<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!ENTITY kappname "&konquest;">
  <!ENTITY package "kdegames">	
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % English "INCLUDE" > <!-- change language only here -->
]>

<book id="konquest" lang="&language;">

<bookinfo>
<title>The &konquest; Handbook</title>

<authorgroup>
<author>
<firstname>Nicholas</firstname>
<surname>Robbins</surname>
<affiliation>
<address>&Nicholas.Robbins.mail;</address>
</affiliation>
</author>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>

<othercredit role="developer">
<firstname>Russ</firstname>
<surname>Steffen</surname>
<affiliation>
<address>&Russ.Steffen.mail;</address></affiliation>
<contrib>Developer</contrib>
</othercredit>

<othercredit role="reviewer">
<firstname>Lauri</firstname>
<surname>Watts</surname>
<affiliation>
<address>&Lauri.Watts.mail;</address>
</affiliation>
<contrib>Reviewer</contrib>
</othercredit>

<copyright>
<year>2000</year>
<holder>Nicholas Robbins</holder>
</copyright>

<copyright>
<year>2012</year>
<holder>Viktor Chynarov</holder>
</copyright>

<author>
<firstname>Anton</firstname>
<surname>Brondz</surname>
<affiliation>
<address><email>dinolinux@gmail.com</email></address>
</affiliation>
</author>

<author>
<firstname>Viktor</firstname>
<surname>Chynarov</surname>
</author>

<legalnotice>&FDLNotice;</legalnotice>

<date>2013-05-06</date>
<releaseinfo>2.1 (&kde; 4.11)</releaseinfo>

<abstract>
<para>
&konquest; is a game of galactic conquest for &kde;
</para>
</abstract>

<keywordset>
<keyword>KDE</keyword>
<keyword>Konquest</keyword>
<keyword>kdegames</keyword>
</keywordset>

</bookinfo>

<chapter id="introduction">
<title>Introduction</title>
<note><title>Game type:</title><para>Strategy, Board</para></note>
<note><title>Number of players:</title><para>Multiplayer</para></note>

<screenshot>
<mediaobject>
	<imageobject><imagedata fileref="main_game_window.png" format="PNG"/></imageobject>
	<textobject><phrase>Main window of &konquest;</phrase></textobject>
	<caption><para>Main window of &konquest;.</para></caption>
</mediaobject>
</screenshot>

<para>
&konquest; is the &kde; version of Gnu-Lactic. Players conquer other planets by sending
ships to them. The goal is to build an interstellar empire and ultimately conqueror all 
other player's planets. &konquest; can be played against other people or a computer.
</para>

</chapter>

<chapter id="playing">
<title>How to Play</title>

<para>
When you start &konquest;, press <guibutton>New</guibutton> to start a new game.
You will see a dialog in which you need to enter various information to setup your game.
Listed below are the following parameters for the new game:
</para>
<itemizedlist>

<listitem><para>Players</para><itemizedlist>
  
  <listitem><para>Amount of players with <guibutton>Add</guibutton> or <guibutton>Remove</guibutton> players</para></listitem>
  <listitem><para>Names of players</para></listitem>
  <listitem><para>Type of players (Computer versus Human)</para></listitem>
  <listitem><para>Difficulty of computer players (Low/Normal/Hard)</para></listitem>
  </itemizedlist>
  <para>To change the name of the player, double-click in the <guilabel>Name</guilabel> 
  column and edit it. To change the type of the player, open the drop-down list by 
  double-clicking in the <guilabel>Type</guilabel> column.</para>
</listitem>  

<listitem><para>Map</para><itemizedlist>
  
  <listitem><para>Number of Neutral planets</para></listitem>
  <listitem><para>Width and height of the map in tile units</para></listitem>
  <listitem><para>Changing the Owner, Kill Percentage, and Production level of a particular planet</para></listitem>
  <listitem><para>Change the distribution of planets. Press <guibutton>Randomize</guibutton> to make it random.</para></listitem>

  </itemizedlist>
  <para>You can select the planet using the map thumbnail in the middle of <guilabel>Map</guilabel> pane. Just click on the planet with the &LMB;, then change the desired options.</para>
</listitem>
<listitem><para>Options</para><itemizedlist>
  
