh/soft/sw_misc.c ===> CC src/client/refresh/soft/sw_model.c ===> CC src/client/refresh/soft/sw_part.c ===> CC src/client/refresh/soft/sw_poly.c ===> CC src/client/refresh/soft/sw_polyset.c ===> CC src/client/refresh/soft/sw_rast.c ===> CC src/client/refresh/soft/sw_scan.c ===> CC src/client/refresh/soft/sw_sprite.c ===> CC src/client/refresh/soft/sw_surf.c ===> CC src/client/refresh/files/models.c ===> CC src/client/refresh/files/pcx.c ===> CC src/client/refresh/files/stb.c ===> CC src/client/refresh/files/wal.c ===> CC src/client/refresh/files/pvs.c ===> CC src/common/shared/shared.c ===> CC src/common/md4.c ===> CC src/backends/unix/shared/hunk.c ===> LD release/ref_soft.dylib gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-8.20'