Blender Documentation: Last modified September 22 2003 S68
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# FaceSelect Hotkeys

TAB. Switches to EditMode, selections made here will show up when switching back to FaceSelectMode with TAB.

AKEY. Selects all faces.

BKEY. Border select.

RKEY. Calls a menu allowing to rotate the UV coordinates or the VertexCol.

UKEY. Calls the "UV Calculation" menu. The following modes can the applied to the selected faces:

- `Cube :` Cubical mapping, a number button asks for the cubemap size

- `Cylinder :` Cylindrical mapping, calculated from the center of the selected faces

- `Sphere :` Spherical mapping, calculated from the center of the selected faces

- `Bounds to x:` UV coordinates are calculated from the actual view, then scaled to a boundbox of 64 or 128 pixels in square

- `Standard x:` Each face gets default square UV coordinates

- `From Window :` The UV coordinates are calculated using the projection as displayed in the 3DWindow

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