+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/dhewm3-1.5.4/work.log + su pbulk -c '"$@"' make /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/dhewm3-1.5.4/work.log ===> Building for dhewm3-1.5.4 [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Bounds.cpp.o [ 0%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Sphere.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Frustum.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/bv/Box.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/DrawVert.cpp.o [ 1%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding2D.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_SweptSpline.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Winding.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/Surface_Patch.cpp.o [ 2%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/TraceModel.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/geometry/JointTransform.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/CRC32.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD4.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/hashing/MD5.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Angles.cpp.o [ 3%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Lcp.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Math.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Matrix.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Ode.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Plane.cpp.o [ 4%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Pluecker.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Polynomial.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Quat.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Rotation.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd.cpp.o [ 5%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_Generic.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_AltiVec.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_MMX.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_3DNow.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE2.cpp.o [ 6%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Simd_SSE3.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/math/Vector.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/BitMsg.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/LangDict.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lexer.cpp.o [ 7%] Building CXX object CMakeFiles/idlib.dir/idlib/Lib.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/containers/HashIndex.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Dict.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Str.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/Parser.cpp.o [ 8%] Building CXX object CMakeFiles/idlib.dir/idlib/MapFile.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/CmdArgs.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Token.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Base64.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Timer.cpp.o [ 9%] Building CXX object CMakeFiles/idlib.dir/idlib/Heap.cpp.o [ 10%] Linking CXX static library libidlib.a [ 10%] Built target idlib [ 10%] Building CXX object CMakeFiles/base.dir/game/AF.cpp.o [ 10%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Cinematic.cpp.o [ 10%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AF.cpp.o [ 10%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Cinematic.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/AF.cpp:901:68: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] 901 | file->constraints[j]->type == constraint->GetType() ) { /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/AF.cpp: In member function 'bool idAF::Load(idEntity*, const char*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/AF.cpp:901:68: warning: comparison between 'enum declAFConstraintType_t' and 'enum constraintType_t' [-Wenum-compare] 901 | file->constraints[j]->type == constraint->GetType() ) { [ 11%] Building CXX object CMakeFiles/dhewm3.dir/renderer/GuiModel.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/GuiModel.cpp.o [ 12%] Building CXX object CMakeFiles/base.dir/game/AFEntity.cpp.o [ 12%] Building CXX object CMakeFiles/d3xp.dir/d3xp/AFEntity.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_files.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_files.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_init.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_init.cpp.o [ 12%] Building CXX object CMakeFiles/base.dir/game/Actor.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_load.cpp.o [ 12%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Actor.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_load.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_process.cpp.o [ 12%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_process.cpp.o [ 12%] Building CXX object CMakeFiles/base.dir/game/Camera.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Image_program.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Image_program.cpp.o [ 13%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Camera.cpp.o [ 13%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Interaction.cpp.o [ 14%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Interaction.cpp.o [ 14%] Building CXX object CMakeFiles/base.dir/game/Entity.cpp.o [ 15%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Entity.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Material.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Material.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/MegaTexture.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3.dir/renderer/MegaTexture.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model.cpp.o [ 15%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model.cpp.o [ 16%] Building CXX object CMakeFiles/base.dir/game/BrittleFracture.cpp.o [ 16%] Building CXX object CMakeFiles/d3xp.dir/d3xp/BrittleFracture.cpp.o [ 16%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelDecal.cpp.o [ 17%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelDecal.cpp.o [ 17%] Building CXX object CMakeFiles/base.dir/game/Fx.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelManager.cpp.o [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Fx.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelManager.