Blender Documentation: Last modified September 22 2003 S68
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# The TextureButtons

The settings in this ButtonsWindow visualise the Texture DataBlock. These buttons are only displayed if:

- the active Material has a Texure (see MaterialButtons).

- the active Lamp has a Texture (see LampButtons).

- the World block has a Texture (see WorldButtons)

Blender automatically selects the correct setting if the TextureButtons are called up from the MaterialButtons, LampButtons or WorldButtons. Hotkey: F6. Each Texture has a 3D coordinate (the texture coordinate) as input. What happens here is determined by the type of texture:

- Intensity textures: return one value. The preview render in this window shows this as grey values.

- RGB textures: returns three values; they always work on colour.

- Bump textures: returns three values; they always work on the normal vector. Only the "Stucci" and "Image" texture can give normals.

The DataButtons in the Header indicate what Texture block is visualised.

## Texture Browse

Select another Texture from the list provided, or create a new block.

## TE:

Give the current Texture block a new and unique name.

## Users

If the Texture block has more than one user, this button shows the total. Press the button to make the Texture "Single User". An exact copy is then created.

## Remove Link

Delete the link to the Texture.

## Auto Name

Blender assigns a name to the Texture.

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