syssocket.h
/* -*- C++ -*-
* Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net>
*
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef KDE_SYSSOCKET_H
#define KDE_SYSSOCKET_H
#ifdef KSOCKETBASE_H
#error syssocket.h must be included before ksocketbase.h!
#endif
#include <sys/types.h>
#include <sys/socket.h>
namespace {
/*
* These function here are just wrappers for the real system calls.
*
* Unfortunately, a number of systems out there work by redefining
* symbols through the preprocessor -- symbols that we need.
*
* So we write wrappers for all the low-level system calls.
*
* Qt has a very similar implementation. I got the idea from them, but
* I copied no code.
*/
// socket
inline int kde_socket(int af, int style, int protocol)
{
return ::socket(af, style, protocol);
}
// bind
inline int kde_bind(int fd, const struct sockaddr* sa, socklen_t len)
{
return ::bind(fd, sa, len);
}
// listen
inline int kde_listen(int fd, int backlog)
{
return ::listen(fd, backlog);
}
// connect
inline int kde_connect(int fd, const struct sockaddr* sa, socklen_t len)
{
return ::connect(fd, (struct sockaddr*)sa, len);
}
// accept
inline int kde_accept(int fd, struct sockaddr* sa, socklen_t* len)
{
return ::accept(fd, sa, len);
}
// getpeername
inline int kde_getpeername(int fd, struct sockaddr* sa, socklen_t* len)
{
return ::getpeername(fd, sa, len);
}
// getsockname
inline int kde_getsockname(int fd, struct sockaddr* sa, socklen_t* len)
{
return ::getsockname(fd, sa, len);
}
} // anonymous namespace
#endif

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