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/ModelOverlay.cpp.o [ 18%] Building CXX object CMakeFiles/base.dir/game/GameEdit.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3.dir/renderer/ModelOverlay.cpp.o [ 18%] Building CXX object CMakeFiles/d3xp.dir/d3xp/GameEdit.cpp.o [ 18%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_beam.cpp.o [ 18%] Building CXX object 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CMakeFiles/d3xp.dir/d3xp/Game_network.cpp.o [ 21%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_md3.cpp.o [ 21%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_md5.cpp.o [ 22%] Building CXX object CMakeFiles/base.dir/game/Item.cpp.o [ 22%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_md5.cpp.o [ 22%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Item.cpp.o [ 22%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_prt.cpp.o [ 22%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_prt.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3.dir/renderer/Model_sprite.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/Model_sprite.cpp.o [ 23%] Building CXX object CMakeFiles/base.dir/game/IK.cpp.o [ 23%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderEntity.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderEntity.cpp.o [ 24%] Building CXX object CMakeFiles/d3xp.dir/d3xp/IK.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem.cpp.o [ 24%] Building CXX object CMakeFiles/base.dir/game/Light.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderSystem_init.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderSystem_init.cpp.o [ 24%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Light.cpp.o [ 24%] Building CXX object CMakeFiles/base.dir/game/Misc.cpp.o [ 24%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Misc.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld.cpp.o [ 24%] Building CXX object CMakeFiles/base.dir/game/Mover.cpp.o [ 24%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_demo.cpp.o [ 25%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_demo.cpp.o [ 26%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Mover.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_load.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_load.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3.dir/renderer/RenderWorld_portals.cpp.o [ 27%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/RenderWorld_portals.cpp.o [ 28%] Building CXX object CMakeFiles/base.dir/game/Moveable.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3.dir/renderer/VertexCache.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/VertexCache.cpp.o [ 28%] Building CXX object CMakeFiles/base.dir/game/MultiplayerGame.cpp.o [ 28%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Moveable.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_arb2.cpp.o [ 28%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_arb2.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:564:38: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] 564 | sprintf( buff, "%i:%i%i", m, t, s ); | ^~ In member function 'const char* idMultiplayerGame::GameTime()', inlined from 'const char* idMultiplayerGame::GameTime()' at /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:534:13: /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:564:32: note: directive argument in the range [-4294940, 4294943] 564 | sprintf( buff, "%i:%i%i", m, t, s ); | ^~~~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/game/MultiplayerGame.cpp:564:24: note: 'std::sprintf' output between 5 and 22 bytes into a destination of size 16 564 | sprintf( buff, "%i:%i%i", m, t, s ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 28%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/draw_common.cpp.o [ 29%] Building CXX object CMakeFiles/dhewm3.dir/renderer/draw_common.cpp.o [ 29%] Building CXX object CMakeFiles/d3xp.dir/d3xp/MultiplayerGame.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_backend.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_backend.cpp.o [ 30%] Building CXX object CMakeFiles/base.dir/game/Player.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_deform.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp: In member function 'const char* idMultiplayerGame::GameTime()': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:864:38: warning: '%i' directive writing between 1 and 8 bytes into a region of size between 3 and 13 [-Wformat-overflow=] 864 | sprintf( buff, "%i:%i%i", m, t, s ); | ^~ In member function 'const char* idMultiplayerGame::GameTime()', inlined from 'const char* idMultiplayerGame::GameTime()' at /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:835:13: /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:864:32: note: directive argument in the range [-4294940, 4294943] 864 | sprintf( buff, "%i:%i%i", m, t, s ); | ^~~~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/d3xp/MultiplayerGame.cpp:864:24: note: 'std::sprintf' output between 5 and 22 bytes into a destination of size 16 864 | sprintf( buff, "%i:%i%i", m, t, s ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 30%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_deform.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_font.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_font.cpp.o [ 30%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Player.cpp.o [ 30%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_guisurf.cpp.o [ 30%] Building CXX object 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CMakeFiles/base.dir/game/Projectile.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_render.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_render.cpp.o [ 32%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerIcon.cpp.o [ 32%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_rendertools.cpp.o [ 33%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_rendertools.cpp.o [ 33%] Building CXX object CMakeFiles/d3xp.dir/d3xp/PlayerView.cpp.o [ 34%] Building CXX object CMakeFiles/base.dir/game/Pvs.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_shadowbounds.cpp.o [ 35%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_shadowbounds.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Projectile.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_stencilshadow.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/SecurityCamera.