  <listitem><para>Whether or not you can see information about opponents' planets.</para></listitem>
  <listitem><para>Whether or not cumulative production is enabled or not.</para></listitem>
  <listitem><para>If production is enabled immediately after capture.</para></listitem>
  <listitem><para>Allowing amount of ships and other stats to be displayed for neutral planets</para></listitem>
  <listitem><para>Set the production level for neutral planets</para></listitem>
  </itemizedlist>
</listitem>
</itemizedlist>
<para>When you are done changing these settings (optional), click <guibutton>OK</guibutton> to start the game.
</para>

<screenshot>
<mediaobject>
	<imageobject><imagedata fileref="new_game_settings.png" format="PNG"/></imageobject>
	<textobject><phrase>New game dialog of &konquest;</phrase></textobject>
	<caption><para>New game dialog of &konquest;.</para></caption>
</mediaobject>
</screenshot>

<para>
Once the game starts, you will be presented with the game board. Blank squares
are empty space. At first, each player owns one planet. The planet's background
is the player color. If you move your mouse over a planet, you can see additional
  information. Without the <guilabel>Blind Map</guilabel> option enabled when selecting a game, you can see any information about all planet if you hover over it with mouse. If you had selected the <guilabel>Blind Map</guilabel> option when starting a new game, you will only see the planet's name on planets which have been conquered by opponents.The information can include:
</para>

<itemizedlist>
<listitem><para>Planet name</para></listitem>
<listitem><para>Owner</para></listitem>
<listitem><para>Ships</para></listitem>
<listitem><para>Ships Due</para></listitem>
<listitem><para>Production</para></listitem>
<listitem><para>Kill percent</para></listitem>
</itemizedlist>

<screenshot>
<mediaobject>
	<imageobject><imagedata fileref="ingame_window.png" format="PNG"/></imageobject>
	<textobject><phrase>Playing &konquest;</phrase></textobject>
	<caption><para>Playing &konquest;.</para></caption>
</mediaobject>
</screenshot>

<para>
The <guilabel>Planet name</guilabel> is how the planet is referred to in the game. Planets are named
alphabetically with uppercase letters. <guilabel>Owner</guilabel> is who owns the planet. If the planet
is conquered by another player, this will change. <guilabel>Ships</guilabel> is the current number of
ships on the planet. <guilabel>Ships due</guilabel> will only appear if you have selected a standing order for that planet,
otherwise it is not there. <guilabel>Production</guilabel> is the number of ships the planet will produce each turn.
The production varies from planet to planet, but always remains the same. <guilabel>Kill percent</guilabel>
is a measure of the effectiveness of the ships produced at that planet. Attack fleets take
the kill percentage of their planet of departure, and defense fleets use the kill
percentage of the planet they are defending.
You can get easily see the planet name, the owner and the current number of ships
on a planet in the square in which the planet lies. The owner is represented by the
background color of the planet, the name is in the upper left corner and the number of
ships is in the lower right corner.
</para>

<para>
To send ships from a planet to another, select the planet you want to send ships from, enter
the number of ships in the green box in the upper right corner and press &Enter;. Repeat
this procedure until you have sent out all the ships you want. If you wish to send a constant amount 
of ships from one planet to another every turn, enter that number and check the <guilabel>Standing Order</guilabel> box,
and press &Enter;. The ships due to the standing order will be sent at the end of the turn. When you are done, press <guibutton>End
Turn</guibutton>. When all players have played one turn, dialog boxes will appear and give you the latest news. The game will
proceed like this until one of the players owns the entire galaxy.
</para>
</chapter>

<chapter id="rulestips">
<title>Game Rules, Strategies and Tips</title>
<sect1 id="rules">
<title>Rules</title>
<itemizedlist>
<listitem><para>Ships cannot be stopped once they leave a planet.</para></listitem>
<listitem><para>Ships cannot attack other ships in midair.</para></listitem>
<listitem><para>Ships can be stored at planets for later use.</para></listitem>
<listitem><para>A planet cannot be given away.</para></listitem>
<listitem><para>A player can skip a turn by pressing <guibutton>End Turn</guibutton> without launching any
ships.</para></listitem>
</itemizedlist>
</sect1>

