=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Installing for ioquake3-1.36.20200125nb19 => Generating pre-install file lists => Creating installation directories gmake[1]: Entering directory '/Users/pbulk/build/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified tput: No value for $TERM and no -T specified Building in build/release-darwin-x86_64: PLATFORM: darwin ARCH: x86_64 VERSION: 1.36 COMPILE_PLATFORM: darwin COMPILE_ARCH: x86_64 HAVE_VM_COMPILED: true PKG_CONFIG: /opt/pkg/bin/pkg-config CC: clang CFLAGS: -pipe -Os -I/opt/pkg/include -I/opt/pkg/include/SDL2 -DLDAP_DEPRECATED -mmacosx-version-min=10.7 -DMAC_OS_X_VERSION_MIN_REQUIRED=1070 -arch x86_64 -fno-strict-aliasing -fno-common -pipe -D_THREAD_SAFE=1 -Icode/SDL2/include -I/opt/pkg/include -I/opt/pkg/include -Qunused-arguments -DUSE_LOCAL_HEADERS -DPRODUCT_VERSION="1.36" -Wformat=2 -Wno-format-zero-length -Wformat-security -Wno-format-nonliteral -Wstrict-aliasing=2 -Wmissing-format-attribute -Wdisabled-optimization -Werror-implicit-function-declaration -MMD -DNDEBUG -O3 -mfpmath=sse -ffast-math CLIENT_CFLAGS: -I/opt/pkg/include -DUSE_OPENAL -DUSE_OPENAL_DLOPEN -DUSE_CURL -DUSE_CURL_DLOPEN -DUSE_VOIP -DUSE_CODEC_OPUS -I/opt/pkg/include/opus -I/opt/pkg/include -DUSE_CODEC_VORBIS -I/opt/pkg/include -I/opt/pkg/include -DUSE_RENDERER_DLOPEN -DUSE_MUMBLE SERVER_CFLAGS: -DUSE_VOIP LDFLAGS: -L/opt/pkg/lib -mmacosx-version-min=10.7 -mmacosx-version-min=10.7 LIBS: -framework Cocoa -L/opt/pkg/lib -lz CLIENT_LIBS: -framework IOKit code/libs/macosx/libSDL2-2.0.0.dylib -L/opt/pkg/lib -lopusfile -lopus -L/opt/pkg/lib -lvorbisfile -lvorbis -L/opt/pkg/lib -logg AUTOUPDATER_LIBS: Output: ioq3ded.x86_64 ioquake3.x86_64 renderer_opengl1_x86_64.dylib renderer_opengl2_x86_64.dylib baseq3/cgamex86_64.dylib baseq3/qagamex86_64.dylib baseq3/uix86_64.dylib missionpack/cgamex86_64.dylib missionpack/qagamex86_64.dylib missionpack/uix86_64.dylib baseq3/vm/cgame.qvm baseq3/vm/qagame.qvm baseq3/vm/ui.qvm missionpack/vm/cgame.qvm missionpack/vm/qagame.qvm missionpack/vm/ui.qvm libSDL2-2.0.0.dylib gmake[2]: Entering directory '/Users/pbulk/build/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake[2]: 'build/release-darwin-x86_64/ioq3ded.x86_64' is up to date. gmake[2]: 'build/release-darwin-x86_64/ioquake3.x86_64' is up to date. gmake[2]: 'build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/renderer_opengl2_x86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/cgamex86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/qagamex86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/uix86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/cgamex86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/qagamex86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/uix86_64.dylib' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/vm/cgame.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/vm/qagame.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/baseq3/vm/ui.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/vm/cgame.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/vm/qagame.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/missionpack/vm/ui.qvm' is up to date. gmake[2]: 'build/release-darwin-x86_64/libSDL2-2.0.0.dylib' is up to date. gmake[2]: Nothing to be done for 'build/release-darwin-x86_64.zip'. gmake[2]: Leaving directory '/Users/pbulk/build/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' gmake[1]: Leaving directory '/Users/pbulk/build/games/ioquake3/work/ioq3-daae32ddfdab2172a628072ed3ff7dd1fc1563fe' You need to set COPYDIR to where your Quake3 data is! mkdir -p -m 0755 /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/baseq3 mkdir -p -m 0755 /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/missionpack install -s -m 0755 build/release-darwin-x86_64/ioquake3.x86_64 /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/ioquake3.x86_64 install -s -m 0755 build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/renderer_opengl1_x86_64.dylib /Library/Developer/CommandLineTools/usr/bin/strip: error: symbols referenced by indirect symbol table entries that can't be stripped in: /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/renderer_opengl1_x86_64.dylib _SDL_CreateWindow _SDL_DestroyWindow _SDL_FreeSurface _SDL_GL_CreateContext _SDL_GL_DeleteContext _SDL_GL_ExtensionSupported _SDL_GL_GetAttribute _SDL_GL_GetProcAddress _SDL_GL_SetAttribute _SDL_GL_SetSwapInterval _SDL_GL_SwapWindow _SDL_GetCurrentVideoDriver _SDL_GetDesktopDisplayMode _SDL_GetDisplayMode _SDL_GetError _SDL_GetNumDisplayModes _SDL_GetWindowDisplayIndex _SDL_GetWindowDisplayMode _SDL_GetWindowFlags _SDL_GetWindowPosition _SDL_Init _SDL_MinimizeWindow _SDL_QuitSubSystem _SDL_SetWindowBrightness _SDL_SetWindowDisplayMode _SDL_SetWindowFullscreen _SDL_SetWindowGammaRamp _SDL_SetWindowIcon _SDL_WasInit _SDL_calloc _SDL_free ___bzero ___memcpy_chk ___memset_chk ___stack_chk_fail ___strcat_chk ___strcpy_chk ___tolower ___toupper _acosf _atan2 _atof _ceilf _cos _floor _floorf _jpeg_CreateCompress _jpeg_CreateDecompress _jpeg_destroy_compress _jpeg_destroy_decompress _jpeg_finish_compress _jpeg_finish_decompress _jpeg_mem_src _jpeg_read_header _jpeg_read_scanlines _jpeg_set_defaults _jpeg_set_quality _jpeg_start_compress _jpeg_start_decompress _jpeg_std_error _jpeg_write_scanlines _longjmp _memcpy _memmove _memset _memset_pattern16 _pow _qsort _rand _setjmp _sin _sinf _sscanf _strcat _strchr _strcmp _strcpy _strlen _strncmp _strncpy _strrchr _strstr _strtod _tan _vsnprintf __DefaultRuneLocale ___stack_chk_guard dyld_stub_binder install: child process failed: xcrun strip - /Users/pbulk/build/games/ioquake3/work/.destdir/opt/pkg/lib/ioquake3/renderer_opengl1_x86_64.dylib gmake: *** [Makefile:2899: copyfiles] Error 70 *** Error code 2 Stop. bmake[1]: stopped in /Volumes/data/jenkins/workspace/pkgsrc-macos11-trunk-x86_64/games/ioquake3 *** Error code 1 Stop. bmake: stopped in /Volumes/data/jenkins/workspace/pkgsrc-macos11-trunk-x86_64/games/ioquake3