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_stencilshadow.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_subview.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/SmokeParticles.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_subview.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_trace.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/Sound.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trace.cpp.o [ 36%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Pvs.cpp.o [ 36%] Building CXX object CMakeFiles/dhewm3ded.dir/renderer/tr_trisurf.cpp.o [ 36%] Building CXX object CMakeFiles/base.dir/game/Target.cpp.o [ 37%] Building CXX object CMakeFiles/dhewm3.dir/renderer/tr_trisurf.cpp.o [ 37%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SecurityCamera.cpp.o [ 38%] Building CXX object CMakeFiles/base.dir/game/Trigger.cpp.o [ 38%] Building CXX object CMakeFiles/d3xp.dir/d3xp/SmokeParticles.cpp.o [ 39%] Building 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40%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_debug.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Common.cpp.o [ 40%] Building CXX object CMakeFiles/d3xp.dir/d3xp/Weapon.cpp.o [ 40%] Building CXX object CMakeFiles/dhewm3.dir/framework/Common.cpp.o [ 41%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_pathing.cpp.o [ 41%] Building CXX object CMakeFiles/base.dir/game/ai/AAS_routing.cpp.o [ 41%] Building CXX object CMakeFiles/base.dir/game/ai/AI.cpp.o [ 41%] Building CXX object CMakeFiles/d3xp.dir/d3xp/WorldSpawn.cpp.o [ 42%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Compressor.cpp.o [ 42%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS.cpp.o [ 43%] Building CXX object CMakeFiles/dhewm3.dir/framework/Compressor.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_debug.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Console.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/Console.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DemoFile.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_pathing.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/DemoFile.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclAF.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AAS_routing.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclAF.cpp.o [ 44%] Building CXX object CMakeFiles/base.dir/game/ai/AI_events.cpp.o [ 44%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclEntityDef.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclFX.cpp.o [ 44%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclEntityDef.cpp.o [ 45%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclFX.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclManager.cpp.o [ 46%] Building CXX object CMakeFiles/base.dir/game/ai/AI_pathing.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclManager.cpp.o [ 46%] Building CXX object CMakeFiles/base.dir/game/ai/AI_Vagary.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclParticle.cpp.o [ 46%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_events.cpp.o [ 46%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclParticle.cpp.o [ 47%] Building CXX object CMakeFiles/base.dir/game/gamesys/DebugGraph.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclPDA.cpp.o [ 47%] Building CXX object CMakeFiles/base.dir/game/gamesys/Class.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclPDA.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclSkin.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/DeclTable.cpp.o [ 47%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclSkin.cpp.o [ 48%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_pathing.cpp.o [ 49%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Dhewm3SettingsMenu.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/DeclTable.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/EditField.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/Dhewm3SettingsMenu.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/EventLoop.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/File.cpp.o [ 50%] Building CXX object CMakeFiles/base.dir/game/gamesys/Event.cpp.o [ 50%] Building CXX object CMakeFiles/d3xp.dir/d3xp/ai/AI_Vagary.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/FileSystem.cpp.o [ 50%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/DebugGraph.cpp.o In file included from /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp:40: /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp: In function 'int BackgroundDownloadThread(void*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp:3511:58: warning: 'CURLOPT_PROGRESSFUNCTION' is deprecated: since 7.32.0. Use CURLOPT_XFERINFOFUNCTION [-Wdeprecated-declarations] 3511 | ret = curl_easy_setopt( session, CURLOPT_PROGRESSFUNCTION, idFileSystemLocal::CurlProgressFunction ); | ^~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:3259:68: note: in definition of macro 'curl_easy_setopt' 3259 | #define curl_easy_setopt(handle,opt,param) curl_easy_setopt(handle,opt,param) | ^~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:1309:21: note: declared here 1309 | CURLOPTDEPRECATED(CURLOPT_PROGRESSFUNCTION, CURLOPTTYPE_FUNCTIONPOINT, 56, | ^~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:1096:40: note: in definition of macro 'CURLOPTDEPRECATED' 1096 | #define CURLOPTDEPRECATED(na,t,nu,v,m) na CURL_DEPRECATED(v,m) = t + nu | ^~ [ 50%] Building CXX object CMakeFiles/base.dir/game/gamesys/SaveGame.cpp.o [ 50%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Class.cpp.o [ 50%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCmds.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/EditField.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/EventLoop.cpp.o [ 50%] Building CXX object CMakeFiles/dhewm3.dir/framework/File.