=> Bootstrap dependency digest>=20211023: found digest-20220214 ===> Building for yquake2-7.45nb8 Build configuration ============================ WITH_CURL = yes ===> Building quake2 WITH_OPENAL = yes WITH_SYSTEMWIDE = yes WITH_SYSTEMDIR = /opt/pkg/share/yquake2 WITH_RPATH = yes ===> Building q2ded ============================ /opt/pkg/bin/gmake release/quake2 gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' /opt/pkg/bin/gmake release/q2ded gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' ===> Building baseq2/game.dylib /opt/pkg/bin/gmake release/baseq2/game.dylib gmake[1]: Entering directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' ===> CC src/backends/generic/misc.c ===> CC src/backends/generic/misc.c ===> CC src/common/shared/flash.c ===> CC src/common/shared/rand.c ===> CC src/client/cl_cin.c ===> CC src/common/argproc.c ===> CC src/common/shared/shared.c ===> CC src/common/clientserver.c ===> CC src/client/cl_console.c ===> CC src/common/collision.c ===> CC src/game/g_ai.c ===> CC src/client/cl_download.c ===> CC src/game/g_chase.c ===> CC src/common/crc.c ===> CC src/client/cl_effects.c ===> CC src/common/cmdparser.c ===> CC src/game/g_cmds.c ===> CC src/common/cvar.c ===> CC src/game/g_combat.c ===> CC src/client/cl_entities.c ===> CC src/game/g_func.c ===> CC src/common/filesystem.c ===> CC src/client/cl_input.c ===> CC src/common/glob.c ===> CC src/game/g_items.c ===> CC src/client/cl_inventory.c ===> CC src/common/md4.c ===> CC src/client/cl_keyboard.c ===> CC src/common/frame.c ===> CC src/game/g_main.c ===> CC src/common/movemsg.c ===> CC src/game/g_misc.c ===> CC src/client/cl_lights.c ===> CC src/common/netchan.c ===> CC src/client/cl_main.c ===> CC src/common/pmove.c ===> CC src/game/g_monster.c ===> CC src/client/cl_network.c ===> CC src/game/g_phys.c ===> CC src/common/szone.c ===> CC src/client/cl_parse.c ===> CC src/common/zone.c ===> CC src/game/g_spawn.c ===> CC src/client/cl_particles.c ===> CC src/common/shared/rand.c ===> CC src/game/g_svcmds.c ===> CC src/common/shared/shared.c ===> CC src/client/cl_prediction.c ===> CC src/game/g_target.c ===> CC src/common/unzip/ioapi.c ===> CC src/client/cl_screen.c ===> CC src/game/g_trigger.c ===> CC src/common/unzip/miniz.c ===> CC src/game/g_turret.c ===> CC src/client/cl_tempentities.c ===> CC src/game/g_utils.c ===> CC src/client/cl_view.c ===> CC src/game/g_weapon.c ===> CC src/client/curl/download.c ===> CC src/game/monster/berserker/berserker.c ===> CC src/game/monster/boss2/boss2.c ===> CC src/client/curl/qcurl.c ===> CC src/game/monster/boss3/boss3.c ===> CC src/client/input/sdl.c ===> CC src/common/unzip/unzip.c ===> CC src/game/monster/boss3/boss31.c ===> CC src/game/monster/boss3/boss32.c ===> CC src/client/menu/menu.c ===> CC src/server/sv_cmd.c ===> CC src/game/monster/brain/brain.c ===> CC src/server/sv_conless.c ===> CC src/game/monster/chick/chick.c ===> CC src/server/sv_entities.c ===> CC src/client/menu/qmenu.c ===> CC src/game/monster/flipper/flipper.c ===> CC src/server/sv_game.c ===> CC src/game/monster/float/float.c ===> CC src/client/menu/videomenu.c ===> CC src/server/sv_init.c ===> CC src/game/monster/flyer/flyer.c ===> CC src/client/sound/sdl.c ===> CC src/server/sv_main.c ===> CC src/game/monster/gladiator/gladiator.c ===> CC src/server/sv_save.c ===> CC src/game/monster/gunner/gunner.c ===> CC src/client/sound/ogg.c ===> CC src/game/monster/hover/hover.c ===> CC src/server/sv_send.c ===> CC src/game/monster/infantry/infantry.c ===> CC src/server/sv_user.c ===> CC src/game/monster/insane/insane.c ===> CC src/server/sv_world.c ===> CC src/game/monster/medic/medic.c ===> CC src/backends/unix/main.c ===> CC src/game/monster/misc/move.c ===> CC src/backends/unix/network.c ===> CC src/game/monster/mutant/mutant.c ===> CC src/backends/unix/signalhandler.c ===> CC src/client/sound/openal.c ===> CC src/game/monster/parasite/parasite.c ===> CC src/backends/unix/system.c ===> CC src/client/sound/qal.c ===> CC src/game/monster/soldier/soldier.c ===> CC src/backends/unix/shared/hunk.c ===> CC src/client/sound/sound.c ===> CC src/game/monster/supertank/supertank.c ===> LD release/q2ded ld: unknown/unsupported architecture name for: -arch armv4t clang: error: linker command failed with exit code 1 (use -v to see invocation) gmake[1]: *** [Makefile:1016: release/q2ded] Error 1 gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' gmake: *** [Makefile:502: server] Error 2 gmake: *** Waiting for unfinished jobs.... ===> CC src/game/monster/tank/tank.c ===> CC src/client/sound/wave.c ===> CC src/game/player/client.c ===> CC src/game/player/hud.c ===> CC src/client/vid/glimp_sdl.c ===> CC src/client/vid/vid.c ===> CC src/game/player/trail.c ===> CC src/game/player/view.c ===> CC src/game/player/weapon.c ===> CC src/common/argproc.c ===> CC src/common/clientserver.c ===> CC src/game/savegame/savegame.c ===> CC src/common/collision.c ===> CC src/common/crc.c ===> LD release/baseq2/game.dylib ===> CC src/common/cmdparser.c ld: unknown/unsupported architecture name for: -arch armv4t clang: error: linker command failed with exit code 1 (use -v to see invocation) gmake[1]: *** [Makefile:1076: release/baseq2/game.dylib] Error 1 gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' gmake: *** [Makefile:649: game] Error 2 ===> CC src/common/cvar.c ===> CC src/common/filesystem.c ===> CC src/common/glob.c ===> CC src/common/md4.c ===> CC src/common/movemsg.c ===> CC src/common/frame.c ===> CC src/common/netchan.c ===> CC src/common/pmove.c ===> CC src/common/szone.c ===> CC src/common/zone.c ===> CC src/common/shared/flash.c ===> CC src/common/shared/rand.c ===> CC src/common/shared/shared.c ===> CC src/common/unzip/ioapi.c ===> CC src/common/unzip/miniz.c ===> CC src/common/unzip/unzip.c ===> CC src/server/sv_cmd.c ===> CC src/server/sv_conless.c ===> CC src/server/sv_entities.c ===> CC src/server/sv_game.c ===> CC src/server/sv_init.c ===> CC src/server/sv_main.c ===> CC src/server/sv_save.c ===> CC src/server/sv_send.c ===> CC src/server/sv_user.c ===> CC src/server/sv_world.c ===> CC src/backends/unix/main.c ===> CC src/backends/unix/network.c ===> CC src/backends/unix/signalhandler.c ===> CC src/backends/unix/system.c ===> CC src/backends/unix/shared/hunk.c ===> LD release/quake2 ld: unknown/unsupported architecture name for: -arch armv4t clang: error: linker command failed with exit code 1 (use -v to see invocation) gmake[1]: *** [Makefile:1004: release/quake2] Error 1 gmake[1]: Leaving directory '/Users/pbulk/build/games/yquake2/work/quake2-7.45' gmake: *** [Makefile:409: client] Error 2 *** Error code 2 Stop. bmake[1]: stopped in /Volumes/data/jenkins/workspace/pkgsrc-macos11-trunk-arm64/games/yquake2 *** Error code 1 Stop. bmake: stopped in /Volumes/data/jenkins/workspace/pkgsrc-macos11-trunk-arm64/games/yquake2