+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/sauerbraten-2020_12_27nb2/work.log + su pbulk -c '"$@"' make /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/sauerbraten-2020_12_27nb2/work.log => Bootstrap dependency digest>=20211023: found digest-20211023 ===> Building for sauerbraten-2020_12_27nb2 /opt/local/bin/gmake -C enet CC='gcc' AR='ar' gmake[1]: Entering directory '/home/pbulk/build/games/sauerbraten/work/sauerbraten/src/enet' gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o callbacks.o callbacks.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o compress.o compress.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o host.o host.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o list.o list.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o packet.o packet.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o peer.o peer.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o protocol.o protocol.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o unix.o unix.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o win32.o win32.c ar rcs libenet.a callbacks.o compress.o host.o list.o packet.o peer.o protocol.o unix.o win32.o gmake[1]: Leaving directory '/home/pbulk/build/games/sauerbraten/work/sauerbraten/src/enet' g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o shared/cube.h.gch.tmp shared/cube.h mv shared/cube.h.gch.tmp shared/cube.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/crypto.o shared/crypto.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/geom.o shared/geom.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/glemu.o shared/glemu.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/stream.o shared/stream.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/tools.o shared/tools.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o shared/zip.o shared/zip.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o engine/engine.h.gch.tmp engine/engine.h mv engine/engine.h.gch.tmp engine/engine.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/3dgui.o engine/3dgui.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/bih.o engine/bih.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/blend.o engine/blend.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/blob.o engine/blob.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/client.o engine/client.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/command.o engine/command.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/console.o engine/console.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/cubeloader.o engine/cubeloader.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/decal.o engine/decal.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/dynlight.o engine/dynlight.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/glare.o engine/glare.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/grass.o engine/grass.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/lightmap.o engine/lightmap.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/main.o engine/main.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/material.o engine/material.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/menus.o engine/menus.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/movie.o engine/movie.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/normal.o engine/normal.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/octa.o engine/octa.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/octaedit.o engine/octaedit.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/octarender.o engine/octarender.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/physics.o engine/physics.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/pvs.o engine/pvs.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/rendergl.o engine/rendergl.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/rendermodel.o engine/rendermodel.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/renderparticles.o engine/renderparticles.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/rendersky.o engine/rendersky.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/rendertext.o engine/rendertext.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/renderva.o engine/renderva.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/server.o engine/server.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/serverbrowser.o engine/serverbrowser.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/shader.o engine/shader.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/shadowmap.o engine/shadowmap.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/sound.o engine/sound.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/texture.o engine/texture.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/water.o engine/water.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/world.o engine/world.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o engine/worldio.o engine/worldio.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o fpsgame/game.h.gch.tmp fpsgame/game.h fpsgame/game.h:293: warning: "MAXNAMELEN" redefined 293 | #define MAXNAMELEN 15 | In file included from /usr/include/sys/socket.h:64, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/unix.h:11, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/enet.h:18, from shared/cube.h:50, from fpsgame/game.h:4: /usr/include/sys/param.h:202: note: this is the location of the previous definition 202 | #define MAXNAMELEN 256 | mv fpsgame/game.h.gch.tmp fpsgame/game.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/ai.o fpsgame/ai.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/client.o fpsgame/client.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/entities.o fpsgame/entities.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/fps.o fpsgame/fps.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/monster.o fpsgame/monster.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/movable.o fpsgame/movable.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/render.o fpsgame/render.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/scoreboard.o fpsgame/scoreboard.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/server.o fpsgame/server.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/waypoint.o fpsgame/waypoint.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -c -o fpsgame/weapon.o fpsgame/weapon.cpp g++ -L/opt/local/gcc10/lib/gcc/x86_64-sun-solaris2.11/10.3.0 -Wl,-R/opt/local/gcc10/lib/gcc/x86_64-sun-solaris2.11/10.3.0 -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -o sauer_client shared/crypto.o shared/geom.o shared/glemu.o shared/stream.o shared/tools.o shared/zip.o engine/3dgui.o engine/bih.o engine/blend.o engine/blob.o engine/client.o engine/command.o engine/console.o engine/cubeloader.o engine/decal.o engine/dynlight.o engine/glare.o engine/grass.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/movie.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/pvs.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/shadowmap.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o fpsgame/ai.o fpsgame/client.o fpsgame/entities.o fpsgame/fps.o fpsgame/monster.o fpsgame/movable.o fpsgame/render.o fpsgame/scoreboard.o fpsgame/server.o fpsgame/waypoint.o fpsgame/weapon.o -Wl,-R/opt/local/lib -L/opt/local/lib -lenet -lX11 `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lz -lGL g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/crypto-standalone.o shared/crypto.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/stream-standalone.o shared/stream.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/tools-standalone.o shared/tools.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/command-standalone.o engine/command.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -D_FORTIFY_SOURCE=2 -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/master-standalone.o engine/master.cpp g++ -L/opt/local/gcc10/lib/gcc/x86_64-sun-solaris2.11/10.3.0 -Wl,-R/opt/local/gcc10/lib/gcc/x86_64-sun-solaris2.11/10.3.0 -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -o sauer_master shared/crypto-standalone.o shared/stream-standalone.o shared/tools-standalone.o engine/command-standalone.o engine/master-standalone.o -Lenet -lenet -lz Undefined first referenced symbol in file bind /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so getsockname /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so accept /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so listen /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so gethostbyaddr /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so gethostbyname /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so socket /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so recvmsg /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so sendmsg /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so setsockopt /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so getsockopt /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so connect /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so shutdown /home/pbulk/build/games/sauerbraten/work/.buildlink/lib/libenet.so ld: fatal: symbol referencing errors. No output written to sauer_master collect2: error: ld returned 1 exit status gmake: *** [Makefile:212: master] Error 1 *** Error code 2 Stop. bmake[1]: stopped in /data/jenkins/workspace/pkgsrc-2021Q4-x86_64/games/sauerbraten *** Error code 1 Stop. bmake: stopped in /data/jenkins/workspace/pkgsrc-2021Q4-x86_64/games/sauerbraten