## ClutterBehaviourOpacity

ClutterBehaviourOpacity — A behaviour controlling opacity

## Synopsis

    struct              ClutterBehaviourOpacity;
    struct              ClutterBehaviourOpacityClass;
    ClutterBehaviour *  clutter_behaviour_opacity_new       (ClutterAlpha *alpha,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);
    void                clutter_behaviour_opacity_set_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);
    void                clutter_behaviour_opacity_get_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 *opacity_start,
                                                             guint8 *opacity_end);

## Object Hierarchy

      GObject
       +----ClutterBehaviour
             +----ClutterBehaviourOpacity

## Implemented Interfaces

ClutterBehaviourOpacity implements ClutterScriptable.

## Properties

      "opacity-end"              guint                 : Read / Write
      "opacity-start"            guint                 : Read / Write

## Description

ClutterBehaviourOpacity controls the opacity of a set of actors.

## Details

### struct ClutterBehaviourOpacity

    struct ClutterBehaviourOpacity;

### Warning

`ClutterBehaviourOpacity` has been deprecated since version 1.6 and should not be used in newly-written code. Use `clutter_actor_animate()` and "opacity" instead.

The ClutterBehaviourOpacity structure contains only private data and should be accessed using the provided API

Since 0.2

### struct ClutterBehaviourOpacityClass

    struct ClutterBehaviourOpacityClass {
    };

### Warning

`ClutterBehaviourOpacityClass` is deprecated and should not be used in newly-written code. 1.6

The ClutterBehaviourOpacityClass structure contains only private data

Since 0.2

### clutter_behaviour_opacity_new ()

    ClutterBehaviour *  clutter_behaviour_opacity_new       (ClutterAlpha *alpha,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);

### Warning

`clutter_behaviour_opacity_new` is deprecated and should not be used in newly-written code. 1.6

Creates a new ClutterBehaviourOpacity object, driven by `alpha` which controls the opacity property of every actor, making it change in the interval between `opacity_start` and `opacity_end`.

If `alpha` is not `NULL`, the ClutterBehaviour will take ownership of the ClutterAlpha instance. In the case when `alpha` is `NULL`, it can be set later with `clutter_behaviour_set_alpha()`.

`alpha` : | a ClutterAlpha instance, or `NULL`. [allow-none]
`opacity_start` : | minimum level of opacity
`opacity_end` : | maximum level of opacity
Returns : | the newly created ClutterBehaviourOpacity

Since 0.2

### clutter_behaviour_opacity_set_bounds ()

    void                clutter_behaviour_opacity_set_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 opacity_start,
                                                             guint8 opacity_end);

### Warning

`clutter_behaviour_opacity_set_bounds` is deprecated and should not be used in newly-written code. 1.6

Sets the initial and final levels of the opacity applied by `behaviour` on each actor it controls.

`behaviour` : | a ClutterBehaviourOpacity
`opacity_start` : | minimum level of opacity
`opacity_end` : | maximum level of opacity

Since 0.6

### clutter_behaviour_opacity_get_bounds ()

    void                clutter_behaviour_opacity_get_bounds
                                                            (ClutterBehaviourOpacity *behaviour,
                                                             guint8 *opacity_start,
                                                             guint8 *opacity_end);

### Warning

`clutter_behaviour_opacity_get_bounds` is deprecated and should not be used in newly-written code. 1.6

Gets the initial and final levels of the opacity applied by `behaviour` on each actor it controls.

`behaviour` : | a ClutterBehaviourOpacity
`opacity_start` : | return location for the minimum level of opacity, or `NULL`. [out]
`opacity_end` : | return location for the maximum level of opacity, or `NULL`. [out]

Since 0.6

## Property Details

### The `"opacity-end"` property

      "opacity-end"              guint                 : Read / Write

### Warning

`ClutterBehaviourOpacity:opacity-end` is deprecated and should not be used in newly-written code. 1.6

Final opacity level of the behaviour.

Allowed values: <= 255

Default value: 0

Since 0.2

### The `"opacity-start"` property

      "opacity-start"            guint                 : Read / Write

### Warning

`ClutterBehaviourOpacity:opacity-start` is deprecated and should not be used in newly-written code. 1.6

Initial opacity level of the behaviour.

Allowed values: <= 255

Default value: 0

Since 0.2