Blender Documentation: Last modified September 01 2003 S68
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# Cartoon Edges

Blender's new material shaders, as per version 2.28, include nice toon diffuse and specular shaders.

By using these shaders you can give your rendering a comic-book-like or manga-like appearance, affecting the shades of colours, as you may be able to appreciate in Figure 32.

Figure 32. A scene with Toon materials.

The effect is not perfect since real comics and manga also usually have china ink outlines. Blender can add this feature as a post-processing operation.

To access this option select the `Edge` button next to the `OSA` button (Figure 33). This makes Blender search for edges in your rendering and add an 'outline' to them.

Figure 33. Toon edge buttons.

Before repeating the rendering it is necessary to set some parameters. The `Edge Settings` opens a window to set these (Figure 34).

Figure 34. Toon edge settings.

In this window it is possible to set the edge colour, which is black by default, and its intensity, `Eint` which is an integer ranging from 0 (faintest) to 255 (strongest). The other buttons are useful if the Unified render is used (see next section).

Figure 35 shows the same image as Figure 32 but with toon edges enabled, of black colour and maximum intensity (Eint=255).

Figure 35. Scene re-rendered with toon edge set.

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