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/KeyInput.cpp.o [ 51%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/UsercmdGen.cpp.o [ 52%] Building CXX object CMakeFiles/dhewm3.dir/framework/FileSystem.cpp.o [ 53%] Building CXX object CMakeFiles/base.dir/game/gamesys/SysCvar.cpp.o In file included from /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp:40: /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp: In function 'int BackgroundDownloadThread(void*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/framework/FileSystem.cpp:3511:58: warning: 'CURLOPT_PROGRESSFUNCTION' is deprecated: since 7.32.0. Use CURLOPT_XFERINFOFUNCTION [-Wdeprecated-declarations] 3511 | ret = curl_easy_setopt( session, CURLOPT_PROGRESSFUNCTION, idFileSystemLocal::CurlProgressFunction ); | ^~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:3259:68: note: in definition of macro 'curl_easy_setopt' 3259 | #define curl_easy_setopt(handle,opt,param) curl_easy_setopt(handle,opt,param) | ^~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:1309:21: note: declared here 1309 | CURLOPTDEPRECATED(CURLOPT_PROGRESSFUNCTION, CURLOPTTYPE_FUNCTIONPOINT, 56, | ^~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/.buildlink/include/curl/curl.h:1096:40: note: in definition of macro 'CURLOPTDEPRECATED' 1096 | #define CURLOPTDEPRECATED(na,t,nu,v,m) na CURL_DEPRECATED(v,m) = t + nu | ^~ [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/Event.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Session_menu.cpp.o [ 53%] Building CXX object CMakeFiles/base.dir/game/gamesys/TypeInfo.cpp.o [ 53%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SaveGame.cpp.o [ 53%] Building CXX object CMakeFiles/base.dir/game/anim/Anim.cpp.o [ 53%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/Session.cpp.o [ 54%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCmds.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3.dir/framework/KeyInput.cpp.o [ 54%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Blend.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3.dir/framework/UsercmdGen.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncClient.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3.dir/framework/Session_menu.cpp.o [ 54%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/SysCvar.cpp.o [ 54%] Building CXX object CMakeFiles/d3xp.dir/d3xp/gamesys/TypeInfo.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncNetwork.cpp.o [ 54%] Building CXX object CMakeFiles/dhewm3.dir/framework/Session.cpp.o [ 55%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/AsyncServer.cpp.o [ 55%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim.cpp.o [ 55%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Import.cpp.o [ 56%] Building CXX object CMakeFiles/base.dir/game/anim/Anim_Testmodel.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncClient.cpp.o [ 56%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Blend.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/MsgChannel.cpp.o [ 56%] Building CXX object CMakeFiles/base.dir/game/script/Script_Compiler.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/NetworkSystem.cpp.o [ 56%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/async/ServerScan.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncNetwork.cpp.o [ 57%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/AsyncServer.cpp.o [ 57%] Building C object CMakeFiles/dhewm3ded.dir/framework/miniz/miniz.c.o [ 57%] Building CXX object CMakeFiles/base.dir/game/script/Script_Interpreter.cpp.o [ 58%] Building C object CMakeFiles/dhewm3ded.dir/framework/minizip/ioapi.c.o [ 59%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Import.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/MsgChannel.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3ded.dir/framework/minizip/unzip.cpp.o [ 59%] Building CXX object CMakeFiles/base.dir/game/script/Script_Program.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_contacts.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/NetworkSystem.cpp.o [ 59%] Building CXX object CMakeFiles/d3xp.dir/d3xp/anim/Anim_Testmodel.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_contents.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3.dir/framework/async/ServerScan.cpp.o [ 59%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_debug.cpp.o [ 59%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Compiler.cpp.o [ 60%] Building C object CMakeFiles/dhewm3.dir/framework/miniz/miniz.c.o [ 60%] Building CXX object CMakeFiles/base.dir/game/script/Script_Thread.cpp.o [ 61%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_files.cpp.o [ 61%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_load.cpp.o [ 61%] Building C object CMakeFiles/dhewm3.dir/framework/minizip/ioapi.c.o [ 61%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Interpreter.cpp.o [ 61%] Building CXX object CMakeFiles/dhewm3.dir/framework/minizip/unzip.cpp.o [ 62%] Building CXX object CMakeFiles/base.dir/game/physics/Clip.cpp.o [ 62%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_contacts.cpp.o [ 62%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_contents.cpp.o [ 62%] Building CXX object CMakeFiles/base.dir/game/physics/Force.cpp.o [ 62%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Program.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_debug.cpp.o [ 63%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Constant.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_rotate.cpp.o [ 63%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Drag.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_files.cpp.o [ 63%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Field.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_load.cpp.o [ 63%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_trace.cpp.o [ 64%] Building CXX object CMakeFiles/d3xp.dir/d3xp/script/Script_Thread.cpp.o [ 64%] Building CXX object CMakeFiles/base.dir/game/physics/Force_Spring.cpp.o [ 64%] Building CXX object CMakeFiles/dhewm3ded.dir/cm/CollisionModel_translate.cpp.o [ 65%] Building CXX object CMakeFiles/base.dir/game/physics/Physics.cpp.o [ 65%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Clip.cpp.o [ 65%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/dmap.cpp.o [ 65%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_AF.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp: In function 'void Dmap(const idCmdArgs&)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:312:35: warning: '.reg' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] 312 | sprintf( path, "%s.reg", dmapGlobals.mapFileBase ); | ^~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:312:24: note: 'std::sprintf' output between 5 and 1028 bytes into a destination of size 1024 312 | sprintf( path, "%s.reg", dmapGlobals.mapFileBase ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:322:27: warning: '.lin' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] 322 | sprintf( path, "%s.lin", dmapGlobals.mapFileBase ); | ^~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:322:16: note: 'std::sprintf' output between 5 and 1028 bytes into a destination of size 1024 322 | sprintf( path, "%s.lin", dmapGlobals.mapFileBase ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/facebsp.