Blender Documentation: Last modified September 22 2003 S68
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# Buttons Reference

# The ButtonsWindow

## ButtonsHeader

### WindowType

As with every window header, the first button enables you to set the window type.

### Full Window

Maximise the window, or return to the previous window display size; return to the old screen setting. HotKey: (ALT-)CTRL+UPARROW

### Home

The optimal view settings for the current window are restored. HotKey: HOMEKEY. The following series of buttons determine the type of ButtonsWindow. In order, they are:

### ViewButtons

The 3DWindow settings for the window.

### LampButtons

The settings of the active Lamp Object. HotKey: F4.

### MaterialButtons

The settings of the active Material linked by the active Object. HotKey F5.

### TextureButtons

The settings of the active Texture. This can be the Texture for a Material, Lamp or World. HotKey: F6.

### AnimButtons

The (animation) settings of the active Object, including Particle Effects. HotKey: F7.

### RealTimeButtons

Settings for real time 3D content. HotKey: F8

### WorldButtons

The settings of the World linked by the current Scene.

### EditButtons

The settings and EditMode options of the ObData linked by the active Object. HotKey: F9.

### Face/PaintButtons

The VertexPaint and FaceSelect options. Only for an active Mesh Object.

### RadiosityButtons

The Radiosity options.

### ScriptButtons

Buttons to assign scripts.

### DisplayButtons

The settings of the Scene. HotKey: F10. Later sections deal with each button in detail.

This group of DataButtons is drawn based on the type of ButtonsWindow and the availability of the data to be visualised. The header for the DisplayButtons is shown here as an example.

### Scene Browse

Choose a different scene from the list of available scenes.

### SCE:

Give the current Scene a new and unique name.

### Delete Scene

"OK? Delete Current Scene"

### Current Frame.

The current frame number is displayed as a fixed part of the ButtonsHeader.

## ButtonsWindow

A buttonsWindow offers a number of extra facilities:

### MiddleMouse

If space is available, this can be used to horizontally or vertically move the view.

### CTRL+MiddleMouse

Within certain limits, a ButtonsWindow can be enlarged or reduced.

### NUM+

Zoom in.

### NUM-

Zoom out.

### HOMEKEY

The optimal view settings for the current window are restored. If there is only one 3Dwindow in the current Screen, the NumPad commands for the 3DWindow also work in the ButtonsWindow.

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The Animation playback window | Up | The ViewButtons