<sect1 id="strattips">
<title>Strategies and Tips</title>
<itemizedlist>
<listitem><para>Do not attack a planet with less than 10 ships.</para></listitem>
<listitem><para>Attack neutral planets before other players' planets.</para></listitem>
<listitem><para>Split your ship storages across several planets.</para></listitem>
<listitem><para>Plan your attacks in advance.</para></listitem>
<listitem><para>Use the ruler to find out the distance between planets.</para></listitem>
<listitem><para>Use the information window to get information on planets before an attack.</para></listitem>
<listitem><para>If this information is available to you, it is preferable to attack a planet with a low kill ratio from a planet with a high one.</para></listitem>
</itemizedlist>
</sect1>
</chapter>

<chapter id="menus">
<title>Menus</title>

<sect1 id="menu-items">
<title>Menu Items</title>

<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>New</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts a new game.</action></para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>End</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>End Game</guimenuitem>
</menuchoice></term>
<listitem><para><action>End the current game, without closing</action> &konquest;</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Measure Distance</guimenuitem>
</menuchoice></term>
<listitem><para>Click with the &LMB; on two planets to see their distance.</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Show Standings</guimenuitem>
</menuchoice></term>
<listitem><para><action>Opens</action> a window to display the detailed current 
standings for all players</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<guimenu>Game</guimenu>
<guimenuitem>Fleet Overview</guimenuitem>
</menuchoice></term>
<listitem><para><action>Opens</action> a window to display detailed information 
for all fleets</para></listitem>
</varlistentry>

<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>Quits the game.</action></para></listitem>
</varlistentry>

</variablelist>

<para>
Additionally &konquest; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu>
menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings"
>Settings Menu</ulink> and <ulink url="help:/fundamentals/ui.html#menus-help">Help Menu</ulink>
of the &kde; Fundamentals.
</para>

</sect1>
</chapter>

<chapter id="faq">
<title>Frequently Asked Questions</title>
<qandaset>

<qandaentry>
<question>
<para>
Can I redirect ships once they have left a planet?
</para>
</question>
<answer>
<para>
No, once ships leave a planet, they cannot be stopped or redirected.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
Do the different colors and shapes of planets mean anything?
</para>
</question>
<answer>
<para>
No, they are random.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
How can I know where my ships are?
</para>
</question>
<answer>
<para>
Click <guibutton>Show Standings</guibutton>. It will give you information about fleets currently in flight.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
I have lost all my planets, but I am still in the game, why?
</para>
</question>
<answer>
<para>
You have not lost the game until you have lost all your ships.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
I am running out of turns, what can I do?
</para>
</question>
<answer>
<para>
You can continue playing. When you are at the last turn, you will be prompted to add more.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
Can I store ships on a planet for later use?
</para>
</question>
<answer>
<para>
Yes, you should however store them on multiple planets to be able to send them to nearby planets.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
I have sent out all the ships on a planet, but when I move my mouse over the planet, it shows the ships still in place, why?
</para>
</question>
<answer>
<para>
The number of ships on a planet is updated when a turn is ended.
</para>
</answer>
</qandaentry>

<qandaentry>
<question>
<para>
Is it possible to change the theme?
</para>
</question>
<answer>
<para>
No, that is not possible at the moment.
</para>
</answer>
</qandaentry>

</qandaset>
</chapter>


<chapter id="credits">


<title>Credits and License</title>

<para>&konquest;</para>

<para>&GNU;-Lactic Conquest Project, &kde; version by &Russ.Steffen;,
&Russ.Steffen.mail;.</para>

<para>Copyright &copy; 1998 by the &GNU;-Lactic Conquest Project </para>

<para>Documentation copyright 2000 Nicholas Robbins
&Nicholas.Robbins.mail;</para>

<para>Documentation copyright 2012 Viktor Chynarov</para>

<!-- TRANS:CREDIT_FOR_TRANSLATORS -->

&underFDL;               <!-- FDL: do not remove -->

&underGPL;        	 <!-- GPL License -->

</chapter>

<appendix id="installation">
<title>Installation</title>

<sect1 id="getting-konquest">
<title>How to obtain &konquest;</title>

&install.intro.documentation;

</sect1>

<sect1 id="compilation">
<title>Compilation and Installation</title>

&install.compile.documentation;

</sect1>

</appendix>

&documentation.index;

</book>

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