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_rotate.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/gldraw.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Constant.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_trace.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/glfile.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3.dir/cm/CollisionModel_translate.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Drag.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/leakfile.cpp.o [ 66%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/map.cpp.o [ 66%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Field.cpp.o [ 67%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/dmap.cpp.o [ 68%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Force_Spring.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/optimize.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp: In function 'void Dmap(const idCmdArgs&)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:312:35: warning: '.reg' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] 312 | sprintf( path, "%s.reg", dmapGlobals.mapFileBase ); | ^~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:312:24: note: 'std::sprintf' output between 5 and 1028 bytes into a destination of size 1024 312 | sprintf( path, "%s.reg", dmapGlobals.mapFileBase ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:322:27: warning: '.lin' directive writing 4 bytes into a region of size between 1 and 1024 [-Wformat-overflow=] 322 | sprintf( path, "%s.lin", dmapGlobals.mapFileBase ); | ^~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/tools/compilers/dmap/dmap.cpp:322:16: note: 'std::sprintf' output between 5 and 1028 bytes into a destination of size 1024 322 | sprintf( path, "%s.lin", dmapGlobals.mapFileBase ); | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [ 69%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/facebsp.cpp.o [ 69%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_AF.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/gldraw.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/output.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/glfile.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/portals.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/leakfile.cpp.o [ 69%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/shadowopt3.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/map.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Actor.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Base.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/optimize.cpp.o [ 70%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/tritjunction.cpp.o [ 70%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Monster.cpp.o [ 71%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/tritools.cpp.o [ 71%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/output.cpp.o [ 72%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Parametric.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/ubrush.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/portals.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/dmap/usurface.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/shadowopt3.cpp.o [ 72%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Player.cpp.o [ 72%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/tritjunction.cpp.o [ 73%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Actor.cpp.o [ 73%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Base.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/tritools.cpp.o [ 73%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_RigidBody.cpp.o [ 73%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_file.cpp.o [ 74%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Monster.cpp.o [ 74%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/ubrush.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_gravity.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/dmap/usurface.cpp.o [ 75%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Parametric.cpp.o [ 75%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_Static.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_ledge.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild.cpp.o [ 75%] Building CXX object CMakeFiles/base.dir/game/physics/Physics_StaticMulti.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASBuild_merge.cpp.o [ 75%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Player.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASCluster.cpp.o [ 75%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_file.cpp.o [ 76%] Building CXX object CMakeFiles/base.dir/game/physics/Push.cpp.o [ 76%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile.cpp.o [ 76%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_RigidBody.cpp.o [ 77%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_gravity.cpp.o [ 77%] Linking CXX shared library base.so [ 77%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_ledge.cpp.o [ 77%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile_optimize.cpp.o [ 77%] Built target base [ 78%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASFile_sample.cpp.o [ 78%] Building CXX object CMakeFiles/dhewm3ded.dir/tools/compilers/aas/AASReach.cpp.o [ 78%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_Static.cpp.o [ 78%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASBuild_merge.cpp.o [ 79%] Building CXX object CMakeFiles/d3xp.dir/d3xp/physics/Physics_StaticMulti.cpp.o [ 79%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/aas/AASCluster.cpp.o [ 79%] Building CXX object 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CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/roq.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_emitter.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_shader.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/roqvq/roqParam.cpp.o [ 83%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_system.cpp.o [ 84%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_wavefile.