Blender Documentation: Last modified September 01 2003 S68
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# Introduction

# About this manual

This manual is the result of a joint effort of Blender users around the world. Since we have only just started there is not a lot to find here, but the table of contents should give you an idea of what to expect.

This manual is published under two 'Open' licenses (see the appendix called The Documentation Licenses). The most recent version can always be found on http://download.blender.org/documentation.

If you have a suggestion for us, if you would like to help, or if you already have a piece of text that you think could be added to the Manual, please pay a visit to the home of our mail list, and drop us a line.

Below you'll find a list of finished chapters (if there is such a thing). To help you find useable content in the table of contents, we have added '(-)' to chapters or sections that have no content yet.

What's new

- 24/07/2003 - the Section called 2.28 in the appendix called Blender changelog

- 28/05/2003 - the chapter called Saving your work

- 18/05/2003 - the chapter called Lighting

- 11/05/2003 - Fixed table of contents for the chapter called Character Animation

- 01/04/2003 - the Section called Resources in the chapter called Mesh Modelling

- 01/04/2003 - the Section called Resources in the chapter called Curves and Surfaces

- 31/03/2003 - the Section called Proportional Editing Tool in the chapter called Mesh Modelling

- 31/03/2003 - the Section called Motion Blur in the chapter called Rendering

- 30/03/2003 - the Section called 2.26 in the appendix called Blender changelog

- 30/03/2003 - the chapter called Radiosity

Ready

- the Section called Boolean operations in the chapter called Mesh Modelling

- the chapter called Character Animation

- the chapter called Usage of Blender 3D Plug-in

- the chapter called Radiosity

Draft

- the Section called What is Blender?

- the Section called Blender's History

- the Section called About this manual

- the Section called About Free Software and the GPL

- the Section called OSX in the chapter called Installation

- the Section called Linux in the chapter called Installation

- the Section called Windows in the chapter called Installation

- the Section called Environment Maps in the chapter called Materials and textures

- the Section called UV editor and FaceSelect in the chapter called Materials and textures

- the Section called Basic objects in the chapter called Mesh Modelling

- the Section called Wave Effect in the chapter called Effects

- the Section called Build Effect in the chapter called Effects

- the appendix called Supported videocards

- the appendix called About the Blender Documentation Project

- the appendix called The Documentation Licenses

In Progress

- the chapter called Your first animation in 30 minutes

- the Section called EditMode in the chapter called Mesh Modelling

- the Section called Extrude in the chapter called Mesh Modelling

- the Section called Proportional Editing Tool in the chapter called Mesh Modelling

- the Section called Particle Effects in the chapter called Effects

- the Section called Dupliverts (-) in the chapter called Special modelling techniques (-)

- the Section called Keyframe animation (-) in the chapter called Animation (-)

- the Section called Path animation (-) in the chapter called Animation (-)

- the appendix called Hotkeys Reference

- Glossary

- Coding Guidelines

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Introduction | Up | What is Blender?