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/tools/compilers/renderbump/renderbump.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_cache.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/sound/snd_world.cpp.o [ 85%] Building C object CMakeFiles/dhewm3ded.dir/sound/stbvorbis_impl.c.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_decoder.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_efxfile.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_emitter.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/BindWindow.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_shader.cpp.o [ 85%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ChoiceWindow.cpp.o [ 86%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/DeviceContext.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_system.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_wavefile.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/sound/snd_world.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/EditWindow.cpp.o [ 87%] Building C object CMakeFiles/dhewm3.dir/sound/stbvorbis_impl.c.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/FieldWindow.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameBearShootWindow.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameBustOutWindow.cpp.o [ 87%] Building CXX object CMakeFiles/dhewm3.dir/ui/BindWindow.cpp.o [ 88%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GameSSDWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/ChoiceWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/DeviceContext.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/GuiScript.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/EditWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/FieldWindow.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ListGUI.cpp.o [ 89%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBearShootWindow.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameBustOutWindow.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/ListWindow.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/MarkerWindow.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3.dir/ui/GameSSDWindow.cpp.o [ 90%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RegExp.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/RenderWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/GuiScript.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SimpleWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/SliderWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListGUI.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/UserInterface.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/ListWindow.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/Window.cpp.o [ 91%] Building CXX object CMakeFiles/dhewm3.dir/ui/MarkerWindow.cpp.o [ 92%] Building CXX object CMakeFiles/dhewm3ded.dir/ui/Winvar.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/RegExp.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/RenderWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/stub/openal_stub.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/SimpleWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/SliderWindow.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/stub/stub_gl.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3.dir/ui/UserInterface.cpp.o [ 93%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/cpu.cpp.o [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/Window.cpp.o [ 94%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/threads.cpp.o [ 94%] Building CXX object CMakeFiles/dhewm3.dir/ui/Winvar.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/events.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/sys_local.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3.dir/sys/cpu.cpp.o [ 95%] Building CXX object CMakeFiles/dhewm3ded.dir/sys/posix/posix_net.cpp.o /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp: In function 'bool ExtractPort(const char*, char*, int, int*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp:120:31: error: 'INT_MIN' was not declared in this scope 120 | ( ( *port == INT_MIN || *port == INT_MAX ) && errno == ERANGE ) ) { | ^~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp:51:1: note: 'INT_MIN' is defined in header '<climits>'; did you forget to '#include <climits>'? 50 | #include "sys/posix/posix_public.h" +++ |+#include <climits> 51 | /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp:120:51: error: 'INT_MAX' was not declared in this scope 120 | ( ( *port == INT_MIN || *port == INT_MAX ) && errno == ERANGE ) ) { | ^~~~~~~ /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp:120:51: note: 'INT_MAX' is defined in header '<climits>'; did you forget to '#include <climits>'? /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp: In function 'int IPSocket(const char*, int, netadr_t*)': /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/sys/posix/posix_net.cpp:345:32: error: 'FIONBIO' was not declared in this scope 345 | if ( ioctl( newsocket, FIONBIO, &on ) == -1 ) { | ^~~~~~~ --- CMakeFiles/dhewm3ded.dir/sys/posix/posix_net.cpp.o --- *** [CMakeFiles/dhewm3ded.dir/sys/posix/posix_net.cpp.o] Error code 1 bmake[2]: stopped making "CMakeFiles/dhewm3ded.dir/build" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build --- CMakeFiles/dhewm3.dir/all --- *** [CMakeFiles/dhewm3.dir/all] Error code 6 bmake[1]: stopped making "all" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build bmake[2]: 1 error bmake[2]: stopped making "CMakeFiles/dhewm3ded.dir/build" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build --- CMakeFiles/dhewm3ded.dir/all --- *** [CMakeFiles/dhewm3ded.dir/all] Error code 2 bmake[1]: stopped making "all" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build bmake[1]: 2 errors bmake[1]: stopped making "all" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build *** [all] Error code 2 bmake: stopped making "all" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build bmake: 1 error bmake: stopped making "all" in /home/pbulk/build/games/dhewm3/work/dhewm3-1.5.4/neo/cmake-pkgsrc-build *** Error code 2 Stop. bmake[1]: stopped making "all" in /data/jenkins/workspace/pkgsrc-2024Q4-x86_64/games/dhewm3 *** Error code 1 Stop. bmake: stopped making "all" in /data/jenkins/workspace/pkgsrc-2024Q4-x86_64/games/dhewm3